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0f4b7ace07
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Add RenderConfig#initialBuilderCapacity
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2023-09-06 19:06:12 +07:00 |
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386d71b92f
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Make vertex builder be able to switch geometry type on the fly
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2023-09-06 18:54:51 +07:00 |
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96cc44c592
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Fixed render regions actually being repeated for wrapped around chunks
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2023-09-06 00:20:29 +07:00 |
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ef838d52c2
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Updated render classes structure to be less alien
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2023-09-06 00:05:39 +07:00 |
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370c93226b
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More appropriate preferred render region size
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2023-09-05 22:11:13 +07:00 |
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f71b561ad7
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Liquid rendering in regions
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2023-09-05 22:02:48 +07:00 |
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36d83b6a8e
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Faster forEachRenderRegion
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2023-09-05 21:34:24 +07:00 |
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538f8a9b72
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Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
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2023-09-05 21:12:23 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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fb44d77353
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Minor cleanups
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2023-09-04 22:07:29 +07:00 |
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1e1c5a83c1
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Chunk render offsets
this thing is broken
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2023-09-04 20:58:28 +07:00 |
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07ba48c121
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Fix repeating chunks not being put into collect
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2023-09-04 11:05:42 +07:00 |
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dc72bf1b18
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Remove gpu light rendering
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2023-09-04 11:00:00 +07:00 |
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7a69dee5ca
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faaster
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2023-09-04 09:43:36 +07:00 |
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595b1c5e69
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Use jvm default interface implementations
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2023-09-04 09:34:39 +07:00 |
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3398ba62ee
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Cleaner version of previous commit
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2023-09-04 08:35:31 +07:00 |
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3647643351
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Circular aware chunk compilers
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2023-09-04 07:56:48 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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e436864e12
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Optimize cell view
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2023-09-03 17:40:31 +07:00 |
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e459db83b2
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Bump kvector, make liquid rendering a bit less stupid
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2023-09-03 15:14:53 +07:00 |
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f2bb0a9d2d
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Move files around
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2023-09-03 13:48:40 +07:00 |
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808a938144
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Slice and splice tiles, make tile layers be an abstraction, not reality
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2023-09-03 13:43:36 +07:00 |
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4e4875b5d7
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Bump kvector and kbox2d
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2023-09-02 22:04:26 +07:00 |
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02ec8454ca
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bump kvector
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2023-09-02 20:56:00 +07:00 |
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96e782c264
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Make it compile against updated box2d and kvector
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2023-09-02 20:51:15 +07:00 |
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48e1cd5263
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Категория может быть null
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2023-08-13 19:52:33 +07:00 |
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3617b38196
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Делаем композицию вместо билдера + наследования
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2023-08-13 19:51:01 +07:00 |
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a97e51a51d
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Небольшие попроавления имён
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2023-08-13 15:00:32 +07:00 |
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2faf509bf5
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Бамп котлина до 1.9.0
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2023-08-13 14:35:59 +07:00 |
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6e1a09ba49
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Добавил имя функции в TODO()
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2023-04-23 23:54:51 +07:00 |
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82c6d4254c
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root.hasTech, techType, techConfig
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2023-04-23 23:54:08 +07:00 |
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2e22dd9922
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root.monsterMovementSettings
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2023-04-23 09:22:02 +07:00 |
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30c63e5845
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root.monsterParameters
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2023-04-22 11:37:06 +07:00 |
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f04df9feda
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root.monsterSkillParameter
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2023-04-21 19:51:38 +07:00 |
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62b8ca34ed
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мда
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2023-04-20 23:51:44 +07:00 |
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faa2e57724
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Lua Функции для получения конфигов материалов и жидкостей
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2023-04-16 17:58:15 +07:00 |
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11d73a6fd5
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root.materialHealth
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2023-04-10 19:10:05 +07:00 |
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b311c8516b
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root.materialMiningSound root.materialFootstepSound
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2023-04-10 19:01:53 +07:00 |
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3a29b49bf6
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как так то я это проворонил
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2023-04-03 23:41:25 +07:00 |
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63944456c6
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Рецепты теперь завёрнуты в RegistryObject
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2023-04-01 16:20:17 +07:00 |
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2d87575bfc
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root.isTreasurePool и root.createTreasure, и полноценная подгрузка treasure pool
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2023-03-31 11:05:48 +07:00 |
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aa4f73bc01
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root.questConfig
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2023-03-30 10:56:33 +07:00 |
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0839a7baee
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root.generateName
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2023-03-30 10:42:46 +07:00 |
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c67c2095a0
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root.liquidStatusEffects
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2023-03-29 19:42:44 +07:00 |
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6a39ed7f56
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Порядок файлов теперь сохраняется полностью
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2023-03-29 19:24:57 +07:00 |
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c04c89de0d
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Надо сохранять порядок файлов
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2023-03-29 19:17:23 +07:00 |
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31c539948e
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root.tenantConfig и root.getMatchingTenants
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2023-03-29 19:11:12 +07:00 |
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90040aec3a
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root.itemConfig и root.createItem
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2023-03-29 18:20:10 +07:00 |
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eaa0ce58bf
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root.itemHasTag
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2023-03-29 15:47:13 +07:00 |
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31b4ee2c32
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root.itemTags
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2023-03-29 15:45:01 +07:00 |
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