|
26c579f568
|
Entity message handling
|
2024-04-29 13:50:59 +07:00 |
|
|
0af6646212
|
Stop objects being placed inside each other
|
2024-04-28 20:20:37 +07:00 |
|
|
fb9871f45b
|
Ensure counter-clockwise order of poly vertices
|
2024-04-28 20:07:23 +07:00 |
|
|
4c959b82a9
|
Some improvement to asset loading and feedback
|
2024-04-28 19:44:15 +07:00 |
|
|
0854baa986
|
Semi-fix microdungeons overlap
|
2024-04-28 18:18:00 +07:00 |
|
|
d141bb64b0
|
Minimal projectile net state code
|
2024-04-28 16:37:48 +07:00 |
|
|
ac55422c3b
|
Sequential or parallel disk access now handled properly
|
2024-04-26 19:02:26 +07:00 |
|
|
999f3a8d4f
|
Use world's random in animator
|
2024-04-26 15:01:44 +07:00 |
|
|
a498c8704b
|
Forgot to commit this
|
2024-04-26 15:01:27 +07:00 |
|
|
b0913d1522
|
Remove unused json stuff
|
2024-04-26 15:01:11 +07:00 |
|
|
6ffa54fb27
|
Kind of un-race-conditioned chunk saving
|
2024-04-26 01:20:13 +07:00 |
|
|
2e5214ef12
|
Finally, ocean liquids
|
2024-04-25 23:44:41 +07:00 |
|
|
7efa39bb47
|
Fix tile modifications failing
|
2024-04-25 23:36:59 +07:00 |
|
|
16bbc243e8
|
Fix constellation generation
|
2024-04-25 23:20:21 +07:00 |
|
|
be6277bb33
|
Add fast path for hasChangedSince()
|
2024-04-25 21:44:26 +07:00 |
|
|
b6ff323e5a
|
Stop objects from popping out of existence if they reside on chunk border and border chunk haven't loaded yet
|
2024-04-25 16:37:16 +07:00 |
|
|
ba0db89dcf
|
Damage handling (not tested because entire system is stupid)
|
2024-04-25 16:13:35 +07:00 |
|
|
c0c63b9240
|
Ship flight now properly accounts for desired target location in new system when switching systems
|
2024-04-24 11:57:22 +07:00 |
|
|
2a23c579bc
|
Persistent system worlds
|
2024-04-24 11:50:46 +07:00 |
|
|
0fb5359521
|
Much smarter tick scheduling
|
2024-04-24 11:21:23 +07:00 |
|
|
d93cc21dcd
|
Use WAL in storage databases
|
2024-04-24 10:29:31 +07:00 |
|
|
9644eda14c
|
Don't spam regular log with json test fails
|
2024-04-24 00:12:05 +07:00 |
|
|
21fcad14b3
|
Misc fixes
|
2024-04-24 00:06:38 +07:00 |
|
|
60fb895fe8
|
Universe migrated to sqlite database
|
2024-04-23 22:49:03 +07:00 |
|
|
9797202af2
|
Fix race condition in event loop shutdown when using awaitTermination()
|
2024-04-23 17:30:52 +07:00 |
|
|
195de2d160
|
Persistent universe parameters storage, as well as player context
|
2024-04-23 16:59:51 +07:00 |
|
|
c016dade54
|
SQLite as underlying file storage engine
|
2024-04-23 13:51:24 +07:00 |
|
|
87966e5fa1
|
Persistent world storage test
|
2024-04-23 03:04:17 +07:00 |
|
|
38eddc0276
|
Fix orientation update not updating spatial index
|
2024-04-22 23:02:04 +07:00 |
|
|
68ec91e1e8
|
Players now can place objects
|
2024-04-22 22:57:26 +07:00 |
|
|
ab516d91a9
|
Responsive player tracking
|
2024-04-22 22:41:43 +07:00 |
|
|
fd583cf2b9
|
Fix smashOnBreak not being honored
|
2024-04-22 22:22:01 +07:00 |
|
|
934e8f8479
|
Plants without occupied spaces no longer crash server
|
2024-04-22 22:16:48 +07:00 |
|
|
c2cb8dd208
|
Make server-side entities exceptions be fatal
|
2024-04-22 22:16:05 +07:00 |
|
|
e04cc92ffd
|
Now players are properly kicked to their ships if world experiences fatal error
|
2024-04-22 22:06:12 +07:00 |
|
|
4212390bf3
|
event loop now accepts tasks during shutdown if they happen inside event loop
