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c0ecbe9a8b
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Proper and accurate grid raycasting
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2023-09-29 18:27:41 +07:00 |
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178953bce7
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Geometry batching
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2023-09-23 22:40:31 +07:00 |
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4a1a26a493
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Text renderer batching
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2023-09-23 10:57:46 +07:00 |
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a41037826c
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Fixes to dataValue and flickering lights
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2023-09-17 22:28:27 +07:00 |
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ef52700ff2
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Redo how images are handled, more world objects work, custom tailored interner
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2023-09-17 18:27:16 +07:00 |
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57c32beb0d
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Bare minimum for object loading
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2023-09-16 17:00:21 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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9ca98f10be
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Don't create random
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2023-09-09 17:18:47 +07:00 |
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6397637538
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Actual Light test
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2023-09-08 00:00:43 +07:00 |
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96cc44c592
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Fixed render regions actually being repeated for wrapped around chunks
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2023-09-06 00:20:29 +07:00 |
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36d83b6a8e
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Faster forEachRenderRegion
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2023-09-05 21:34:24 +07:00 |
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538f8a9b72
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Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
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2023-09-05 21:12:23 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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fb44d77353
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Minor cleanups
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2023-09-04 22:07:29 +07:00 |
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1e1c5a83c1
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Chunk render offsets
this thing is broken
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2023-09-04 20:58:28 +07:00 |
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07ba48c121
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Fix repeating chunks not being put into collect
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2023-09-04 11:05:42 +07:00 |
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dc72bf1b18
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Remove gpu light rendering
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2023-09-04 11:00:00 +07:00 |
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3398ba62ee
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Cleaner version of previous commit
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2023-09-04 08:35:31 +07:00 |
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3647643351
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Circular aware chunk compilers
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2023-09-04 07:56:48 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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e436864e12
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Optimize cell view
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2023-09-03 17:40:31 +07:00 |
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f2bb0a9d2d
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Move files around
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2023-09-03 13:48:40 +07:00 |
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808a938144
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Slice and splice tiles, make tile layers be an abstraction, not reality
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2023-09-03 13:43:36 +07:00 |
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4e4875b5d7
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Bump kvector and kbox2d
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2023-09-02 22:04:26 +07:00 |
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96e782c264
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Make it compile against updated box2d and kvector
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2023-09-02 20:51:15 +07:00 |
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4f4baef997
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Разделение одного пакета item на api и impl для удобства
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2023-03-29 12:24:12 +07:00 |
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bd690ee56c
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хз, всё равно надо что то другое
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2023-02-08 14:51:15 +07:00 |
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15abdba2c5
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Starbound теперь более не синглтон, а настоящий класс
удалил кучу устаревших классов ибо они совсем не имеют смысла
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2023-02-06 17:17:42 +07:00 |
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210d065f79
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liquid definition в tile package
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2023-02-06 14:46:10 +07:00 |
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b21bd50e7b
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хмм
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2023-01-02 00:27:00 +07:00 |
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3da8450a2c
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давайте снова попробуем builder'ов, но на этот раз с интерфейсами
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2023-01-02 00:08:34 +07:00 |
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a0705472f8
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Сущности-предметы!
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2022-12-30 12:27:18 +07:00 |
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8a03d326f4
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Use hash table for chunk map
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2022-12-02 15:00:31 +07:00 |
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6cc7ae51a0
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a
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2022-10-05 22:19:06 +07:00 |
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08c2b5a685
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even more raycasted lights tests
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2022-09-16 19:54:41 +07:00 |
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5947252dc7
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Raycasted lights
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2022-09-16 17:47:34 +07:00 |
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96068d483c
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Light flood test
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2022-09-16 15:29:39 +07:00 |
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ee21636529
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More streamlining
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2022-09-11 18:50:19 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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86742b537e
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more correct tile connection match
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2022-09-11 01:35:35 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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7c318966d5
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Move tile definition and render template to KConcreteTypeAdapter
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2022-08-26 22:30:32 +07:00 |
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0866edcb74
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More circular world test
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2022-08-05 11:40:39 +07:00 |
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2653d043a9
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Circular world test
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2022-08-05 11:32:50 +07:00 |
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aa9d379d41
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Move classes around
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2022-07-29 14:06:03 +07:00 |
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af97c80cdd
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Get rid of chunk tuples as we know them
because they are useless in this form
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2022-07-29 13:59:31 +07:00 |
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186144c8cc
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Use AVL tree for chunk map
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2022-02-22 07:35:23 +07:00 |
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a3282098b1
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timer
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2022-02-21 17:56:57 +07:00 |
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a3f4cf8338
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Projectile physics test
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2022-02-21 17:00:09 +07:00 |
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