tfa.inspect.creator=Creator: %s tfa.inspect.manufacturer=Manufacturer: %s tfa.inspect.capacity=Capacity: %s Rounds tfa.inspect.ammotype=Ammo: %s tfa.inspect.purpose=Purpose: %s tfa.inspect.condition=Condition: %s%% tfa.inspect.stat.accuracy=Accuracy: %s tfa.inspect.stat.accuracy.hip=Hipfire Accuracy: %s tfa.inspect.stat.rpm=Firerate: %sRPM tfa.inspect.stat.mobility=Mobility: %s%% tfa.inspect.stat.damage=Damage: %s tfa.inspect.stat.range=Range: %skm tfa.inspect.stat.stability=Stability: %s%% tfa.inspect.stat.bashdamage=Bash Damage: %s tfa.inspect.damagedrop=Damage drop over distance tfa.inspect.val.degrees=%.2f\u00B0 tfa.inspect.val.moa=%d MOA tfa.hud.ammo.clip1=MAG: %s tfa.hud.ammo.reserve1=RESERVE: %s tfa.hud.ammo.clip2=ALT-MAG: %s tfa.hud.ammo.reserve2=ALT-RESERVE: %s tfa.hud.ammo1=AMMO: %s tfa.hud.ammo2=ALT-AMMO: %s tfa.hud.jammed=Weapon is jammed! tfa.msg.weaponjammed=Your weapon has jammed. Reload it. tfa.settings.client=Clientside tfa.settings.server=Serverside tfa.svsettings.dryfire=Require reload keypress tfa.svsettings.dynaccuracy=Dynamic Accuracy tfa.svsettings.stripempty=Strip Empty Weapons tfa.svsettings.ironsight=Enable Ironsights tfa.svsettings.sprint=Enable Modern-Style Sprinting tfa.svsettings.attachments=Enable Attachments tfa.svsettings.randomizenpcatts=NPCs Have Random Attachments tfa.svsettings.cmenu=Enable Custom C-Menu tfa.svsettings.penetration=Enable Bullet Penetration tfa.svsettings.ricochet=Enable Bullet Ricochet tfa.svsettings.doorbust=Enable Bullet Door Destruction tfa.svsettings.doorbash=Enable Melee Door Busting tfa.svsettings.reloads=Enable Reloading tfa.svsettings.jamming=Enable Jamming tfa.svsettings.nearlyempty=Enable nearly-empty sounds tfa.svsettings.legacyreloads=Enable Legacy-Style Reloading tfa.svsettings.fixedcrosshair=Stick crosshair to center of screen tfa.svsettings.crosshairshowplayer=Crosshair color reveals players tfa.svsettings.crosshairshowplayerteam=Crosshair color reveals player's team tfa.svsettings.damagemult=Damage Multiplier tfa.svsettings.damagemultnpc=Damage Multiplier for NPCs weapons tfa.svsettings.damagemultrand_min=Minimum Random Damage Multiplier tfa.svsettings.damagemultrand_max=Maximum Random Damage Multiplier tfa.svsettings.damagemultrand_tip=Additional RNG-based damage multiplier added on top of regular multiplier. Set minimum and maximum to 1 to stop randomization. tfa.svsettings.doorrespawntime=Door Respawn Time tfa.svsettings.jamchance=Jam Chance Multiplier tfa.svsettings.jamfactormult=Jam Factor Multiplier tfa.svsettings.jamfactorinc=Jam Factor Increase Multiplier tfa.svsettings.forcemult=Impact Force Multiplier tfa.svsettings.penpowermul=Penetration Power Multiplier tfa.svsettings.spreadmult=Spread Multiplier tfa.svsettings.penetrationlimit=Penetration Count Limit tfa.svsettings.defaultclip=Default Clip Count (-1 = default) tfa.svsettings.rangemod=Maximum Bullet Damage Drop Multiplier tfa.svsettings.randomseed=Populate extra seed in RNG while shooting serverside tfa.svsettings.randomseed_tip=This will cause shots to be out of sync with server. Enable it if you really know what you are doing! tfa.sightsettings.3dscopes=Enable 3D Scopes tfa.sightsettings.3dscopeshadows=Enable 3D Scope Shadows tfa.sightsettings.3dsm=3D Scope Sensitivity Mode tfa.sightsettings.3dsm.nc=0 - No Compensation tfa.sightsettings.3dsm.sc=1 - Standard Compensation tfa.sightsettings.3dsm.3d=2 - 3D Compensation tfa.sightsettings.3dsm.rt=3 - RT FOV Compensation