Commit Graph

628 Commits

Author SHA1 Message Date
06a202bf17
applyParameters variant for ActorMovementController 2024-05-22 19:02:47 +07:00
8eb1db919f
Intern strings originating from Lua 2024-05-22 19:02:19 +07:00
e81079479b
Add PersistentStatusEffect as typealias 2024-05-22 19:02:04 +07:00
d1865900f6
JsonPatch apply now accepts json reader promise 2024-05-22 19:01:49 +07:00
69e0a8737e
Update Color replacement to be actually useful 2024-05-22 19:01:27 +07:00
b41d45b3e9
Synchronize item registry loading using universe thread 2024-05-22 19:01:05 +07:00
a2cc4ba6c3
Cleaner server shutdown 2024-05-22 19:00:42 +07:00
0b3aac6189
Game loading now no longer blocks universe thread and it can perform other work 2024-05-22 18:59:57 +07:00
2f782d7825
NetworkedMap.markIndexDirty 2024-05-22 18:59:13 +07:00
b4902559ac
Fix crash related to starbound data structure being dumb 2024-05-22 18:59:02 +07:00
1b7076f04f
Use Lua's random in util bindings 2024-05-22 18:58:30 +07:00
96fdcccdd0
More random generator compat with original engine 2024-05-22 18:58:11 +07:00
032f32626e
Make RGBAColorTypeAdapter accept hex strings as input 2024-05-22 18:57:42 +07:00
16ccb84d3b
Don't let through long nicknames 2024-05-16 22:25:26 +07:00
19324c6247
Add cli command arguments 2024-05-16 19:32:08 +07:00
67ac2b272e
Busy.png makes a nice loading icon 2024-05-12 21:10:37 +07:00
da9efdb765
paranoia 2024-05-10 20:19:13 +07:00
2d3c080002
Central structures placement and replacement, minimally working shipworld saving, some more save format inconsistencies dug up 2024-05-10 20:13:57 +07:00
9eaa6ea5f1
Minor adjustments in added bindings 2024-05-06 22:55:20 +07:00
7f16e643f3
Expose almost all World Lua bindings 2024-05-06 22:45:50 +07:00
be6f637d9b
Set generation caches to expireafterwrite, to reduce cpu pressure 2024-05-06 14:43:45 +07:00
b5fe913f14
Update readme 2024-05-06 14:21:29 +07:00
19038dea7d
Fix Line2d.distanceTo 2024-05-06 14:18:38 +07:00
79e606f609
Rollback immediate placement, make custom terrain regions actually work 2024-05-06 13:50:05 +07:00
566751b77b
Immediate dungeon placement 2024-05-06 02:12:47 +07:00
161d19f263
Little faster big dungeon placement 2024-05-05 22:53:31 +07:00
74937b15ac
Oops 2024-05-05 22:34:45 +07:00
2a4b5ffb03
Server world Lua bindings 2024-05-05 22:34:18 +07:00
9104c7a46f
Floating Dungeon Worlds now can finally unload its chunks 2024-05-04 10:38:32 +07:00
a23493fa83
oops 2024-05-04 02:09:55 +07:00
b4940ce8ca
Native world storage, featuring fast unique entity index, atomic updates and paletted tile storage (does not require integer IDs to be assigned to materials/modifiers/liquids) 2024-05-04 02:06:52 +07:00
72d6db0a17
Make entity query Lua binding have less overhead 2024-05-03 17:07:21 +07:00
6ed51b6ae9
Lua message handlers 2024-05-03 16:52:00 +07:00
639aafce50
Now, at long last, unique entity index and messages 2024-05-03 16:13:16 +07:00
23dab02cc5
Eliminate unintentional entity tick time increase 2024-05-02 19:24:15 +07:00
b5c9b1f35a
Use synchronous=NORMAL in sqlite since we are using WAL 2024-05-02 17:54:48 +07:00
782fb29dbf
More Lua bindings 2024-05-02 17:23:51 +07:00
151571e8d0
More Lua bindings, minor performance improvements 2024-05-01 13:09:16 +07:00
884a432676
Make EntityIndex#walk significantly faster when querying large regions 2024-05-01 11:59:04 +07:00
afd93fea99
Unset return warp only if we are on shipworld 2024-04-29 19:16:02 +07:00
d1e478b6ef
Fix interact action not specifying entity id when originating from Lua 2024-04-29 19:11:33 +07:00
17c9664ee9
Don't write partial changes to universe chunks database 2024-04-29 18:21:09 +07:00
dafc211c10
Fix race condition in ServerUniverse when actively generating chunks 2024-04-29 18:18:10 +07:00
0dc3c996be
How? 2024-04-29 17:38:31 +07:00
430c92bd03
Blazingly fast system data deserialization 2024-04-29 17:32:17 +07:00
d1e5557f27
Misc fixes 2024-04-29 14:21:17 +07:00
26c579f568
Entity message handling 2024-04-29 13:50:59 +07:00
0af6646212
Stop objects being placed inside each other 2024-04-28 20:20:37 +07:00
fb9871f45b
Ensure counter-clockwise order of poly vertices 2024-04-28 20:07:23 +07:00
4c959b82a9
Some improvement to asset loading and feedback 2024-04-28 19:44:15 +07:00