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This commit is contained in:
YuRaNnNzZZ 2023-01-29 04:49:53 +03:00
parent bea90aa901
commit b10889916e
Signed by: YuRaNnNzZZ
GPG Key ID: 5F71738C85A6006D
3 changed files with 107 additions and 3 deletions

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@ -1,4 +1,14 @@
# This is an archive of changelog messages from `tfa_loader.lua`.
## 4.7.5.0
* Added keybind hints - shown on weapon draw, after changing attachments and with scoreboard (with hooks for mods to add custom hints)
* Fixed NPCs and players flying away on headshots with bullet penetration enabled
* Сamera bobbing fixes (framerate consistency, broken fade in/out, not working on inspect)
* Added melee damage blocking hook
* Looped fire sound now gets paused with the game
* 3D scopes zoom and sensitivity are now calculated properly for weapons relied on removed autodetection system
* Fixed console spam with custom shell casing models without correct setup
* Debug crosshair is now corrected for the camera movement
## 4.7.4.2
* Addressed even more 3D scopes issues

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@ -632,6 +632,18 @@ GM:TFA_PostBash(Weapon weapon)
-- Arguments:
-- 1. Weapon weapon
boolean GM:TFA_MeleeCanBlockDamage(Weapon weapon, Player player, CTakeDamageInfo dmginfo, boolean canblock)
-- Hook name: TFA_MeleeCanBlockDamage
-- Description: Callen when melee weapon is asked to block the incoming damage
-- State: Shared (only for bullet damage), Server (for any other type)
-- Arguments:
-- 1. Weapon weapon
-- 2. Player player - The player that is receiving the damage that's about to be blocked
-- 3. CTakeDamageInfo dmginfo - Incoming damage
-- 4. boolean canblock - Original decision of weapon if it's allowed to block or not
-- Returns:
-- 1. boolean - Return to override the decision
----------------------------
@ -675,6 +687,63 @@ boolean GM:TFA_DrawScopeOverlay(Weapon weapon)
-- Returns:
-- 1. boolean - Return true to prevent drawing the overlay
table GM:TFA_PopulateKeyBindHints(Weapon weapon, table rawKeysTable)
-- Hook name: TFA_PopulateKeyBindHints
-- Description: Allows to populate keybinds table prior to drawing (called from SWEP:PopulateKeyBindHints() function)
-- State: Client
-- Arguments:
-- 1. Weapon weapon
-- 2. table rawKeysTable - Raw keybindings table
-- Returns:
-- 1. table rawKeysTableResult - Return the table to stop further processing
-- Example:
hook.Add("TFA_PopulateKeyBindHints", "TFA_Hooks_Example", function(wep, keys)
-- self:GetKeyBind({"+use", "+reload"}, "firemode")
-- First argument is a table of commands
-- Second argument is an ID of keybind registered through TFA.RegisterKeyBind, replaces all keys from first argument if key is bound (optional)
table.insert(keys, {
label = "Open Spawnmenu", -- it is recommended to use a localized string with language.GetPhrase
keys = {wep:GetKeyBind({"+menu"})} -- can have multiple keys; GetKeyBind args: first is table of commands (they will be chained with +), the second (optional) is keybind identifier added with TFA.RegisterKeyBind and will be displayed instead of first
}) -- this will add "[Q] - Open Spawnmenu" at the end of the keys table (before the TAB one, it always comes the last)
table.insert(keys, 1, {
label = "Sprint Forward",
keys = {wep:GetKeyBind({"+speed", "+forward"})}
}) -- this will add "[SHIFT + W] - Sprint Forward" at the start of the keys table
-- table.insert(keys, {
-- label = language.GetPhrase("tfa.hint.keys.safety"),
-- keys = {self:GetKeyBind({"+speed"}), self:GetKeyBind({"+use", "+reload"}, "firemode")}
-- }) -- example from the base, will display SHIFT+E+R or SHIFT+<firemode bind override key>
end)
boolean GM:TFA_PreDrawKeyBindHint(Weapon weapon, number x, number y, number alpha, table rawKeysTable, table keyStrings)
-- Hook name: TFA_PreDrawKeyBindHint
-- Description: Called before keybinds hint is drawn (only if alpha > 0)
-- State: Client
-- Arguments:
-- 1. Weapon weapon
-- 2. number x
-- 3. number y
-- 4. number alpha
-- 5. table rawKeysTable
-- 6. table keyStrings - Processed keybinds in format "[KEY(S)] - Label"
-- Returns:
-- 1. boolean - Return true to prevent drawing
GM:TFA_PostDrawKeyBindHint(Weapon weapon, number x, number y, number alpha, table rawKeysTable, table keyStrings)
-- Hook name: TFA_PostDrawKeyBindHint
-- Description: Called after keybinds hint is drawn
-- State: Client
-- Arguments:
-- 1. Weapon weapon
-- 2. number x
-- 3. number y
-- 4. number alpha
-- 5. table rawKeysTable
-- 6. table keyStrings
---------------------------------------
@ -711,13 +780,14 @@ boolean GM:TFA_InspectVGUI_InfoStart(Weapon weapon, Panel contentpanel)
-- Returns:
-- 1. boolean - Return false to prevent creation
GM:TFA_InspectVGUI_InfoFinish(Weapon weapon, Panel contentpanel)
GM:TFA_InspectVGUI_InfoFinish(Weapon weapon, Panel contentpanel, Panel infopanel)
-- Hook name: TFA_InspectVGUI_InfoFinish
-- Description: Called when weapon info elements are added
-- State: Client
-- Arguments:
-- 1. Weapon weapon
-- 2. Panel contentpanel - The padded panel that contains all elements
-- 3. Panel infopanel - The container panel for all displayed info elements
boolean GM:TFA_InspectVGUI_StatsStart(Weapon weapon, Panel contentpanel)
-- Hook name: TFA_InspectVGUI_StatsStart
@ -729,13 +799,14 @@ boolean GM:TFA_InspectVGUI_StatsStart(Weapon weapon, Panel contentpanel)
-- Returns:
-- 1. boolean - Return false to prevent creation
GM:TFA_InspectVGUI_StatsFinish(Weapon weapon, Panel contentpanel)
GM:TFA_InspectVGUI_StatsFinish(Weapon weapon, Panel contentpanel, Panel statspanel)
-- Hook name: TFA_InspectVGUI_StatsFinish
-- Description: Called when weapon stats are added
-- State: Client
-- Arguments:
-- 1. Weapon weapon
-- 2. Panel contentpanel - The padded panel that contains all elements
-- 3. Panel statspanel - The container panel for all displayed stats
boolean GM:TFA_InspectVGUI_AttachmentsStart(Weapon weapon, Panel contentpanel)
-- Hook name: TFA_InspectVGUI_AttachmentsStart