tfa.sightsettings.3dsq=3D Scope Quality tfa.sightsettings.3dsq.at=-1 - Autodetected tfa.sightsettings.3dsq.ul=0 - High (1x) tfa.sightsettings.3dsq.hq=1 - Medium (0.5x) tfa.sightsettings.3dsq.mq=2 - Low (0.25x) tfa.sightsettings.3dsq.lq=3 - Very Low (0.125x) tfa.sightsettings.3dsb=3D Scope Blur Mode tfa.sightsettings.3dsb.nb=0 - No Blur tfa.sightsettings.3dsb.sb=1 - Standard Blur tfa.sightsettings.3dsb.bb=2 - Bokeh Blur tfa.sightsettings.rtbgblurpasses=Scope Blur Quality tfa.sightsettings.rtbgblurintensity=Scope Blur Strength tfa.sightsettings.adstoggle=Toggle Ironsights tfa.sightsettings.adsresight=Preserve Sights On Reload, Sprint, etc. tfa.sightsettings.responsive=Responsive (mixed held down/toggle) tfa.sightsettings.responsive_timer=Aim Key Hold Timer tfa.sightsettings.scopesensscale=Compensate Sensitivity for FOV tfa.sightsettings.scopesenspct=Scope Sensitivity (%) tfa.vmsettings.viewbobanim=Use Animated Viewbob tfa.vmsettings.viewbobmult=View Bob Intensity tfa.vmsettings.gunbobcustom=Custom Gun Bob tfa.vmsettings.gunswayinvert=Invert Gun Sway Direction tfa.vmsettings.gunbobmult=Gun Bob Intensity tfa.vmsettings.offset.x=Viemodel Offset - X tfa.vmsettings.offset.y=Viemodel Offset - Y tfa.vmsettings.offset.z=Viemodel Offset - Z tfa.vmsettings.offset.fov=Viemodel Offset - FOV tfa.vmsettings.fovmult=Viewmodel FOV Multiplier tfa.vmsettings.centered=Centered Viewmodel tfa.vmsettings.flip=Flip Viewmodel tfa.vmsettings.laserdottrail=Laser Dot Trails tfa.vmsettings.nearwall=Near Wall Viewmodel Offset tfa.perfsettings.gasblur=Use Gas Blur tfa.perfsettings.mzsmoke=Use Muzzle Flash Smoke tfa.perfsettings.mztrail=Use Muzzle Smoke Trails tfa.perfsettings.mztrail.limit=Limit Muzzle Smoke Trails tfa.perfsettings.ejsmoke=Use Ejection Smoke tfa.perfsettings.impactfx=Use Custom Impact FX tfa.perfsettings.ricochetfx=Use Ricochet FX tfa.perfsettings.oldshells=Use Legacy Shell-Ejection tfa.perfsettings.adsdof=Enable Iron Sights DoF tfa.perfsettings.adsdof.hd=Enable true DoF tfa.perfsettings.ejlife=Ejected Shell Life tfa.perfsettings.ricochetspark.amount=Ricochet Spark Amount tfa.perfsettings.ricochetspark.life=Ricochet Spark Life tfa.perfsettings.penetrationdecal=Use Penetration Decal tfa.hudsettings.label=HUD tfa.hudsettings.enabled=Use Custom HUD tfa.hudsettings.fadein=Ammo HUD Fadein Time tfa.hudsettings.hangtime=HUD Hang Time (after a reload, etc.) tfa.hudsettings.fallback=Enable Simple Fallback HUD tfa.hudsettings.fallback.desc=Displayed when 3D2D HUD is disabled, for providing essential information with custom HUDs tfa.hudsettings.crosshair.label=Crosshair tfa.hudsettings.crosshair.enabled=Use Custom Crosshair tfa.hudsettings.crosshair.dot=Use Crosshair Dot tfa.hudsettings.crosshair.triangular=Use Triangular Crosshair tfa.hudsettings.crosshair.pump=Pump feedback on crosshair tfa.hudsettings.crosshair.length.usepixels=Crosshair Length In Pixels tfa.hudsettings.crosshair.length=Crosshair Length tfa.hudsettings.crosshair.gapscale=Crosshair Gap Scale tfa.hudsettings.crosshair.width=Crosshair Width tfa.hudsettings.crosshair.color=Crosshair Color tfa.hudsettings.crosshair.teamcolor=Enable Crosshair Team Highlight tfa.hudsettings.crosshair.teamcolor.enemy=Team Highlight Color: Enemy tfa.hudsettings.crosshair.teamcolor.friendly=Team Hightlight Color: Friendly tfa.hudsettings.crosshair.outline.enabled=Enable Crosshair Outline tfa.hudsettings.crosshair.outline.width=Crosshair Outline Width tfa.hudsettings.crosshair.outline.color=Crosshair