|
2024-04-22 22:01:16 +07:00 |
|
|
7270b1b47b
|
Fix wrong json conversion from numbers again
|
2024-04-22 21:43:01 +07:00 |
|
|
3bb7e50315
|
Fix wrong json conversion from numbers
|
2024-04-22 21:29:02 +07:00 |
|
|
dfcc59d218
|
Fix grass being buried under tiles
|
2024-04-22 20:50:20 +07:00 |
|
|
9d049ec3aa
|
Better item spewing
|
2024-04-22 20:49:14 +07:00 |
|
|
58ec1b7933
|
Fix hitting only rooted tile did not break trees
|
2024-04-22 20:48:19 +07:00 |
|
|
baf04fe447
|
Object breaking
|
2024-04-22 20:11:16 +07:00 |
|
|
f9fe93383f
|
Now root mechanics is properly handled by damageTiles
|
2024-04-22 17:52:43 +07:00 |
|
|
d9de575de6
|
Now root mechanics is properly handled by damageTiles
|
2024-04-22 17:52:25 +07:00 |
|
|
b50f356f7e
|
Functional cell rootSource mechanics
|
2024-04-22 17:19:05 +07:00 |
|
|
74bbc58c60
|
Functional plants
|
2024-04-22 16:41:05 +07:00 |
|
|
17a3de38bc
|
Improvements to scheduling inside blockable event loop
|
2024-04-22 16:39:38 +07:00 |
|
|
01c7a29fe8
|
More genuine container contents shuffling
|
2024-04-22 00:14:59 +07:00 |
|
|
88e82ad9c8
|
Fix treasure pool levels
|
2024-04-21 23:37:51 +07:00 |
|
|
81492f2985
|
Proper biome item placement
|
2024-04-21 23:32:29 +07:00 |
|
|
82c2d1315e
|
Same goes to karst/worm caves
|
2024-04-21 22:30:14 +07:00 |
|
|
fbbab1c82d
|
Use floats for perlin noise matrices, since they don't need double precision
|
2024-04-21 22:27:48 +07:00 |
|
|
135f8e9728
|
Plant entities?
|
2024-04-21 22:26:02 +07:00 |
|
|
151470f76d
|
Microdungeon placement now don't hog event loop
|
2024-04-20 23:11:42 +07:00 |
|
|
5c13567fed
|
Paced tile damage/modifications, to root out evil actors
|
2024-04-20 22:38:13 +07:00 |
|
|
f89afb80bb
|
Working wiring
|
2024-04-20 21:31:26 +07:00 |
|
|
7e26f0d3b8
|
Add more world bindings
|
2024-04-20 14:44:20 +07:00 |
|
|
5c840eaf77
|
Fix imports
|
2024-04-19 15:05:58 +07:00 |
|
|
d9a6d97c4f
|
Move vectors io to streams
|
2024-04-19 15:00:29 +07:00 |
|
|
50a3fa6865
|
Merge kommons math into kstarbound
|
2024-04-19 14:51:36 +07:00 |
|
|
df329f7087
|
WorldGeometry.split, little more work on world bindings
|
2024-04-19 14:18:05 +07:00 |
|
|
fffc0b6102
|
Misc perfromance improvements
|
2024-04-19 11:54:41 +07:00 |
|
|
100afadd5c
|
Blockable event loop without locking
|
2024-04-19 11:27:55 +07:00 |
|
|
a66de1133a
|
Fix horizon mask
|
2024-04-18 22:50:49 +07:00 |
|
|
dc585273b7
|
Misc fixes
|
2024-04-18 21:25:25 +07:00 |
|
|
eb6fef150e
|
Rearrange code execution so objects are generated parallel to applying tile changes to world
|
2024-04-18 21:06:40 +07:00 |
|
|
fc6938fc35
|
Deterministic dungeon containers
|
2024-04-18 21:05:16 +07:00 |
|
|
7857b8821e
|
Working name generator
|
2024-04-18 20:47:17 +07:00 |
|
|
432f77a676
|
More object placement fixes
|
2024-04-18 19:18:47 +07:00 |
|
|
432df454e2
|
fix dumb mistake regarding anchors
|
2024-04-18 18:52:19 +07:00 |
|
|
4fc33b2cb6
|
Fix TileModification having wrong code for reading hue shift from network
|
2024-04-18 18:41:29 +07:00 |
|
|
a0d3ddf595
|
Fix wrong hue shift on modifiers
|
2024-04-18 18:35:36 +07:00 |
|
|
fde196ceae
|
Fix jigsaw connectors having wrong understanding of "opposite"
|
2024-04-18 18:35:27 +07:00 |
|
|
3b642ffe40
|
Remove "withRandom"
|
2024-04-18 17:55:10 +07:00 |
