4.7.8.5
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# This is an archive of changelog messages from `tfa_loader.lua`.
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## 4.7.8.5
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* Fixed error when both base weapon and it's descendant has an event table
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* Fixed spread with forced bullet ballistics enabled
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* Updated the localization files
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## 4.7.8.4
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* Fixed akimbo shoot animations order breaking (and HUD mismatch)
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@ -64,7 +64,7 @@ tfa.svsettings.penpowermul=Penetration Power Multiplier
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tfa.svsettings.spreadmult=Spread Multiplier
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tfa.svsettings.penetrationlimit=Penetration Count Limit
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tfa.svsettings.defaultclip=Default Clip Count (-1 = default)
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tfa.svsettings.rangemod=Bullet Range Damage Degredation
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tfa.svsettings.rangemod=Maximum Bullet Damage Drop Multiplier
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tfa.svsettings.randomseed=Populate extra seed in RNG while shooting serverside
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tfa.svsettings.randomseed_tip=This will cause shots to be out of sync with server. Enable it if you really know what you are doing!
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@ -90,7 +90,7 @@ tfa.sightsettings.rtbgblurintensity=Scope Blur Strength
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tfa.sightsettings.adstoggle=Toggle Ironsights
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tfa.sightsettings.adsresight=Preserve Sights On Reload, Sprint, etc.
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tfa.sightsettings.responsive=Responsive (mixed held down/toggle)
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tfa.sightsettings.responsive_timer=Held time thersold
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tfa.sightsettings.responsive_timer=Aim Key Hold Timer
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tfa.sightsettings.scopesensscale=Compensate Sensitivity for FOV
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tfa.sightsettings.scopesenspct=Scope Sensitivity (%)
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