Outline Color tfa.hudsettings.hitmarker.label=Hitmarker tfa.hudsettings.hitmarker.enabled=Enable Hitmarker tfa.hudsettings.hitmarker.3d.all=3D Hitmarker For All Weapons tfa.hudsettings.hitmarker.3d.shotguns=3D Hitmarker For Shotguns tfa.hudsettings.hitmarker.solidtime=Hitmarker Solid Time tfa.hudsettings.hitmarker.fadetime=Hitmarker Fade Time tfa.hudsettings.hitmarker.scale=Hitmarker Scale tfa.hudsettings.hitmarker.color=Hitmarker Color tfa.hudsettings.scalemul=HUD Size Multiplier tfa.hudsettings.keybindhints.label=Keybind Hints tfa.hudsettings.keybindhints.enabled=Enable Keybind Hints tfa.hudsettings.keybindhints.solidtime=Hint Solid Time tfa.hudsettings.keybindhints.fadeintime=Hint Fade In Time tfa.hudsettings.keybindhints.fadeouttime=Hint Fade Out TIme tfa.devsettings.adminonly=WARNING! These options are only useful for developers and may slow down the game when enabled! tfa.devsettings.debug.crosshair=Draw Debug Crosshair (Dot) tfa.devsettings.debug.animations=Draw Status and Animation Name tfa.devsettings.debug.rtshadow=Debug RT Overlay tfa.devsettings.debug.cache=Disable Stat Caching tfa.devsettings.statmigrator.label=Stat Name Translator tfa.devsettings.statmigrator.help=This tool allows to convert legacy stat names to ones used with latest data version tfa.devsettings.statmigrator.dataversion=Current Data Version (%s): %s tfa.devsettings.statmigrator.old_name=Old Stat Name tfa.devsettings.statmigrator.new_name=New Stat Name tfa.devsettings.statmigrator.copy_btn.label=Copy new name to clipboard tfa.devsettings.documentation.label=This is the reference documentation for the addon developers (weapon templates and hooks) tfa.devsettings.documentation.btn.github=Documentation @ GitHub tfa.colorsettings.laser=Laser Color tfa.colorsettings.reticule=Reticule Color tfa.ballisticsettings.enabled=Enable Ballistics tfa.ballisticsettings.customgravity=Custom bullet gravity tfa.ballisticsettings.customgravityvalue=Custom gravity velocity tfa.ballisticsettings.mindist=Activation Distance (-1 = always) tfa.ballisticsettings.bullet.life=Bullet Life tfa.ballisticsettings.bullet.damping.air=Bullet Air Resistance tfa.ballisticsettings.bullet.damping.water=Bullet Water Resistance tfa.ballisticsettings.bullet.velocity=Bullet Velocity tfa.ballisticsettings.substeps=Sub-Steps tfa.ballisticsettings.fx.bullet=Bullet Models tfa.ballisticsettings.fx.hq=HQ Position Calcuations tfa.ballisticsettings.fx.mp=Multiplayer Ballistics tfa.ballisticsettings.fx.mptracer=Multiplayer Tracers tfa.ballisticsettings.tracer=Tracer Style tfa.ballisticsettings.tracer.di=0 - Disabled tfa.ballisticsettings.tracer.sm=1 - Smokey tfa.ballisticsettings.tracer.re=2 - Bright Red tfa.about.version=Version %s tfa.about.author=Made by %s tfa.about.maintain=Maintained by %s and %s tfa.about.contributors=Additional contributions: %s tfa.about.font=Font bundled and used: tfa.about.changelog.label=Changelog/version history: tfa.about.changelog.btn.github=CHANGELOG.md @ GitHub tfa.about.changelog.btn.steam=Steam Change Notes tfa.inspectsettings.inspectdof.enabled=Use Inspection Bokeh DOF tfa.inspectsettings.inspectdof.radius=Bokeh DOF Radius tfa.inspectsettings.hide=Hide Inspection Screen tfa.inspectsettings.hidehud=Hide HUD When Screen Is Active tfa.inspectsettings.hideinscreenshots=Hide Inspection Screen On Screenshots tfa.inspectsettings.newbars=Use Flat Stat Bars tfa.inspectsettings.spreadinmoa=Show Spread In MOA tfa.attsettings.persist=Save/Restore Attachments Selection tfa.attsettings.resetsaved.current.btn=Reset attachments selection for current weapon tfa.attsettings.resetsaved.current.title=Reset attachments selection for %s tfa.attsettings.resetsaved.current.text=Are you sure you want to reset attachments selection for this weapon?