|
5c13567fed
|
Paced tile damage/modifications, to root out evil actors
|
2024-04-20 22:38:13 +07:00 |
|
|
f89afb80bb
|
Working wiring
|
2024-04-20 21:31:26 +07:00 |
|
|
7e26f0d3b8
|
Add more world bindings
|
2024-04-20 14:44:20 +07:00 |
|
|
5c840eaf77
|
Fix imports
|
2024-04-19 15:05:58 +07:00 |
|
|
d9a6d97c4f
|
Move vectors io to streams
|
2024-04-19 15:00:29 +07:00 |
|
|
50a3fa6865
|
Merge kommons math into kstarbound
|
2024-04-19 14:51:36 +07:00 |
|
|
df329f7087
|
WorldGeometry.split, little more work on world bindings
|
2024-04-19 14:18:05 +07:00 |
|
|
3b11fcf792
|
Sacrifice some memory efficiency of VectorizedBitSet for wild performance boost
|
2024-04-19 12:34:56 +07:00 |
|
|
fffc0b6102
|
Misc perfromance improvements
|
2024-04-19 11:54:41 +07:00 |
|
|
100afadd5c
|
Blockable event loop without locking
|
2024-04-19 11:27:55 +07:00 |
|
|
a66de1133a
|
Fix horizon mask
|
2024-04-18 22:50:49 +07:00 |
|
|
dc585273b7
|
Misc fixes
|
2024-04-18 21:25:25 +07:00 |
|
|
eb6fef150e
|
Rearrange code execution so objects are generated parallel to applying tile changes to world
|
2024-04-18 21:06:40 +07:00 |
|
|
fc6938fc35
|
Deterministic dungeon containers
|
2024-04-18 21:05:16 +07:00 |
|
|
7857b8821e
|
Working name generator
|
2024-04-18 20:47:17 +07:00 |
|
|
432f77a676
|
More object placement fixes
|
2024-04-18 19:18:47 +07:00 |
|
|
432df454e2
|
fix dumb mistake regarding anchors
|
2024-04-18 18:52:19 +07:00 |
|
|
4fc33b2cb6
|
Fix TileModification having wrong code for reading hue shift from network
|
2024-04-18 18:41:29 +07:00 |
|
|
a0d3ddf595
|
Fix wrong hue shift on modifiers
|
2024-04-18 18:35:36 +07:00 |
|
|
fde196ceae
|
Fix jigsaw connectors having wrong understanding of "opposite"
|
2024-04-18 18:35:27 +07:00 |
|
|
3b642ffe40
|
Remove "withRandom"
|
2024-04-18 17:55:10 +07:00 |
|
|
8f407465f5
|
All composing terrain selectors now can reference other terrain selectors by name
|
2024-04-18 16:54:05 +07:00 |
|
|
edf33ca224
|
Little more terrain
|
2024-04-18 16:43:39 +07:00 |
|
|
dbef69d6e6
|
Terrain fixes
|
2024-04-18 16:27:33 +07:00 |
|
|
46900554c3
|
Don't flush when writing universe time packet
|
2024-04-18 14:52:05 +07:00 |
|
|
de735cc5b8
|
Send network packets right away
|
2024-04-18 14:31:08 +07:00 |
|
|
bad3fd9b16
|
Fix painting does nothing
|
2024-04-18 14:23:32 +07:00 |
|
|
adab78f0c0
|
Improve StringByteString performance
|
2024-04-18 14:09:44 +07:00 |
|
|
3ead24267c
|
Active item half functional
|
2024-04-18 14:04:37 +07:00 |
|
|
30ca2c9573
|
Add random:randn
|
2024-04-17 15:57:06 +07:00 |
|
|
d755e6cd66
|
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
|
2024-04-17 15:35:32 +07:00 |
|
|
9f52e2314d
|
container objects "functional"
|
2024-04-15 21:28:43 +07:00 |
|
|
77aa05d9f3
|
Loungeable objects, some cleanup to entities in general
|
2024-04-14 20:59:01 +07:00 |
|
|
403aac63de
|
Some initial fixes for Lua bindings and stuff
|
2024-04-14 11:48:19 +07:00 |
|
|
8ee60c0f4d
|
Some initial Lua bindings (object, animator, root, sb)
|
2024-04-14 01:45:15 +07:00 |
|
|
38b189ac88
|
Remove old iteration of "avatar"
|
2024-04-12 11:00:38 +07:00 |
|
|
7f0f647494
|
Wire connecting?
