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0fb5359521
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Much smarter tick scheduling
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2024-04-24 11:21:23 +07:00 |
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d93cc21dcd
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Use WAL in storage databases
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2024-04-24 10:29:31 +07:00 |
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9644eda14c
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Don't spam regular log with json test fails
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2024-04-24 00:12:05 +07:00 |
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21fcad14b3
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Misc fixes
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2024-04-24 00:06:38 +07:00 |
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60fb895fe8
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Universe migrated to sqlite database
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2024-04-23 22:49:03 +07:00 |
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9797202af2
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Fix race condition in event loop shutdown when using awaitTermination()
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2024-04-23 17:30:52 +07:00 |
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195de2d160
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Persistent universe parameters storage, as well as player context
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2024-04-23 16:59:51 +07:00 |
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c016dade54
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SQLite as underlying file storage engine
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2024-04-23 13:51:24 +07:00 |
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87966e5fa1
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Persistent world storage test
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2024-04-23 03:04:17 +07:00 |
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38eddc0276
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Fix orientation update not updating spatial index
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2024-04-22 23:02:04 +07:00 |
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68ec91e1e8
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Players now can place objects
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2024-04-22 22:57:26 +07:00 |
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ab516d91a9
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Responsive player tracking
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2024-04-22 22:41:43 +07:00 |
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fd583cf2b9
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Fix smashOnBreak not being honored
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2024-04-22 22:22:01 +07:00 |
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934e8f8479
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Plants without occupied spaces no longer crash server
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2024-04-22 22:16:48 +07:00 |
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c2cb8dd208
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Make server-side entities exceptions be fatal
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2024-04-22 22:16:05 +07:00 |
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e04cc92ffd
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Now players are properly kicked to their ships if world experiences fatal error
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2024-04-22 22:06:12 +07:00 |
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4212390bf3
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event loop now accepts tasks during shutdown if they happen inside event loop
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2024-04-22 22:01:16 +07:00 |
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7270b1b47b
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Fix wrong json conversion from numbers again
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2024-04-22 21:43:01 +07:00 |
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3bb7e50315
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Fix wrong json conversion from numbers
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2024-04-22 21:29:02 +07:00 |
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dfcc59d218
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Fix grass being buried under tiles
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2024-04-22 20:50:20 +07:00 |
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9d049ec3aa
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Better item spewing
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2024-04-22 20:49:14 +07:00 |
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58ec1b7933
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Fix hitting only rooted tile did not break trees
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2024-04-22 20:48:19 +07:00 |
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baf04fe447
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Object breaking
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2024-04-22 20:11:16 +07:00 |
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f9fe93383f
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Now root mechanics is properly handled by damageTiles
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2024-04-22 17:52:43 +07:00 |
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d9de575de6
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Now root mechanics is properly handled by damageTiles
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2024-04-22 17:52:25 +07:00 |
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b50f356f7e
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Functional cell rootSource mechanics
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2024-04-22 17:19:05 +07:00 |
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74bbc58c60
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Functional plants
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2024-04-22 16:41:05 +07:00 |
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17a3de38bc
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Improvements to scheduling inside blockable event loop
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2024-04-22 16:39:38 +07:00 |
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01c7a29fe8
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More genuine container contents shuffling
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2024-04-22 00:14:59 +07:00 |
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88e82ad9c8
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Fix treasure pool levels
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2024-04-21 23:37:51 +07:00 |
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81492f2985
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Proper biome item placement
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2024-04-21 23:32:29 +07:00 |
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82c2d1315e
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Same goes to karst/worm caves
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2024-04-21 22:30:14 +07:00 |
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fbbab1c82d
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Use floats for perlin noise matrices, since they don't need double precision
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2024-04-21 22:27:48 +07:00 |
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135f8e9728
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Plant entities?
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2024-04-21 22:26:02 +07:00 |
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151470f76d
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Microdungeon placement now don't hog event loop
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2024-04-20 23:11:42 +07:00 |
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5c13567fed
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Paced tile damage/modifications, to root out evil actors
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2024-04-20 22:38:13 +07:00 |
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f89afb80bb
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Working wiring
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2024-04-20 21:31:26 +07:00 |
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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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5c840eaf77
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Fix imports
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2024-04-19 15:05:58 +07:00 |
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d9a6d97c4f
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Move vectors io to streams
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2024-04-19 15:00:29 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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df329f7087
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WorldGeometry.split, little more work on world bindings
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2024-04-19 14:18:05 +07:00 |
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fffc0b6102
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Misc perfromance improvements
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2024-04-19 11:54:41 +07:00 |
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100afadd5c
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Blockable event loop without locking