\nThey will be saved again once you (un)equip an attachment. tfa.attsettings.resetsaved.all.btn=Reset attachments selection for ALL WEAPONS tfa.attsettings.resetsaved.all.title=Reset attachments selection for all weapons tfa.attsettings.resetsaved.all.text=Are you sure you want to reset attachments selection for ALL WEAPONS?\nThis action cannot be undone. tfa.smsettings.viewmodel=Viewmodel tfa.smsettings.sights=Scopes / Sights tfa.smsettings.perf=Performance tfa.smsettings.hud=HUD / Crosshair tfa.smsettings.dev=Developer tfa.smsettings.color=Color Customisation tfa.smsettings.ballistics=Ballistics tfa.smsettings.server=Admin / Server tfa.smsettings.keybinds=Keybinds tfa.smsettings.about=About tfa.smsettings.inspect=Inspection GUI tfa.menubar.npcs.weapon=TFA Weapon Override tfa.hudpreset.cross=Cross tfa.hudpreset.crysis2=Crysis 2 tfa.hudpreset.dot=Dot (Minimalist) tfa.hudpreset.hl2=Half-Life 2 tfa.hudpreset.hl2plus=Half-Life 2 Enhanced tfa.hudpreset.rockstar=Rockstar (GTA V / Max Payne 3) tfa.keybinds.help.bind=In this menu you can assign a key to a certain base action. tfa.keybinds.help.bound=When a key is bound for an action, default key combination for it is disabled. tfa.keybinds.help.unbind=Right click on a key to unbind/reset to default value. tfa.keybind.bash=Bash / Secondary Attack tfa.keybind.customize=Customization / Stats Menu tfa.keybind.inspect=Inspect Weapon tfa.keybind.firemode=Toggle Firemode tfa.keybind.silencer=Toggle Silencer tfa.firemode.safe=Safety tfa.firemode.auto=Full-Auto tfa.firemode.single=Single-Action tfa.firemode.revolver=Double-Action tfa.firemode.bolt=Bolt-Action tfa.firemode.pump=Pump-Action tfa.firemode.semi=Semi-Auto tfa.firemode.burst=%s Round Burst tfa.ammo.pistol=Generic Pistol tfa.ammo.smg1=Generic SMG tfa.ammo.ar2=Generic Rifle tfa.ammo.buckshot=Generic Shotgun tfa.ammo.357=Generic Revolver tfa.ammo.sniperpenetratedround=Generic Sniper tfa.weptype.generic=Weapon tfa.weptype.pistol=Pistol tfa.weptype.machpistol=Machine Pistol tfa.weptype.revolver=Revolver tfa.weptype.smg=Sub-Machine Gun tfa.weptype.rifle=Rifle tfa.weptype.carbine=Carbine tfa.weptype.lmg=Light Machine Gun tfa.weptype.shotgun=Shotgun tfa.weptype.dmr=Designated Marksman Rifle tfa.weptype.sniper=Sniper Rifle tfa.weptype.grenade=Grenade tfa.weptype.launcher=Launcher tfa.weptype.pistol.dual=Dual Pistols tfa.weptype.revolver.dual=Dual Revolvers tfa.weptype.smg.dual=Dual Sub-Machine Guns tfa.weptype.generic.dual=Dual Guns tfa.keys.lmb=LMB tfa.keys.lmb_full=Left Mouse Button tfa.keys.rmb=RMB tfa.keys.rmb_full=Right Mouse Button tfa.keys.mmb=MMB tfa.keys.mmb_full=Middle Mouse Button tfa.hint.keys.ironsights=Aim Down Sights tfa.hint.keys.customize=Stats and Customization tfa.hint.keys.inspect=Inspect Weapon tfa.hint.keys.firemode=Change Fire Mode tfa.hint.keys.safety=Toggle Safety tfa.hint.keys.silencer=Toggle Silencer tfa.hint.keys.meleebash=Melee Attack tfa.hint.keys.altattack=Secondary Attack tfa.hint.keys.flashlight=Toggle Flashlight tfa.hint.keys.grenadelauncher=Toggle Grenade Launcher tfa.hint.keys.showkeys=Show this list tfbow_arrow_ammo=Arrows tfbow_bolt_ammo=Bolts SniperPenetratedRound_ammo=Sniper Ammo AirboatGun_ammo=Winchester Ammo