|
2024-04-12 10:36:43 +07:00 |
|
|
a46269aa15
|
Performance improvement bits
|
2024-04-12 10:24:47 +07:00 |
|
|
164040b45b
|
SpawnEntityPacket
|
2024-04-11 20:36:23 +07:00 |
|
|
8fe7a6f951
|
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
|
2024-04-11 15:06:32 +07:00 |
|
|
7cd0f5e173
|
TileModification packets
|
2024-04-10 22:41:41 +07:00 |
|
|
b3b51aefa5
|
Bring back lazingly initialized perlin noise
|
2024-04-10 10:07:44 +07:00 |
|
|
318b689d2d
|
Fix memory requirements of previous commit :)
|
2024-04-10 09:55:28 +07:00 |
|
|
e134554879
|
Item drops stuff, but i accidentally inflated chunk memory requirements
|
2024-04-09 23:24:33 +07:00 |
|
|
8987dc5270
|
Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts
|
2024-04-09 10:59:20 +07:00 |
|
|
c91b448e66
|
More work on objects, orientations and spaces are working? kind of
|
2024-04-09 10:56:50 +07:00 |
|
|
c2e5b32c94
|
Very compact dungeon representation in RAM, but it is quite slow
|
2024-04-08 14:06:12 +07:00 |
|
|
53bb3bd843
|
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
|
2024-04-08 12:14:42 +07:00 |
|
|
68f3d6aa29
|
Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
|
2024-04-06 03:02:32 +07:00 |
|
|
43e9c2412d
|
Cave liquid
|
2024-04-06 01:57:44 +07:00 |
|
|
6f6150475e
|
Grass generation
|
2024-04-05 23:35:35 +07:00 |
|
|
a839af1041
|
Merge TicketList into ServerChunk
|
2024-04-05 19:55:45 +07:00 |
|
|
c3c928de92
|
Terrain generation, staged async chunk loading
|
2024-04-05 18:30:45 +07:00 |
|
|
31ea958304
|
Fix orbital warp actions
|
2024-04-04 10:59:34 +07:00 |
|
|
aea534add4
|
Fix findRandomWorld not accounting for satellites
|
2024-04-04 10:59:17 +07:00 |
|
|
cb384be77a
|
SkyParameters are now finally generated
|
2024-04-04 10:50:46 +07:00 |
|
|
55253f78d1
|
Some fixes
|
2024-04-04 01:00:48 +07:00 |
|
|
db09de857b
|
SystemWorld, fixed MWCRandom, event loops, universe io
|
2024-04-04 00:31:57 +07:00 |
|
|
3b2e1d06c3
|
Actually load versioning.config
|
2024-04-02 21:57:53 +07:00 |
|
|
66a3f0304a
|
Minor cleanup, VersionedAdapter
|
2024-04-02 21:53:18 +07:00 |
|
|
24fdf7ab70
|
Coroutine scope for connection
|
2024-04-02 20:38:03 +07:00 |
|
|
209c1a5776
|
TileEntities, WorldObject
|
2024-04-02 20:07:11 +07:00 |
|
|
cb63b47b12
|
Some sky implementation work
|
2024-03-30 20:12:40 +07:00 |
|
|
ff746f43ae
|
Delay perlin noise initialization until actually used
|
2024-03-30 18:15:06 +07:00 |
|
|
fd1a63a22c
|
little bit polishing
|
2024-03-30 15:02:12 +07:00 |
|
|
6302661019
|
Entity spatial index
|
2024-03-30 12:36:17 +07:00 |
|
|
f452cbeeb1
|
Some polishing
|
2024-03-29 18:01:17 +07:00 |
|
|
21a13134a4
|
Player warping test code
|
2024-03-29 17:03:39 +07:00 |
|
|
f2c2db2e9d
|
ServerWorldTracker
|
2024-03-28 22:29:21 +07:00 |
|
|
77f19b77ff
|
Rename MaterialModifier to TileModifier
|
2024-03-28 21:54:55 +07:00 |
|
|
0c60dd6a02
|
Make worlds be capable of loading from disk, and capable of sending to legacy clients
|
2024-03-28 21:43:47 +07:00 |
|
|
6df7710dc2
|
Fix some bloppers
|
2024-03-28 19:19:24 +07:00 |
|
|
602c21edfc
|
Implemented all terrain selectors
|
2024-03-28 18:32:52 +07:00 |
|
|
c8683a15bd
|
Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain
|
2024-03-28 13:34:01 +07:00 |
|
|
1d5953eb36
|
Move biome classes to world subpackage
|
2024-03-28 13:32:21 +07:00 |
|
|
b8a8e79819
|
Entity.description
|
2024-03-28 13:17:01 +07:00 |
|
|
7973724193
|
Compensate for system scheduler inaccuracy instead of spin locking
this eliminates CPU cycles burning
|
2024-03-28 13:07:00 +07:00 |
|
|
9b9856ebd1
|
EntityDestroyPacket
|
2024-03-28 13:01:57 +07:00 |
|
|
bf5710542e
|
Tile damaging?
