4.7.6.1
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# This is an archive of changelog messages from `tfa_loader.lua`.
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# This is an archive of changelog messages from `tfa_loader.lua`.
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## 4.7.6.1
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* Restored old secondary melee fallback behavior (only fallback to primary if there are no secondary attacks available)
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* Melee weapons can now use SWEP.Primary/Secondary.Damage instead of split per-attack value
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* Added random damage multiplier controls to server settings menu
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## 4.7.6.0
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## 4.7.6.0
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* Keybind tooltips are now less annoying (do not force display when picking up props)
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* Keybind tooltips are now less annoying (do not force display when picking up props)
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* Fixed safety holster not working for bow-based weapons
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* Fixed safety holster not working for bow-based weapons
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@ -72,13 +72,15 @@ SWEP.Primary.Attacks = { -- main attacks table, the values are select
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}
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}
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SWEP.Primary.MaxCombo = -1 -- How many attacks are allowed on single attack key hold
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SWEP.Primary.MaxCombo = -1 -- How many attacks are allowed on single attack key hold
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SWEP.Primary.Directional = false -- Prefer attacks with player's movement direction first
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SWEP.Primary.Directional = false -- Prefer attacks with player's movement direction first
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SWEP.Primary.SplitDamage = true -- Use the "dmg" value of the attack table? If false, SWEP.Primary.Damage will be used instead.
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-- Attacks - Secondary
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-- Attacks - Secondary
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-- If secondary attacks table is empty or not defined, it falls back to primary table
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-- If secondary attacks table is empty or not defined, it falls back to primary table
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SWEP.Secondary.Attacks = {} -- same as SWEP.Primary.Attacks
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SWEP.Secondary.Attacks = {} -- same as SWEP.Primary.Attacks
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SWEP.Secondary.MaxCombo = -1
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SWEP.Secondary.MaxCombo = -1
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SWEP.Secondary.Directional = false
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SWEP.Secondary.Directional = false
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SWEP.Secondary.PrimaryFallback = true -- Allow falling back to primary attacks if secondary attack is not selected
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SWEP.Secondary.SplitDamage = true -- Use the "dmg" value of the attack table? If false, SWEP.Secondary.Damage will be used instead.
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SWEP.Secondary.PrimaryFallback = true -- Allow falling back to primary attacks if secondary attacks table is empty/unavailable
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-- Attacks - Alternative (melee bash)
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-- Attacks - Alternative (melee bash)
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SWEP.Secondary.CanBash = true -- set to false to disable bashing
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SWEP.Secondary.CanBash = true -- set to false to disable bashing
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@ -52,6 +52,9 @@ tfa.svsettings.crosshairshowplayer=Crosshair color reveals players
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tfa.svsettings.crosshairshowplayerteam=Crosshair color reveals player's team
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tfa.svsettings.crosshairshowplayerteam=Crosshair color reveals player's team
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tfa.svsettings.damagemult=Damage Multiplier
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tfa.svsettings.damagemult=Damage Multiplier
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tfa.svsettings.damagemultnpc=Damage Multiplier for NPCs weapons
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tfa.svsettings.damagemultnpc=Damage Multiplier for NPCs weapons
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tfa.svsettings.damagemultrand_min=Minimum Random Damage Multiplier
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tfa.svsettings.damagemultrand_max=Maximum Random Damage Multiplier
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tfa.svsettings.damagemultrand_tip=Additional RNG-based damage multiplier added on top of regular multiplier. Set minimum and maximum to 1 to stop randomization.
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tfa.svsettings.doorrespawntime=Door Respawn Time
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tfa.svsettings.doorrespawntime=Door Respawn Time
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tfa.svsettings.jamchance=Jam Chance Multiplier
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tfa.svsettings.jamchance=Jam Chance Multiplier
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tfa.svsettings.jamfactormult=Jam Factor Multiplier
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tfa.svsettings.jamfactormult=Jam Factor Multiplier
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