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17a3de38bc
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Improvements to scheduling inside blockable event loop
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2024-04-22 16:39:38 +07:00 |
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01c7a29fe8
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More genuine container contents shuffling
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2024-04-22 00:14:59 +07:00 |
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88e82ad9c8
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Fix treasure pool levels
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2024-04-21 23:37:51 +07:00 |
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81492f2985
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Proper biome item placement
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2024-04-21 23:32:29 +07:00 |
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82c2d1315e
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Same goes to karst/worm caves
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2024-04-21 22:30:14 +07:00 |
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fbbab1c82d
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Use floats for perlin noise matrices, since they don't need double precision
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2024-04-21 22:27:48 +07:00 |
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135f8e9728
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Plant entities?
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2024-04-21 22:26:02 +07:00 |
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151470f76d
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Microdungeon placement now don't hog event loop
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2024-04-20 23:11:42 +07:00 |
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5c13567fed
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Paced tile damage/modifications, to root out evil actors
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2024-04-20 22:38:13 +07:00 |
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f89afb80bb
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Working wiring
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2024-04-20 21:31:26 +07:00 |
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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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5c840eaf77
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Fix imports
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2024-04-19 15:05:58 +07:00 |
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29288803bd
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Lowercase project name
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2024-04-19 15:03:14 +07:00 |
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d9a6d97c4f
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Move vectors io to streams
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2024-04-19 15:00:29 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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df329f7087
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WorldGeometry.split, little more work on world bindings
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2024-04-19 14:18:05 +07:00 |
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3b11fcf792
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Sacrifice some memory efficiency of VectorizedBitSet for wild performance boost
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2024-04-19 12:34:56 +07:00 |
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fffc0b6102
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Misc perfromance improvements
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2024-04-19 11:54:41 +07:00 |
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100afadd5c
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Blockable event loop without locking
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2024-04-19 11:27:55 +07:00 |
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a66de1133a
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Fix horizon mask
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2024-04-18 22:50:49 +07:00 |
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dc585273b7
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Misc fixes
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2024-04-18 21:25:25 +07:00 |
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eb6fef150e
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Rearrange code execution so objects are generated parallel to applying tile changes to world
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2024-04-18 21:06:40 +07:00 |
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fc6938fc35
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Deterministic dungeon containers
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2024-04-18 21:05:16 +07:00 |
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7857b8821e
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Working name generator
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2024-04-18 20:47:17 +07:00 |
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432f77a676
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More object placement fixes
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2024-04-18 19:18:47 +07:00 |
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432df454e2
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fix dumb mistake regarding anchors
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2024-04-18 18:52:19 +07:00 |
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4fc33b2cb6
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Fix TileModification having wrong code for reading hue shift from network
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2024-04-18 18:41:29 +07:00 |
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a0d3ddf595
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Fix wrong hue shift on modifiers
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2024-04-18 18:35:36 +07:00 |
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fde196ceae
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Fix jigsaw connectors having wrong understanding of "opposite"
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2024-04-18 18:35:27 +07:00 |
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3b642ffe40
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Remove "withRandom"
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2024-04-18 17:55:10 +07:00 |
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8f407465f5
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All composing terrain selectors now can reference other terrain selectors by name
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2024-04-18 16:54:05 +07:00 |
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edf33ca224
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Little more terrain
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2024-04-18 16:43:39 +07:00 |
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dbef69d6e6
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Terrain fixes
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2024-04-18 16:27:33 +07:00 |
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46900554c3
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Don't flush when writing universe time packet
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2024-04-18 14:52:05 +07:00 |
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32b8c4e6d5
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Make compareTo of bytestring faster
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2024-04-18 14:51:49 +07:00 |
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de735cc5b8
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Send network packets right away
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2024-04-18 14:31:08 +07:00 |
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bad3fd9b16
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Fix painting does nothing
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2024-04-18 14:23:32 +07:00 |
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adab78f0c0
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Improve StringByteString performance
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2024-04-18 14:09:44 +07:00 |
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3ead24267c
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Active item half functional
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2024-04-18 14:04:37 +07:00 |
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30ca2c9573
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Add random:randn
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2024-04-17 15:57:06 +07:00 |
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d755e6cd66
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Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
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2024-04-17 15:35:32 +07:00 |
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9f52e2314d
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container objects "functional"
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2024-04-15 21:28:43 +07:00 |
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77aa05d9f3
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Loungeable objects, some cleanup to entities in general
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2024-04-14 20:59:01 +07:00 |
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403aac63de
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Some initial fixes for Lua bindings and stuff
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2024-04-14 11:48:19 +07:00 |
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c49c0e4393
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Make Luna strings considerably faster
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2024-04-14 02:03:02 +07:00 |
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8ee60c0f4d
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Some initial Lua bindings (object, animator, root, sb)
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2024-04-14 01:45:15 +07:00 |
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ba05b27deb
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Embed Luna as subproject
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2024-04-14 01:36:54 +07:00 |
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38b189ac88
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Remove old iteration of "avatar"
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2024-04-12 11:00:38 +07:00 |
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7f0f647494
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Wire connecting?
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2024-04-12 10:36:43 +07:00 |
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a46269aa15
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Performance improvement bits
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2024-04-12 10:24:47 +07:00 |
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