|
2024-03-28 10:15:43 +07:00 |
|
|
a5192bc551
|
Proper chunk tracking
|
2024-03-27 23:09:52 +07:00 |
|
|
82b09721fc
|
Little more implementation
|
2024-03-27 18:05:02 +07:00 |
|
|
3579f46209
|
2 Players in same place test
|
2024-03-27 17:11:38 +07:00 |
|
|
9bbef92ea9
|
Fix not networking collision type
|
2024-03-27 15:02:11 +07:00 |
|
|
9c1772a766
|
Functional serverside player network receive
|
2024-03-27 14:30:44 +07:00 |
|
|
551eac4072
|
move defs/player to defs/actor/player
|
2024-03-20 20:23:50 +07:00 |
|
|
8149fcb48d
|
More work towards implementing legacy protocol, new entity class tree
|
2024-03-20 20:18:41 +07:00 |
|
|
afc45aac92
|
More legacy protocol implementation
|
2024-03-20 12:39:21 +07:00 |
|
|
94cc53b176
|
Moar packets implemented, chat, tiles, broadcast, ...
|
2024-03-20 00:22:26 +07:00 |
|
|
21f3a66283
|
Now original game client can properly connect and be on server, and also can request a disconnect
|
2024-03-19 16:59:01 +07:00 |
|
|
66aa99acc2
|
NetworkedElement, Json RPC and ClientContextUpdate fixes
|
2024-03-19 15:22:05 +07:00 |
|
|
d37bad79c6
|
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
|
2024-03-17 11:10:18 +07:00 |
|
|
73cf5f596c
|
We welcome the Universe
|
2024-02-29 14:59:54 +07:00 |
|
|
a06ed42268
|
Bump kommons
|
2024-02-18 13:23:36 +07:00 |
|
|
df972dd891
|
Update code to match latest kommons
|
2024-02-15 19:51:15 +07:00 |
|
|
067d16eaf3
|
Bump kommons
|
2024-02-15 19:49:26 +07:00 |
|
|
a0c63d3aaf
|
BTreeDB.hasKey
|
2024-02-15 14:15:56 +07:00 |
|
|
0f91102e6b
|
Ah yes, BTreeDB
|
2024-02-15 14:05:42 +07:00 |
|
|
f6d138400f
|
BTreeDB gone async
|
2024-02-12 17:27:04 +07:00 |
|
|
fd233b9ab5
|
More work on legacy protocol
|
2024-02-12 16:06:51 +07:00 |
|
|
c2dc7c2e11
|
Start implementing legacy protocol
|
2024-02-10 22:55:24 +07:00 |
|
|
075b8259be
|
Move stuff around
|
2024-02-10 16:49:58 +07:00 |
|
|
1e04b7e777
|
Bump kommons
|
2024-02-08 20:23:40 +07:00 |
|
|
8671c4bfad
|
More networking work
|
2024-02-08 19:59:39 +07:00 |
|
|
0eea0fa13f
|
More grinding on entities and their networking
|
2024-02-05 03:17:30 +07:00 |
|
|
cae0a89ea2
|
Slightly more efficient spinning
|
2024-02-04 20:36:22 +07:00 |
|
|
d8f4d06d83
|
NtQueryTimerResolution
|
2024-02-04 20:06:12 +07:00 |
|
|
4ff09bea2b
|
sigh
|
2024-02-04 18:03:18 +07:00 |
|
|
666d746936
|
More networking workings
|
2024-02-04 14:26:45 +07:00 |
|
|
3e2872ea5e
|
Execution spinner for unified and improved spinning
|
2024-02-04 13:42:13 +07:00 |
|
|
e9b2ae84d2
|
bump kommons
|
2024-02-03 23:04:16 +07:00 |
|
|
c4241a027a
|
bump kommons
|
2024-02-03 20:50:54 +07:00 |
|
|
c5d1e0f4c7
|
Migrate to kommons
|
2024-02-03 20:41:51 +07:00 |
|
|
c65d3f1a88
|
Some renamings
|
2024-02-03 13:46:50 +07:00 |
|
|
8c731366af
|
USE_CAFFEINE_INTERNER compilation flag
|
2024-02-02 18:18:41 +07:00 |
|
|
278f66d892
|
Finally, client threads
|
2024-02-02 17:53:20 +07:00 |
|
|
0b961b72ae
|