|
|
8f407465f5
|
All composing terrain selectors now can reference other terrain selectors by name
|
2024-04-18 16:54:05 +07:00 |
|
|
edf33ca224
|
Little more terrain
|
2024-04-18 16:43:39 +07:00 |
|
|
dbef69d6e6
|
Terrain fixes
|
2024-04-18 16:27:33 +07:00 |
|
|
46900554c3
|
Don't flush when writing universe time packet
|
2024-04-18 14:52:05 +07:00 |
|
|
de735cc5b8
|
Send network packets right away
|
2024-04-18 14:31:08 +07:00 |
|
|
bad3fd9b16
|
Fix painting does nothing
|
2024-04-18 14:23:32 +07:00 |
|
|
adab78f0c0
|
Improve StringByteString performance
|
2024-04-18 14:09:44 +07:00 |
|
|
3ead24267c
|
Active item half functional
|
2024-04-18 14:04:37 +07:00 |
|
|
30ca2c9573
|
Add random:randn
|
2024-04-17 15:57:06 +07:00 |
|
|
d755e6cd66
|
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
|
2024-04-17 15:35:32 +07:00 |
|
|
9f52e2314d
|
container objects "functional"
|
2024-04-15 21:28:43 +07:00 |
|
|
77aa05d9f3
|
Loungeable objects, some cleanup to entities in general
|
2024-04-14 20:59:01 +07:00 |
|
|
403aac63de
|
Some initial fixes for Lua bindings and stuff
|
2024-04-14 11:48:19 +07:00 |
|
|
8ee60c0f4d
|
Some initial Lua bindings (object, animator, root, sb)
|
2024-04-14 01:45:15 +07:00 |
|
|
38b189ac88
|
Remove old iteration of "avatar"
|
2024-04-12 11:00:38 +07:00 |
|
|
7f0f647494
|
Wire connecting?
|
2024-04-12 10:36:43 +07:00 |
|
|
a46269aa15
|
Performance improvement bits
|
2024-04-12 10:24:47 +07:00 |
|
|
164040b45b
|
SpawnEntityPacket
|
2024-04-11 20:36:23 +07:00 |
|
|
8fe7a6f951
|
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
|
2024-04-11 15:06:32 +07:00 |
|
|
7cd0f5e173
|
TileModification packets
|
2024-04-10 22:41:41 +07:00 |
|
|
b3b51aefa5
|
Bring back lazingly initialized perlin noise
|
2024-04-10 10:07:44 +07:00 |
|
|
318b689d2d
|
Fix memory requirements of previous commit :)
|
2024-04-10 09:55:28 +07:00 |
|
|
e134554879
|
Item drops stuff, but i accidentally inflated chunk memory requirements
|
2024-04-09 23:24:33 +07:00 |
|
|
8987dc5270
|
Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts
|
2024-04-09 10:59:20 +07:00 |
|
|
c91b448e66
|
More work on objects, orientations and spaces are working? kind of
|
2024-04-09 10:56:50 +07:00 |
|
|
c2e5b32c94
|
Very compact dungeon representation in RAM, but it is quite slow
|
2024-04-08 14:06:12 +07:00 |
|
|
53bb3bd843
|
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
|
2024-04-08 12:14:42 +07:00 |
|
|
68f3d6aa29
|
Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
|
2024-04-06 03:02:32 +07:00 |
|
|
43e9c2412d
|
Cave liquid
|
2024-04-06 01:57:44 +07:00 |
|
|
6f6150475e
|
Grass generation
|
2024-04-05 23:35:35 +07:00 |
|
|
a839af1041
|
Merge TicketList into ServerChunk
|
2024-04-05 19:55:45 +07:00 |
|
|
c3c928de92
|
Terrain generation, staged async chunk loading
|
2024-04-05 18:30:45 +07:00 |
|
|
31ea958304
|
Fix orbital warp actions
|
2024-04-04 10:59:34 +07:00 |
|
|
aea534add4
|
Fix findRandomWorld not accounting for satellites
|
2024-04-04 10:59:17 +07:00 |
|
|
cb384be77a
|
SkyParameters are now finally generated
|
2024-04-04 10:50:46 +07:00 |
|
|
55253f78d1
|
Some fixes
|
2024-04-04 01:00:48 +07:00 |
|
|
db09de857b
|
SystemWorld, fixed MWCRandom, event loops, universe io
|
2024-04-04 00:31:57 +07:00 |
|
|
3b2e1d06c3
|