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@ -147,6 +147,10 @@ tfa.hudsettings.hitmarker.fadetime=Hitmarker Fade Time
tfa.hudsettings.hitmarker.scale=Hitmarker Scale
tfa.hudsettings.hitmarker.color=Hitmarker Color
tfa.hudsettings.scalemul=HUD Size Multiplier
tfa.hudsettings.keybindhints.enabled=Enable Keybind Hints
tfa.hudsettings.keybindhints.solidtime=Hint Solid Time
tfa.hudsettings.keybindhints.fadeintime=Hint Fade In Time
tfa.hudsettings.keybindhints.fadeouttime=Hint Fade Out TIme
tfa.devsettings.adminonly=WARNING! These options are only useful for developers and may slow down the game when enabled!
tfa.devsettings.debug.crosshair=Draw Debug Crosshair (Dot)
@ -182,7 +186,7 @@ tfa.about.author=Made by %s
tfa.about.maintain=Maintained by %s and %s
tfa.about.contributors=Additional contributions: %s
tfa.about.changelog.label=Changelog/version history:
tfa.about.changelog.btn.gist=CHANGELOG.md @ GitHub Gist
tfa.about.changelog.btn.github=CHANGELOG.md @ GitHub
tfa.about.changelog.btn.steam=Steam Change Notes
tfa.about.support.btn.discord=Get support @ Discord
@ -267,6 +271,25 @@ tfa.weptype.revolver.dual=Dual Revolvers
tfa.weptype.smg.dual=Dual Sub-Machine Guns
tfa.weptype.generic.dual=Dual Guns
tfa.keys.lmb=LMB
tfa.keys.lmb_full=Left Mouse Button
tfa.keys.rmb=RMB
tfa.keys.rmb_full=Right Mouse Button
tfa.keys.mmb=MMB
tfa.keys.mmb_full=Middle Mouse Button
tfa.hint.keys.ironsights=Aim Down Sights
tfa.hint.keys.customize=Stats and Customization
tfa.hint.keys.inspect=Inspect Weapon
tfa.hint.keys.firemode=Change Fire Mode
tfa.hint.keys.safety=Toggle Safety
tfa.hint.keys.silencer=Toggle Silencer
tfa.hint.keys.meleebash=Melee Attack
tfa.hint.keys.altattack=Secondary Attack
tfa.hint.keys.flashlight=Toggle Flashlight
tfa.hint.keys.grenadelauncher=Toggle Grenade Launcher
tfa.hint.keys.showkeys=Show this list
tfbow_arrow_ammo=Arrows
tfbow_bolt_ammo=Bolts
SniperPenetratedRound_ammo=Sniper Ammo