Commit Graph

212 Commits

Author SHA1 Message Date
f62c6cab66
Больше комментариев 2022-12-30 01:51:35 +07:00
5e29072fcf
Больше свойств у прототипа предмета 2022-12-29 17:10:52 +07:00
5f3c33d9cb
Свойство для указывания символьного имени которое на данный момент прочитывается 2022-12-29 15:47:30 +07:00
176ca9db65
Подгрузка прототипов предметов, немного комментариев в коде 2022-12-29 15:34:35 +07:00
cfe892e220
some more little tinkering with light system 2022-12-28 15:30:54 +07:00
8a03d326f4
Use hash table for chunk map 2022-12-02 15:00:31 +07:00
64b777c11a
readNBytes impl 2022-12-02 14:53:20 +07:00
e8eed40a73
object oriented file system skeleton
so there at least some preparation for java nio filesystem
2022-11-24 15:30:47 +07:00
6cc7ae51a0
a 2022-10-05 22:19:06 +07:00
08c2b5a685
even more raycasted lights tests 2022-09-16 19:54:41 +07:00
5947252dc7
Raycasted lights 2022-09-16 17:47:34 +07:00
96068d483c
Light flood test 2022-09-16 15:29:39 +07:00
45b3e203ba
Rename to GPULightRenderer 2022-09-16 13:29:00 +07:00
9be1dcadd1
a 2022-09-16 13:28:15 +07:00
5458a4a60d
More GPU shadows tests 2022-09-16 13:27:22 +07:00
bacda9dd97
light penetration argument 2022-09-16 12:31:11 +07:00
6483dae892
ok, now light is still duct taped, but more optimized 2022-09-16 12:28:59 +07:00
5c697c129e
More shadows tests 2022-09-16 11:55:23 +07:00
4198483974
Make cleanable trace-log not closed OpenGL objects 2022-09-16 01:01:43 +07:00
023995c7f6
Bump KVector to 1.3.2 2022-09-15 15:16:33 +07:00
5b9f9a2dbc
Bump KVector to 1.3 2022-09-15 15:07:36 +07:00
86a8c4a130
more shadows tests 2022-09-14 21:35:23 +07:00
1254fb276c
Soft light test 2022-09-14 20:28:19 +07:00
7eeb5f8a12
Light renderer dispatcher 2022-09-14 14:54:10 +07:00
0614158a9c
Shadows test 2022-09-14 00:49:50 +07:00
3cc8d54ede
a 2022-09-13 19:22:31 +07:00
b19307ffdf
Get rid of regular array spliterator 2022-09-11 20:13:08 +07:00
ee21636529
More streamlining 2022-09-11 18:50:19 +07:00
96c88aa725
Liquid render! 2022-09-11 17:55:47 +07:00
598530c4ec
specify floatbuffer 2022-09-11 14:23:36 +07:00
2cb2ac16ce
Use hash map in uniform location cache 2022-09-11 11:29:06 +07:00
0cf0bcea57
Move shaders around 2022-09-11 11:26:15 +07:00
3a0c9e57ee
missing imports 2022-09-11 10:41:32 +07:00
09ec0f676d
move stuff around 2022-09-11 10:40:48 +07:00
86742b537e
more correct tile connection match 2022-09-11 01:35:35 +07:00
9bbff0403a
a 2022-09-11 01:21:33 +07:00
194a7e479c
Redo vertex builder 2022-09-11 01:10:40 +07:00
48cf205506
more shader stuff, hue shift, color variants, liquid def loader test 2022-09-10 22:30:34 +07:00
19cf788d87
dyom 2022-09-08 21:44:02 +07:00
3c0bd56b0a
Remove technical limitation of ILayeredRenderer 2022-09-08 21:32:56 +07:00
32c2932a6a
rename 2022-09-08 21:26:26 +07:00
122a951b56
Material modifier render test 2022-09-08 21:24:54 +07:00
bd5a6f3259
Fix renderLayeredList updating current z layer wrong 2022-09-08 20:56:17 +07:00
404c3dd6d1
Reified generics for lists 2022-09-08 19:53:44 +07:00
0879e5e7a9
Correct readingFolder 2022-08-26 22:33:42 +07:00
7c318966d5
Move tile definition and render template to KConcreteTypeAdapter 2022-08-26 22:30:32 +07:00
d3396ddb7c
KConcreteTypeAdapter functional 2022-08-26 20:44:00 +07:00
e2b17f5761
KConcreteTypeAdapter test 2022-08-26 16:29:37 +07:00
0866edcb74
More circular world test 2022-08-05 11:40:39 +07:00
2653d043a9
Circular world test 2022-08-05 11:32:50 +07:00