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74bbc58c60
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Functional plants
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2024-04-22 16:41:05 +07:00 |
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81492f2985
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Proper biome item placement
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2024-04-21 23:32:29 +07:00 |
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135f8e9728
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Plant entities?
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2024-04-21 22:26:02 +07:00 |
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f89afb80bb
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Working wiring
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2024-04-20 21:31:26 +07:00 |
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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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dc585273b7
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Misc fixes
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2024-04-18 21:25:25 +07:00 |
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eb6fef150e
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Rearrange code execution so objects are generated parallel to applying tile changes to world
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2024-04-18 21:06:40 +07:00 |
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fc6938fc35
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Deterministic dungeon containers
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2024-04-18 21:05:16 +07:00 |
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432f77a676
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More object placement fixes
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2024-04-18 19:18:47 +07:00 |
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fde196ceae
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Fix jigsaw connectors having wrong understanding of "opposite"
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2024-04-18 18:35:27 +07:00 |
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d755e6cd66
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Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
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2024-04-17 15:35:32 +07:00 |
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77aa05d9f3
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Loungeable objects, some cleanup to entities in general
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2024-04-14 20:59:01 +07:00 |
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8ee60c0f4d
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Some initial Lua bindings (object, animator, root, sb)
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2024-04-14 01:45:15 +07:00 |
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7cd0f5e173
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TileModification packets
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2024-04-10 22:41:41 +07:00 |
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e134554879
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Item drops stuff, but i accidentally inflated chunk memory requirements
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2024-04-09 23:24:33 +07:00 |
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8987dc5270
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Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts
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2024-04-09 10:59:20 +07:00 |
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c91b448e66
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More work on objects, orientations and spaces are working? kind of
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2024-04-09 10:56:50 +07:00 |
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c2e5b32c94
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Very compact dungeon representation in RAM, but it is quite slow
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2024-04-08 14:06:12 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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