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2024-04-19 11:27:55 +07:00 |
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a66de1133a
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Fix horizon mask
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2024-04-18 22:50:49 +07:00 |
|
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dc585273b7
|
Misc fixes
|
2024-04-18 21:25:25 +07:00 |
|
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eb6fef150e
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Rearrange code execution so objects are generated parallel to applying tile changes to world
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2024-04-18 21:06:40 +07:00 |
|
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fc6938fc35
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Deterministic dungeon containers
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2024-04-18 21:05:16 +07:00 |
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7857b8821e
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Working name generator
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2024-04-18 20:47:17 +07:00 |
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432f77a676
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More object placement fixes
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2024-04-18 19:18:47 +07:00 |
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432df454e2
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fix dumb mistake regarding anchors
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2024-04-18 18:52:19 +07:00 |
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4fc33b2cb6
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Fix TileModification having wrong code for reading hue shift from network
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2024-04-18 18:41:29 +07:00 |
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a0d3ddf595
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Fix wrong hue shift on modifiers
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2024-04-18 18:35:36 +07:00 |
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fde196ceae
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Fix jigsaw connectors having wrong understanding of "opposite"
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2024-04-18 18:35:27 +07:00 |
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3b642ffe40
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Remove "withRandom"
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2024-04-18 17:55:10 +07:00 |
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8f407465f5
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All composing terrain selectors now can reference other terrain selectors by name
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2024-04-18 16:54:05 +07:00 |
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edf33ca224
|
Little more terrain
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2024-04-18 16:43:39 +07:00 |
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dbef69d6e6
|
Terrain fixes
|
2024-04-18 16:27:33 +07:00 |
|
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46900554c3
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Don't flush when writing universe time packet
|
2024-04-18 14:52:05 +07:00 |
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de735cc5b8
|
Send network packets right away
|
2024-04-18 14:31:08 +07:00 |
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bad3fd9b16
|
Fix painting does nothing
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2024-04-18 14:23:32 +07:00 |
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adab78f0c0
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Improve StringByteString performance
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2024-04-18 14:09:44 +07:00 |
|
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3ead24267c
|
Active item half functional
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2024-04-18 14:04:37 +07:00 |
|
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30ca2c9573
|
Add random:randn
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2024-04-17 15:57:06 +07:00 |
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d755e6cd66
|
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
|
2024-04-17 15:35:32 +07:00 |
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9f52e2314d
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container objects "functional"
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2024-04-15 21:28:43 +07:00 |
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77aa05d9f3
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Loungeable objects, some cleanup to entities in general
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2024-04-14 20:59:01 +07:00 |
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403aac63de
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Some initial fixes for Lua bindings and stuff
|
2024-04-14 11:48:19 +07:00 |
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8ee60c0f4d
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Some initial Lua bindings (object, animator, root, sb)
|
2024-04-14 01:45:15 +07:00 |
|
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38b189ac88
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Remove old iteration of "avatar"
|
2024-04-12 11:00:38 +07:00 |
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7f0f647494
|
Wire connecting?
|
2024-04-12 10:36:43 +07:00 |
|
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a46269aa15
|
Performance improvement bits
|
2024-04-12 10:24:47 +07:00 |
|
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164040b45b
|
SpawnEntityPacket
|
2024-04-11 20:36:23 +07:00 |
|
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8fe7a6f951
|
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
|
2024-04-11 15:06:32 +07:00 |
|
|
7cd0f5e173
|
TileModification packets
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2024-04-10 22:41:41 +07:00 |
|
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b3b51aefa5
|
Bring back lazingly initialized perlin noise
|
2024-04-10 10:07:44 +07:00 |
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318b689d2d
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Fix memory requirements of previous commit :)
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2024-04-10 09:55:28 +07:00 |
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e134554879
|
Item drops stuff, but i accidentally inflated chunk memory requirements
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2024-04-09 23:24:33 +07:00 |
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8987dc5270
|
Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts
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2024-04-09 10:59:20 +07:00 |
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c91b448e66
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More work on objects, orientations and spaces are working? kind of
|
2024-04-09 10:56:50 +07:00 |
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c2e5b32c94
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Very compact dungeon representation in RAM, but it is quite slow
|
2024-04-08 14:06:12 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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68f3d6aa29
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Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
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2024-04-06 03:02:32 +07:00 |
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43e9c2412d
|
Cave liquid
|
2024-04-06 01:57:44 +07:00 |
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6f6150475e
|
Grass generation
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2024-04-05 23:35:35 +07:00 |
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a839af1041
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Merge TicketList into ServerChunk
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2024-04-05 19:55:45 +07:00 |
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c3c928de92
|
Terrain generation, staged async chunk loading
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2024-04-05 18:30:45 +07:00 |
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31ea958304
|
Fix orbital warp actions
|
2024-04-04 10:59:34 +07:00 |
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aea534add4
|
Fix findRandomWorld not accounting for satellites
|
2024-04-04 10:59:17 +07:00 |
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cb384be77a
|
SkyParameters are now finally generated
|
2024-04-04 10:50:46 +07:00 |
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55253f78d1
|
Some fixes
|
2024-04-04 01:00:48 +07:00 |
|
|
db09de857b
|
SystemWorld, fixed MWCRandom, event loops, universe io
|
2024-04-04 00:31:57 +07:00 |
|
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3b2e1d06c3
|
Actually load versioning.config
|
2024-04-02 21:57:53 +07:00 |
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66a3f0304a
|
Minor cleanup, VersionedAdapter
|
2024-04-02 21:53:18 +07:00 |
|
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24fdf7ab70
|
Coroutine scope for connection
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2024-04-02 20:38:03 +07:00 |
|
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209c1a5776
|
TileEntities, WorldObject
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2024-04-02 20:07:11 +07:00 |
|
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cb63b47b12
|
Some sky implementation work
|
2024-03-30 20:12:40 +07:00 |
|
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ff746f43ae
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Delay perlin noise initialization until actually used
|
2024-03-30 18:15:06 +07:00 |
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fd1a63a22c
|
little bit polishing
|
2024-03-30 15:02:12 +07:00 |
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6302661019
|
Entity spatial index
|
2024-03-30 12:36:17 +07:00 |
|