diff --git a/CHANGELOG.md b/CHANGELOG.md index 92d37fe..07b26ff 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,9 @@ # This is an archive of changelog messages from `tfa_loader.lua`. +## 4.7.5.2 +* Expanded stencil sights with pre and post draw functions (with attachments support and hook to stop reticles from drawing) +* Fixed missing thirdperson animations/sounds in singleplayer +* Fixed unscoping on rechamber when weapon doesn't require it + ## 4.7.5.1 * Fixed keys from keybinds tab not being capitalized properly in the hint * Melee damage now follows the global damage multiplier and randomization rules diff --git a/lua/tfa/documentation/tfa_attachment_template.lua b/lua/tfa/documentation/tfa_attachment_template.lua index d3ac8c1..ee9f8ae 100644 --- a/lua/tfa/documentation/tfa_attachment_template.lua +++ b/lua/tfa/documentation/tfa_attachment_template.lua @@ -69,6 +69,27 @@ function ATTACHMENT:CustomBulletCallback(wep, attacker, trace, dmginfo) end ]]-- +--[[ +-- Called before stencil sight reticle is drawn +function ATTACHMENT:PreDrawStencilSight(wep, vm, ply, sightVElementTable) + -- 3D rendering context from PostDrawViewModel + -- https://wiki.facepunch.com/gmod/3D_Rendering_Functions + + -- return true -- to prevent SWEP:PreDrawStencilSight from being called + -- return false -- to stop reticle from drawing +end +]]-- + +--[[ +-- Called right after stencil sight reticle is drawn +function ATTACHMENT:PostDrawStencilSight(wep, vm, ply, sightVElementTable) + -- 3D rendering context from PostDrawViewModel + -- https://wiki.facepunch.com/gmod/3D_Rendering_Functions + + -- return true -- to prevent SWEP:PostDrawStencilSight from being called +end +]]-- + if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments() end diff --git a/lua/tfa/documentation/tfa_hooks_custom.lua b/lua/tfa/documentation/tfa_hooks_custom.lua index f4467a0..602647a 100644 --- a/lua/tfa/documentation/tfa_hooks_custom.lua +++ b/lua/tfa/documentation/tfa_hooks_custom.lua @@ -744,6 +744,15 @@ GM:TFA_PostDrawKeyBindHint(Weapon weapon, number x, number y, number alpha, tabl -- 5. table rawKeysTable -- 6. table keyStrings +boolean GM:TFA_ShouldDrawStencilSight(Weapon weapon) +-- Hook name: TFA_ShouldDrawStencilSight +-- Description: Called when weapon is trying to draw stencil sight reticle +-- State: Client +-- Arguments: +-- 1. Weapon weapon +-- Returns: +-- 1. boolean - Return false to prevent reticle from drawing + ---------------------------------------