Merge Player and Connection
|
2024-02-02 17:00:02 +07:00 |
|
|
bd8d0e58df
|
"Fix" random crash inside stbi_load_from_memory caused by JVM releasing DirectByteBuffer while it is being used
|
2024-02-02 15:47:42 +07:00 |
|
|
cb38ecfde7
|
Move JsonUtils to json package
|
2024-02-02 12:30:22 +07:00 |
|
|
4d58f0ab71
|
Kind of more networking stuff
|
2024-02-02 12:09:22 +07:00 |
|
|
2b95bf5e3e
|
More work on chunk map and chunk tickets
|
2024-02-01 18:33:11 +07:00 |
|
|
a028694010
|
Functional chunk tickets, chunk source, player chunk tracking
|
2024-02-01 15:58:44 +07:00 |
|
|
3561bf7086
|
Remove unused class
|
2024-01-28 20:26:38 +07:00 |
|
|
81ff32b8c1
|
Move starbound file system to top package
|
2024-01-28 20:25:31 +07:00 |
|
|
b7ec73bf0f
|
Server and network test code
|
2024-01-28 16:13:07 +07:00 |
|
|
f58b0bca80
|
Actor movement controller
|
2024-01-25 19:46:41 +07:00 |
|
|
8fe6da7218
|
Window icon
|
2023-12-02 15:38:00 +07:00 |
|
|
19c3da7b8f
|
jvm heap usage bar on loading screen
|
2023-12-02 00:16:45 +07:00 |
|
|
e0c511af33
|
Fix dot animation
|
2023-12-01 23:50:32 +07:00 |
|
|
125af3141d
|
actor entity
|
2023-12-01 21:06:34 +07:00 |
|
|
bfc39a6cb6
|
Don't directly depend on forkjoinpool
|
2023-12-01 21:06:28 +07:00 |
|
|
f4cb791125
|
Speed up loading by lazy adapters
|
2023-12-01 20:23:16 +07:00 |
|
|
efadaeb28c
|
Get rid of loading log since it stalls threads
|
2023-12-01 20:16:21 +07:00 |
|
|
35fc841037
|
fixes
|
2023-12-01 19:22:49 +07:00 |
|
|
cc1c0124ae
|
Add missing logging
|
2023-12-01 19:07:51 +07:00 |
|
|
b79161cca2
|
Load font from pak files, bootstrap window
|
2023-12-01 19:03:51 +07:00 |
|
|
2793154bbb
|
bring back very thin boxes instead of lines
|
2023-12-01 13:48:30 +07:00 |
|
|
4db69db0cd
|
Regular movement code port from original engine
|
2023-12-01 13:28:25 +07:00 |
|
|
2b94bfd41f
|
Collision detection updates
|
2023-11-20 14:18:57 +07:00 |
|
|
1526a1c127
|
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
|
2023-11-11 14:25:31 +07:00 |
|
|
8af66ff359
|
move json out of io package
|
2023-11-10 22:51:32 +07:00 |
|
|
24529aba3e
|
Switch to Luna from PUC Lua
|
2023-11-10 22:25:41 +07:00 |
|
|
f0791a47b7
|
Make mailbox be lightweight as possible
|
2023-10-26 00:34:06 +07:00 |
|
|
792e0c6ff6
|
Original game tile collision geometry
|
2023-10-25 22:28:49 +07:00 |
|
|
d782b33970
|
Fix native memory leak
in GC language.
|
2023-10-22 14:01:21 +07:00 |
|
|
d0862ab454
|
Micro optimize interner
|
2023-10-22 13:39:46 +07:00 |
|
|
064689fc25
|
Massively improve memory usage of world tiles
|
2023-10-22 10:12:39 +07:00 |
|
|
949ed802ad
|
Redesigned registry
|
2023-10-22 00:45:22 +07:00 |
|
|
8cd84a4501
|
Significantly reduce memory usage by cells
|
2023-10-19 08:13:57 +07:00 |
|
|
8afef646ae
|
Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
|
2023-10-19 00:47:53 +07:00 |
|
|
93deb62d4b
|
Immutable chunk cells
|
2023-10-19 00:03:38 +07:00 |
|