Commit Graph

20 Commits

Author SHA1 Message Date
74bbc58c60
Functional plants 2024-04-22 16:41:05 +07:00
81492f2985
Proper biome item placement 2024-04-21 23:32:29 +07:00
135f8e9728
Plant entities? 2024-04-21 22:26:02 +07:00
f89afb80bb
Working wiring 2024-04-20 21:31:26 +07:00
7e26f0d3b8
Add more world bindings 2024-04-20 14:44:20 +07:00
50a3fa6865
Merge kommons math into kstarbound 2024-04-19 14:51:36 +07:00
dc585273b7
Misc fixes 2024-04-18 21:25:25 +07:00
eb6fef150e
Rearrange code execution so objects are generated parallel to applying tile changes to world 2024-04-18 21:06:40 +07:00
fc6938fc35
Deterministic dungeon containers 2024-04-18 21:05:16 +07:00
432f77a676
More object placement fixes 2024-04-18 19:18:47 +07:00
fde196ceae
Fix jigsaw connectors having wrong understanding of "opposite" 2024-04-18 18:35:27 +07:00
d755e6cd66
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements 2024-04-17 15:35:32 +07:00
77aa05d9f3
Loungeable objects, some cleanup to entities in general 2024-04-14 20:59:01 +07:00
8ee60c0f4d
Some initial Lua bindings (object, animator, root, sb) 2024-04-14 01:45:15 +07:00
7cd0f5e173
TileModification packets 2024-04-10 22:41:41 +07:00
e134554879
Item drops stuff, but i accidentally inflated chunk memory requirements 2024-04-09 23:24:33 +07:00
8987dc5270
Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts 2024-04-09 10:59:20 +07:00
c91b448e66
More work on objects, orientations and spaces are working? kind of 2024-04-09 10:56:50 +07:00
c2e5b32c94
Very compact dungeon representation in RAM, but it is quite slow 2024-04-08 14:06:12 +07:00
53bb3bd843
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop) 2024-04-08 12:14:42 +07:00