Actually load versioning.config
|
2024-04-02 21:57:53 +07:00 |
|
|
66a3f0304a
|
Minor cleanup, VersionedAdapter
|
2024-04-02 21:53:18 +07:00 |
|
|
24fdf7ab70
|
Coroutine scope for connection
|
2024-04-02 20:38:03 +07:00 |
|
|
209c1a5776
|
TileEntities, WorldObject
|
2024-04-02 20:07:11 +07:00 |
|
|
cb63b47b12
|
Some sky implementation work
|
2024-03-30 20:12:40 +07:00 |
|
|
ff746f43ae
|
Delay perlin noise initialization until actually used
|
2024-03-30 18:15:06 +07:00 |
|
|
fd1a63a22c
|
little bit polishing
|
2024-03-30 15:02:12 +07:00 |
|
|
6302661019
|
Entity spatial index
|
2024-03-30 12:36:17 +07:00 |
|
|
f452cbeeb1
|
Some polishing
|
2024-03-29 18:01:17 +07:00 |
|
|
21a13134a4
|
Player warping test code
|
2024-03-29 17:03:39 +07:00 |
|
|
f2c2db2e9d
|
ServerWorldTracker
|
2024-03-28 22:29:21 +07:00 |
|
|
77f19b77ff
|
Rename MaterialModifier to TileModifier
|
2024-03-28 21:54:55 +07:00 |
|
|
0c60dd6a02
|
Make worlds be capable of loading from disk, and capable of sending to legacy clients
|
2024-03-28 21:43:47 +07:00 |
|
|
6df7710dc2
|
Fix some bloppers
|
2024-03-28 19:19:24 +07:00 |
|
|
602c21edfc
|
Implemented all terrain selectors
|
2024-03-28 18:32:52 +07:00 |
|
|
c8683a15bd
|
Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain
|
2024-03-28 13:34:01 +07:00 |
|
|
1d5953eb36
|
Move biome classes to world subpackage
|
2024-03-28 13:32:21 +07:00 |
|
|
b8a8e79819
|
Entity.description
|
2024-03-28 13:17:01 +07:00 |
|
|
7973724193
|
Compensate for system scheduler inaccuracy instead of spin locking
this eliminates CPU cycles burning
|
2024-03-28 13:07:00 +07:00 |
|
|
9b9856ebd1
|
EntityDestroyPacket
|
2024-03-28 13:01:57 +07:00 |
|
|
bf5710542e
|
Tile damaging?
|
2024-03-28 10:15:43 +07:00 |
|
|
a5192bc551
|
Proper chunk tracking
|
2024-03-27 23:09:52 +07:00 |
|
|
82b09721fc
|
Little more implementation
|
2024-03-27 18:05:02 +07:00 |
|
|
3579f46209
|
2 Players in same place test
|
2024-03-27 17:11:38 +07:00 |
|
|
9bbef92ea9
|
Fix not networking collision type
|
2024-03-27 15:02:11 +07:00 |
|
|
9c1772a766
|
Functional serverside player network receive
|
2024-03-27 14:30:44 +07:00 |
|
|
551eac4072
|
move defs/player to defs/actor/player
|
2024-03-20 20:23:50 +07:00 |
|
|
8149fcb48d
|
More work towards implementing legacy protocol, new entity class tree
|
2024-03-20 20:18:41 +07:00 |
|
|
afc45aac92
|
More legacy protocol implementation
|
2024-03-20 12:39:21 +07:00 |
|
|
94cc53b176
|
Moar packets implemented, chat, tiles, broadcast, ...
|
2024-03-20 00:22:26 +07:00 |
|
|
21f3a66283
|
Now original game client can properly connect and be on server, and also can request a disconnect
|
2024-03-19 16:59:01 +07:00 |
|
|
66aa99acc2
|
NetworkedElement, Json RPC and ClientContextUpdate fixes
|
2024-03-19 15:22:05 +07:00 |
|
|
d37bad79c6
|
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
|
2024-03-17 11:10:18 +07:00 |
|
|
73cf5f596c
|
We welcome the Universe
|
2024-02-29 14:59:54 +07:00 |
|
|
a06ed42268
|
Bump kommons
|
2024-02-18 13:23:36 +07:00 |
|
|
df972dd891
|
Update code to match latest kommons
|
2024-02-15 19:51:15 +07:00 |
|
|
067d16eaf3
|
Bump kommons
|
2024-02-15 19:49:26 +07:00 |
|
|
a0c63d3aaf
|
BTreeDB.hasKey
|
2024-02-15 14:15:56 +07:00 |
|
|
0f91102e6b
|
Ah yes, BTreeDB
|
2024-02-15 14:05:42 +07:00 |
|