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c0ecbe9a8b
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Proper and accurate grid raycasting
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2023-09-29 18:27:41 +07:00 |
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97d441deba
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Multithreaded game loading
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2023-09-25 18:59:43 +07:00 |
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5901d756ee
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Fix missing texture not being properly uploaded to memory
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2023-09-23 23:07:07 +07:00 |
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8647d8e74a
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Specify as stream draw
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2023-09-23 23:01:36 +07:00 |
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40782fd18f
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Fix possible memory leaks regarding unused resources, and tighten cache store times
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2023-09-23 22:59:30 +07:00 |
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178953bce7
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Geometry batching
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2023-09-23 22:40:31 +07:00 |
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1479f7483a
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what
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2023-09-23 12:20:46 +07:00 |
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4a1a26a493
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Text renderer batching
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2023-09-23 10:57:46 +07:00 |
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4c39ff2069
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Remove unused shader files
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2023-09-22 16:13:02 +07:00 |
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8d32daa840
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Lightmap support in uber shader
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2023-09-22 14:20:50 +07:00 |
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339891b6e2
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New shader render pipeline
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2023-09-22 12:24:08 +07:00 |
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62dfc63839
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HashTableInterner fixes
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2023-09-20 17:25:40 +07:00 |
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352dea020a
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Update GL46 refs to GL45
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2023-09-20 14:54:58 +07:00 |
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85e81a0b0b
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OpenGL object tracking cleanup
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2023-09-20 14:51:33 +07:00 |
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1e8cc5898d
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Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache
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2023-09-20 14:11:07 +07:00 |
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33ac659e47
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Bump KVector
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2023-09-20 14:08:08 +07:00 |
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60c5b2a9ab
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new sahders draft
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2023-09-20 14:07:57 +07:00 |
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123573e056
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Downgrade OpenGL to 3.3 since no 4.0+ features were used
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2023-09-18 19:58:40 +07:00 |
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1de2b4c167
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Better frame scheduling
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2023-09-18 00:06:41 +07:00 |
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a41037826c
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Fixes to dataValue and flickering lights
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2023-09-17 22:28:27 +07:00 |
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328cab8127
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Fix having multiple starbound clients being broken
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2023-09-17 21:32:43 +07:00 |
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3ad0e78c10
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Remove unused graphics stuff, merge GLStateTracker with StarboundClient
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2023-09-17 21:25:20 +07:00 |
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ef52700ff2
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Redo how images are handled, more world objects work, custom tailored interner
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2023-09-17 18:27:16 +07:00 |
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57c32beb0d
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Bare minimum for object loading
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2023-09-16 17:00:21 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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da66fa389d
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Use anonymous thread local here
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2023-09-09 17:18:59 +07:00 |
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9ca98f10be
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Don't create random
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2023-09-09 17:18:47 +07:00 |
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bc9896d327
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Make Starbound class be singleton again
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2023-09-09 11:34:24 +07:00 |
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528a2e6c59
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Some renamings and make Either be able to handle nulls
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2023-09-08 23:39:13 +07:00 |
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6397637538
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Actual Light test
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2023-09-08 00:00:43 +07:00 |
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0f4b7ace07
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Add RenderConfig#initialBuilderCapacity
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2023-09-06 19:06:12 +07:00 |
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386d71b92f
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Make vertex builder be able to switch geometry type on the fly
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2023-09-06 18:54:51 +07:00 |
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96cc44c592
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Fixed render regions actually being repeated for wrapped around chunks
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2023-09-06 00:20:29 +07:00 |
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ef838d52c2
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Updated render classes structure to be less alien
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2023-09-06 00:05:39 +07:00 |
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370c93226b
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More appropriate preferred render region size
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2023-09-05 22:11:13 +07:00 |
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f71b561ad7
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Liquid rendering in regions
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2023-09-05 22:02:48 +07:00 |
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36d83b6a8e
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Faster forEachRenderRegion
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2023-09-05 21:34:24 +07:00 |
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538f8a9b72
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Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
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2023-09-05 21:12:23 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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fb44d77353
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Minor cleanups
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2023-09-04 22:07:29 +07:00 |
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1e1c5a83c1
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Chunk render offsets
this thing is broken
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2023-09-04 20:58:28 +07:00 |
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07ba48c121
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Fix repeating chunks not being put into collect
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2023-09-04 11:05:42 +07:00 |
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dc72bf1b18
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Remove gpu light rendering
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2023-09-04 11:00:00 +07:00 |
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7a69dee5ca
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faaster
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2023-09-04 09:43:36 +07:00 |
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595b1c5e69
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Use jvm default interface implementations
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2023-09-04 09:34:39 +07:00 |
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3398ba62ee
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Cleaner version of previous commit
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2023-09-04 08:35:31 +07:00 |
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3647643351
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Circular aware chunk compilers
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2023-09-04 07:56:48 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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e436864e12
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Optimize cell view
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2023-09-03 17:40:31 +07:00 |
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e459db83b2
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Bump kvector, make liquid rendering a bit less stupid
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2023-09-03 15:14:53 +07:00 |
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