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4 changed files with 80 additions and 80 deletions

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@ -1238,6 +1238,12 @@ private fun maps(provider: MatteryLanguageProvider) {
}
}
private fun entities(provider: MatteryLanguageProvider) {
with(provider.english) {
add(MEntityTypes.ENFORCER, "Enforcer")
}
}
fun AddEnglishLanguage(provider: MatteryLanguageProvider) {
decoratives(provider)
sounds(provider)
@ -1255,6 +1261,7 @@ fun AddEnglishLanguage(provider: MatteryLanguageProvider) {
jade(provider)
maps(provider)
entities(provider)
with(provider.english) {
add("itemGroup.otm", "Overdrive That Matters")

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@ -1224,6 +1224,12 @@ private fun maps(provider: MatteryLanguageProvider) {
}
}
private fun entities(provider: MatteryLanguageProvider) {
with(provider.russian) {
add(MEntityTypes.ENFORCER, "Принудитель")
}
}
fun AddRussianLanguage(provider: MatteryLanguageProvider) {
decoratives(provider)
blocks(provider)
@ -1237,4 +1243,5 @@ fun AddRussianLanguage(provider: MatteryLanguageProvider) {
androidFeatures(provider)
jade(provider)
maps(provider)
entities(provider)
}

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@ -16,6 +16,7 @@ import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.entity.AnimationState
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.MoverType
import net.minecraft.world.entity.ai.attributes.AttributeSupplier
import net.minecraft.world.entity.ai.attributes.Attributes
import net.minecraft.world.entity.ai.goal.Goal
@ -34,6 +35,7 @@ import net.minecraft.world.entity.projectile.SmallFireball
import net.minecraft.world.level.Level
import net.minecraft.world.phys.Vec3
import ru.dbotthepony.mc.otm.core.TranslatableComponent
import ru.dbotthepony.mc.otm.core.util.TickList
import ru.dbotthepony.mc.otm.registry.MNames
import ru.dbotthepony.mc.otm.registry.game.MSoundEvents
import java.util.*
@ -73,8 +75,9 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
}
override fun registerGoals() {
goalSelector.addGoal(7, LookAtPlayerGoal(this, Player::class.java, 8f))
goalSelector.addGoal(3, NearestAttackableTargetGoal(this, LivingEntity::class.java, 10, true, true) { entity ->
targetSelector.addGoal(1, HurtByTargetGoal(this))
targetSelector.addGoal(2, NearestAttackableTargetGoal(this, LivingEntity::class.java, 10, true, true) { entity ->
entity is Player ||
entity is Villager ||
entity is AbstractIllager ||
@ -86,7 +89,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
goalSelector.addGoal(2, StayNearGoal(this))
goalSelector.addGoal(2, BlazeFireballGoal(this))
targetSelector.addGoal(1, HurtByTargetGoal(this))
goalSelector.addGoal(7, LookAtPlayerGoal(this, Player::class.java, 8f))
}
override fun createNavigation(level: Level): PathNavigation = GroundPathNavigation(this, level)
@ -103,15 +106,9 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
return SoundEvents.VAULT_BREAK
}
//fire inv
//there should be a better way
override fun fireImmune(): Boolean {
return true
}
///boss healthbar
private val bossEvent: ServerBossEvent =
ServerBossEvent(TranslatableComponent(MNames.ENFORCER), BossEvent.BossBarColor.RED, BossEvent.BossBarOverlay.PROGRESS)
ServerBossEvent(name, BossEvent.BossBarColor.RED, BossEvent.BossBarOverlay.PROGRESS)
override fun startSeenByPlayer(player: ServerPlayer) {
super.startSeenByPlayer(player)
@ -125,11 +122,8 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
override fun aiStep() {
super.aiStep()
bossEvent.name = name
bossEvent.progress = this.health / this.maxHealth
if (!this.isOnFire) {
this.clearFire()
}
}
override fun die(cause: DamageSource) {
@ -144,7 +138,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
return 180
}
fun shootFireball(math: Float) {
private fun shootFireball(math: Float) {
if (level().isClientSide) return
val offset_dist = 1.4
@ -169,7 +163,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
level().addFreshEntity(fireball)
}
fun shootMissile(math: Float) {
private fun shootMissile(math: Float) {
if (level().isClientSide) return
val offset_dist = 1.4
@ -203,8 +197,6 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
}
