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51a43d70be
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More stuff
Scrolling callbacks
Improved btree reader
noclip controls
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2022-08-04 17:28:37 +07:00 |
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dcc06319c6
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Rename proto classes to be more descriptive
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2022-07-30 13:15:37 +07:00 |
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aa9d379d41
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Move classes around
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2022-07-29 14:06:03 +07:00 |
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af97c80cdd
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Get rid of chunk tuples as we know them
because they are useless in this form
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2022-07-29 13:59:31 +07:00 |
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c1d19d951d
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btreedb reading test
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2022-07-28 21:44:04 +07:00 |
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067da35ada
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reenable vsync
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2022-07-28 00:48:54 +07:00 |
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aeb14c9a63
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more parallax tests
which yield nothing lulmao
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2022-07-27 19:12:29 +07:00 |
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f65a247511
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Delete old file
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2022-06-17 23:08:00 +07:00 |
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4870f6921a
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Docs
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2022-06-17 23:05:33 +07:00 |
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7504c1381d
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Fix non looping animation being broken
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2022-06-17 23:05:26 +07:00 |
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d87e672fe7
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update test location
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2022-06-17 22:19:16 +07:00 |
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b02477fc1a
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Json function parsing?
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2022-03-09 00:39:21 +07:00 |
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bf458c2921
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Move kvector and kbox2d to their own repos
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2022-02-27 21:00:57 +07:00 |
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b1ee5bf66d
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Parallax definition loading
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2022-02-23 20:01:02 +07:00 |
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97e28ca0ee
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Dungeon json parsing
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2022-02-22 09:22:43 +07:00 |
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186144c8cc
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Use AVL tree for chunk map
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2022-02-22 07:35:23 +07:00 |
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66d7a267b2
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Added some variants to readers
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2022-02-21 21:48:27 +07:00 |
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a3282098b1
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timer
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2022-02-21 17:56:57 +07:00 |
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a3f4cf8338
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Projectile physics test
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2022-02-21 17:00:09 +07:00 |
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135671cc20
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Don't rethrow exceptions, just let them pass through
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2022-02-21 12:36:48 +07:00 |
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35e5b64606
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Going up the stairs again
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2022-02-21 12:16:42 +07:00 |
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05e21deb57
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Measure surface rather than perimeter
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2022-02-21 09:15:25 +07:00 |
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4474026fd4
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Try to resolve ghost collision
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2022-02-20 21:31:09 +07:00 |
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d9c4b0aee2
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Chunk collision improvement test
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2022-02-20 21:20:49 +07:00 |
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4a02a0e0de
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Box2d integration test
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2022-02-20 17:20:42 +07:00 |
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c82c89dfec
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Misc fixes
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2022-02-20 14:38:42 +07:00 |
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6b32d0f0c4
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Rename Body to B2Body and Fixture to B2Fixture
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2022-02-20 14:33:57 +07:00 |
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27a870fcf0
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Streamline KBox2D api by removing unnecessary interfaces
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2022-02-20 14:32:53 +07:00 |
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721d2a2029
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Include kbox2d and kvector in assembled jar
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2022-02-20 13:38:31 +07:00 |
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1580467bc5
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Move everything to kvector, implement more stuff
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2022-02-20 13:26:49 +07:00 |
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d1c71f4a2a
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Clarify inverse and cofactor
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2022-02-19 21:10:03 +07:00 |
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d0b3c7347c
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Inverse, cofactor and adjugate matrices
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2022-02-19 20:52:27 +07:00 |
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cb1bec0328
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KVector initial commit
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2022-02-19 18:48:44 +07:00 |
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d715aa35a1
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KBox2D
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2022-02-17 11:49:50 +07:00 |
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ad8910d098
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Подгрузка описания прожектайлов и их тест рендер
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2022-02-10 22:16:17 +07:00 |
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4fc51530f7
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Временно добавляем шрифт по умолчанию в игнор
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2022-02-08 22:27:07 +07:00 |
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70772344e6
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Starbound Pack File!
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2022-02-08 22:26:20 +07:00 |
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a8af98f715
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Немного корректируем Lua
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2022-02-08 16:02:10 +07:00 |
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0d95044ca3
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Работающий Lua (на этот раз по настоящему)
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2022-02-08 14:40:13 +07:00 |
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e0c2f43f74
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Небольшой тест Lua
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2022-02-07 17:54:41 +07:00 |
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c3863d8ea2
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Отрисовка сущностей
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2022-02-07 11:08:54 +07:00 |
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f907124af6
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И ещё дальше
Более полные коллизии
Ентити
Приседания
UserInput
Больше отрисовки
Более реалистичные движения
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2022-02-06 18:40:23 +07:00 |
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5fe7668fe5
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Ну мы идем дальше
обрезка геометрии мира
тест коллизий
сущности
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2022-02-06 01:00:40 +07:00 |
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c045a699d4
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Теперь тайлы соединяются!
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2022-02-04 21:06:31 +07:00 |
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d5b20c9bda
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Послойная отрисовка всей сцены!
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2022-02-04 20:50:20 +07:00 |
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ff6dba143e
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Большие изменения в рендере
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2022-02-04 19:34:48 +07:00 |
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5b62fe3f09
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Тест StarboundClient
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2022-02-04 14:52:17 +07:00 |
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10fdc34ffd
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Парочка коллбеков
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2022-02-04 12:46:12 +07:00 |
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de15212824
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Подгрузка ассетов во внешнем потоке
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2022-02-04 12:36:39 +07:00 |
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419980301b
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Больше форматирования текста
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2022-02-04 11:34:40 +07:00 |
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