From 8ae79e2f613ff42b05787bdd44b97b4bd0264577 Mon Sep 17 00:00:00 2001 From: YuRaNnNzZZ Date: Sat, 18 Mar 2023 19:15:38 +0300 Subject: [PATCH] 4.7.6.2 --- CHANGELOG.md | 3 +++ lua/tfa/documentation/tfa_base_template.lua | 2 ++ 2 files changed, 5 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 59aea04..1430556 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,7 @@ # This is an archive of changelog messages from `tfa_loader.lua`. +## 4.7.6.2 +* Fixed procedural blowback spamming errors on client + ## 4.7.6.1 * Restored old secondary melee fallback behavior (only fallback to primary if there are no secondary attacks available) * Melee weapons can now use SWEP.Primary/Secondary.Damage instead of split per-attack value diff --git a/lua/tfa/documentation/tfa_base_template.lua b/lua/tfa/documentation/tfa_base_template.lua index 892bfb9..e5432ca 100644 --- a/lua/tfa/documentation/tfa_base_template.lua +++ b/lua/tfa/documentation/tfa_base_template.lua @@ -645,6 +645,8 @@ SWEP.LoopedReloadInsertTime = 0.35 SWEP.BlowbackEnabled = false -- Enable Blowback? SWEP.BlowbackVector = Vector(0, -1, 0) -- Vector to move bone relative to bone orientation. SWEP.BlowbackAngle = nil -- Angle(0, 0, 0) +SWEP.BlowbackRandomAngleMin = nil -- Angle(.1, -.5, -1) +SWEP.BlowbackRandomAngleMax = nil -- Angle(.2, .5, 1) SWEP.BlowbackCurrentRoot = 0 -- Amount of blowback currently, for root SWEP.BlowbackCurrent = 0 -- Amount of blowback currently, for bones SWEP.BlowbackBoneMods = nil -- Viewmodel bone mods via SWEP Creation Kit