Commit Graph

537 Commits

Author SHA1 Message Date
74bbc58c60
Functional plants 2024-04-22 16:41:05 +07:00
17a3de38bc
Improvements to scheduling inside blockable event loop 2024-04-22 16:39:38 +07:00
01c7a29fe8
More genuine container contents shuffling 2024-04-22 00:14:59 +07:00
88e82ad9c8
Fix treasure pool levels 2024-04-21 23:37:51 +07:00
81492f2985
Proper biome item placement 2024-04-21 23:32:29 +07:00
82c2d1315e
Same goes to karst/worm caves 2024-04-21 22:30:14 +07:00
fbbab1c82d
Use floats for perlin noise matrices, since they don't need double precision 2024-04-21 22:27:48 +07:00
135f8e9728
Plant entities? 2024-04-21 22:26:02 +07:00
151470f76d
Microdungeon placement now don't hog event loop 2024-04-20 23:11:42 +07:00
5c13567fed
Paced tile damage/modifications, to root out evil actors 2024-04-20 22:38:13 +07:00
f89afb80bb
Working wiring 2024-04-20 21:31:26 +07:00
7e26f0d3b8
Add more world bindings 2024-04-20 14:44:20 +07:00
5c840eaf77
Fix imports 2024-04-19 15:05:58 +07:00
29288803bd
Lowercase project name 2024-04-19 15:03:14 +07:00
d9a6d97c4f
Move vectors io to streams 2024-04-19 15:00:29 +07:00
50a3fa6865
Merge kommons math into kstarbound 2024-04-19 14:51:36 +07:00
df329f7087
WorldGeometry.split, little more work on world bindings 2024-04-19 14:18:05 +07:00
3b11fcf792
Sacrifice some memory efficiency of VectorizedBitSet for wild performance boost 2024-04-19 12:34:56 +07:00
fffc0b6102
Misc perfromance improvements 2024-04-19 11:54:41 +07:00
100afadd5c
Blockable event loop without locking 2024-04-19 11:27:55 +07:00
a66de1133a
Fix horizon mask 2024-04-18 22:50:49 +07:00
dc585273b7
Misc fixes 2024-04-18 21:25:25 +07:00
eb6fef150e
Rearrange code execution so objects are generated parallel to applying tile changes to world 2024-04-18 21:06:40 +07:00
fc6938fc35
Deterministic dungeon containers 2024-04-18 21:05:16 +07:00
7857b8821e
Working name generator 2024-04-18 20:47:17 +07:00
432f77a676
More object placement fixes 2024-04-18 19:18:47 +07:00
432df454e2
fix dumb mistake regarding anchors 2024-04-18 18:52:19 +07:00
4fc33b2cb6
Fix TileModification having wrong code for reading hue shift from network 2024-04-18 18:41:29 +07:00
a0d3ddf595
Fix wrong hue shift on modifiers 2024-04-18 18:35:36 +07:00
fde196ceae
Fix jigsaw connectors having wrong understanding of "opposite" 2024-04-18 18:35:27 +07:00
3b642ffe40
Remove "withRandom" 2024-04-18 17:55:10 +07:00
8f407465f5
All composing terrain selectors now can reference other terrain selectors by name 2024-04-18 16:54:05 +07:00
edf33ca224
Little more terrain 2024-04-18 16:43:39 +07:00
dbef69d6e6
Terrain fixes 2024-04-18 16:27:33 +07:00
46900554c3
Don't flush when writing universe time packet 2024-04-18 14:52:05 +07:00
32b8c4e6d5
Make compareTo of bytestring faster 2024-04-18 14:51:49 +07:00
de735cc5b8
Send network packets right away 2024-04-18 14:31:08 +07:00
bad3fd9b16
Fix painting does nothing 2024-04-18 14:23:32 +07:00
adab78f0c0
Improve StringByteString performance 2024-04-18 14:09:44 +07:00
3ead24267c
Active item half functional 2024-04-18 14:04:37 +07:00
30ca2c9573
Add random:randn 2024-04-17 15:57:06 +07:00
d755e6cd66
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements 2024-04-17 15:35:32 +07:00
9f52e2314d
container objects "functional" 2024-04-15 21:28:43 +07:00
77aa05d9f3
Loungeable objects, some cleanup to entities in general 2024-04-14 20:59:01 +07:00
403aac63de
Some initial fixes for Lua bindings and stuff 2024-04-14 11:48:19 +07:00
c49c0e4393
Make Luna strings considerably faster 2024-04-14 02:03:02 +07:00
8ee60c0f4d
Some initial Lua bindings (object, animator, root, sb) 2024-04-14 01:45:15 +07:00
ba05b27deb
Embed Luna as subproject 2024-04-14 01:36:54 +07:00
38b189ac88
Remove old iteration of "avatar" 2024-04-12 11:00:38 +07:00
7f0f647494
Wire connecting? 2024-04-12 10:36:43 +07:00