diff --git a/CHANGELOG.md b/CHANGELOG.md
index e59000e..fb23edd 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,4 +1,12 @@
 # This is an archive of changelog messages from `tfa_loader.lua`.
+## 4.7.6.0
+* Keybind tooltips are now less annoying (do not force display when picking up props)
+* Fixed safety holster not working for bow-based weapons
+* Added ability to change amount of rounds appended for shotgun/round-insert reload type
+* Added override for melee weapon attack selection (old behavior/random attack is default)
+* Redone stats display: slight optimization and ability to add custom stats
+* Fixed tooltip panels not getting removed with inspection screen (slight memory leak)
+
 ## 4.7.5.3
 * Stencil sight reticle fixes (viewmodel redraw now skips the sight model, flat reticle now draws properly over everything)
 * Fixed some animations cutting off early (mostly noticeable with foregrip-like attachments which change animations)
diff --git a/lua/tfa/documentation/tfa_base_template.lua b/lua/tfa/documentation/tfa_base_template.lua
index 55f616b..892bfb9 100644
--- a/lua/tfa/documentation/tfa_base_template.lua
+++ b/lua/tfa/documentation/tfa_base_template.lua
@@ -628,6 +628,7 @@ end
 
 -- AKA Shotgun
 SWEP.LoopedReload = false -- Enable looped / shotgun style / one round at time reloading.
+SWEP.LoopedReloadInsertAmount = 1 -- How much rounds to insert on each reload cycle
 
 SWEP.ShotgunEmptyAnim = false -- Enable emtpy reloads on shotguns?
 SWEP.ShotgunEmptyAnim_Shell = true -- Enable insertion of a shell directly into the chamber on empty reload?
diff --git a/lua/tfa/documentation/tfa_melee_template.lua b/lua/tfa/documentation/tfa_melee_template.lua
index 9ed4463..d969d84 100644
--- a/lua/tfa/documentation/tfa_melee_template.lua
+++ b/lua/tfa/documentation/tfa_melee_template.lua
@@ -78,6 +78,7 @@ SWEP.Primary.Directional        = false -- Prefer attacks with player's movement
 SWEP.Secondary.Attacks          = {} -- same as SWEP.Primary.Attacks
 SWEP.Secondary.MaxCombo         = -1
 SWEP.Secondary.Directional      = false
+SWEP.Secondary.PrimaryFallback  = true -- Allow falling back to primary attacks if secondary attack is not selected
 
 -- Attacks - Alternative (melee bash)
 SWEP.Secondary.CanBash            = true -- set to false to disable bashing