private var chargeTime = 0
private val windupTime = 20
private val maxChargeTime = 40
private var chargeDir: Vec3? = null
private var cooldown = 0
private var isCharging = false
@ -252,41 +244,39 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
val leftPartic_z = mob.z - mob.lookAngle.z * 2 + 0.8f * mob.lookAngle.x
val rightPartic_z = mob.z - mob.lookAngle.z * 2 - 0.8f * mob.lookAngle.x
if (mob.level() is ServerLevel) {
(mob.level() as ServerLevel).sendParticles(
ParticleTypes.LARGE_SMOKE,
leftPartic_x, smoke_y, leftPartic_z,
2,
0.0, 0.07, 0.0,
0.01
)
val level = mob.level() as ServerLevel
(mob.level() as ServerLevel).sendParticles(
ParticleTypes.LARGE_SMOKE,
rightPartic_x, smoke_y, rightPartic_z,
2,
0.0, 0.07, 0.0,
0.01
)
level.sendParticles(
ParticleTypes.LARGE_SMOKE,
leftPartic_x, smoke_y, leftPartic_z,
2,
0.0, 0.07, 0.0,
0.01
)
level.sendParticles(
ParticleTypes.LARGE_SMOKE,
rightPartic_x, smoke_y, rightPartic_z,
2,
0.0, 0.07, 0.0,
0.01
)
if (chargeDir == null || chargeDir!!.length() < 0.1) {
stop()
return
}
if (chargeTime == windupTime) {
if (chargeDir == null || chargeDir!!.length() < 0.1) {
stop()
return
}
mob.playSound(MSoundEvents.ENFORCER_CHARGE, 1.0f, 1.0f)
}
mob.playSound(MSoundEvents.ENFORCER_CHARGE, 1.0f, 1.0f)
val dir = chargeDir ?: return
mob.yRot = (-Mth.atan2(dir.x, dir.z) * (180f / Math.PI)).toFloat()
mob.yRot = Math.toDegrees(-Mth.atan2(dir.x, dir.z)).toFloat()
mob.yHeadRot = mob.yRot
mob.move(net.minecraft.world.entity.MoverType.SELF, dir.scale(1.8))
mob.move(MoverType.SELF, dir.scale(1.8))
if (mob.horizontalCollision) {
mob.level().playSound(
level.playSound(
null,
mob.x, mob.y, mob.z,
SoundEvents.GENERIC_EXPLODE,
@ -294,6 +284,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
1.0f,
1.0f
)
stop()
return
}
@ -323,6 +314,8 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
companion object {
private const val minCooldown = 35
private const val maxCooldown = 60
private const val windupTime = 20
private const val maxChargeTime = 40
}
}
@ -345,8 +338,12 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
}
override fun tick() {
target?.let { mob.lookControl.setLookAt(it, 30.0f, 30.0f) }
val target = mob.target ?: return
var target = target
if (target != null)
mob.lookControl.setLookAt(target, 30.0f, 30.0f)
target = mob.target ?: return
if (moveCD > 0) {
moveCD--
@ -372,7 +369,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
class BlazeFireballGoal(private val mob: Enforcer) : Goal() {
private var cooldown = 0
private var fireTick = 0
private val tickList = TickList()
init {
setFlags(EnumSet.of(Flag.LOOK))
@ -382,47 +379,35 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
return mob.target != null && !mob.isCharging
}
override fun canContinueToUse(): Boolean {
return canUse()
}
override fun tick() {
val target = mob.target ?: return
mob.lookControl.setLookAt(target, 30.0f, 30.0f)
if (cooldown > 0) {
fireTick = 20
cooldown--
return
if (--cooldown <= 0) {
cooldown = Mth.nextInt(mob.random, MIN_COOLDOWN, MAX_COOLDOWN) + CYCLE_LENGTH
for (ticks in SHOOT_AT)
tickList.timer(ticks) {
mob.shootFireball(0.5f)
//could have a better firing sound
mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, Mth.nextFloat(mob.random, 0.9f, 1.1f))
}
}
if (fireTick > 0){
fireTick --
tickList.tick()
}
override fun stop() {
super.stop()
cooldown = 0
tickList.clear()
}
if (fireTick >= 19){
mob.playSound(MSoundEvents.ENFORCER_BEEP, 1.0f, 1.0f)
}
if (fireTick == 15){
mob.shootFireball(0.5f)
//could have a better firing sound
mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, 1.0f)
}
if (fireTick == 10){
mob.shootFireball(0.5f)
mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, 1.0f)
}
if (fireTick == 5){
mob.shootFireball(0.5f)
mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, 1.0f)
}
return
} else {
cooldown = 5 + mob.random.nextInt(10)
}
companion object {
private val SHOOT_AT = intArrayOf(5, 10, 15)
private const val MIN_COOLDOWN = 5
private const val MAX_COOLDOWN = 15
private const val CYCLE_LENGTH = 20
}
}
}

View File

@ -84,6 +84,7 @@ object MEntityTypes {
.eyeHeight(2.0f)
.passengerAttachments(2.5f)
.clientTrackingRange(12)
.fireImmune()
.build(MNames.ENFORCER)
}