From e74a8d55b9877723182f53822ad61ecffe6399f8 Mon Sep 17 00:00:00 2001 From: YuRaNnNzZZ Date: Fri, 26 Apr 2024 15:53:25 +0300 Subject: [PATCH] shell impact sounds clarification --- lua/tfa/documentation/tfa_base_template.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/lua/tfa/documentation/tfa_base_template.lua b/lua/tfa/documentation/tfa_base_template.lua index 827ee66..0e8e44a 100644 --- a/lua/tfa/documentation/tfa_base_template.lua +++ b/lua/tfa/documentation/tfa_base_template.lua @@ -856,6 +856,8 @@ SWEP.LuaShellEjectDelay = 0 -- The delay to actually eject things SWEP.LuaShellModel = nil -- The model to use for ejected shells SWEP.LuaShellScale = nil -- The model scale to use for ejected shells SWEP.LuaShellYaw = nil -- The model yaw rotation ( relative ) to use for ejected shells +SWEP.LuaShellSound = nil -- Path to sound file that will be played on impact for ejected shells + -- If not set, "shotgun" in path will force to use shotgun shell impact sounds set -- Tracer Stuff SWEP.TracerName = nil -- Change to a string of your tracer name. Can be custom. There is a nice example at https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/effects/tooltracer.lua