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d1865900f6
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JsonPatch apply now accepts json reader promise
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2024-05-22 19:01:49 +07:00 |
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69e0a8737e
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Update Color replacement to be actually useful
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2024-05-22 19:01:27 +07:00 |
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b41d45b3e9
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Synchronize item registry loading using universe thread
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2024-05-22 19:01:05 +07:00 |
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a2cc4ba6c3
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Cleaner server shutdown
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2024-05-22 19:00:42 +07:00 |
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0b3aac6189
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Game loading now no longer blocks universe thread and it can perform other work
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2024-05-22 18:59:57 +07:00 |
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2f782d7825
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NetworkedMap.markIndexDirty
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2024-05-22 18:59:13 +07:00 |
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b4902559ac
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Fix crash related to starbound data structure being dumb
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2024-05-22 18:59:02 +07:00 |
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1b7076f04f
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Use Lua's random in util bindings
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2024-05-22 18:58:30 +07:00 |
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96fdcccdd0
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More random generator compat with original engine
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2024-05-22 18:58:11 +07:00 |
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032f32626e
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Make RGBAColorTypeAdapter accept hex strings as input
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2024-05-22 18:57:42 +07:00 |
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16ccb84d3b
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Don't let through long nicknames
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2024-05-16 22:25:26 +07:00 |
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19324c6247
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Add cli command arguments
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2024-05-16 19:32:08 +07:00 |
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67ac2b272e
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Busy.png makes a nice loading icon
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2024-05-12 21:10:37 +07:00 |
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da9efdb765
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paranoia
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2024-05-10 20:19:13 +07:00 |
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2d3c080002
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Central structures placement and replacement, minimally working shipworld saving, some more save format inconsistencies dug up
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2024-05-10 20:13:57 +07:00 |
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9eaa6ea5f1
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Minor adjustments in added bindings
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2024-05-06 22:55:20 +07:00 |
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7f16e643f3
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Expose almost all World Lua bindings
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2024-05-06 22:45:50 +07:00 |
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be6f637d9b
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Set generation caches to expireafterwrite, to reduce cpu pressure
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2024-05-06 14:43:45 +07:00 |
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b5fe913f14
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Update readme
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2024-05-06 14:21:29 +07:00 |
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19038dea7d
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Fix Line2d.distanceTo
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2024-05-06 14:18:38 +07:00 |
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79e606f609
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Rollback immediate placement, make custom terrain regions actually work
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2024-05-06 13:50:05 +07:00 |
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566751b77b
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Immediate dungeon placement
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2024-05-06 02:12:47 +07:00 |
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161d19f263
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Little faster big dungeon placement
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2024-05-05 22:53:31 +07:00 |
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74937b15ac
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Oops
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2024-05-05 22:34:45 +07:00 |
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2a4b5ffb03
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Server world Lua bindings
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2024-05-05 22:34:18 +07:00 |
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9104c7a46f
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Floating Dungeon Worlds now can finally unload its chunks
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2024-05-04 10:38:32 +07:00 |
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a23493fa83
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oops
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2024-05-04 02:09:55 +07:00 |
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b4940ce8ca
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Native world storage, featuring fast unique entity index, atomic updates and paletted tile storage (does not require integer IDs to be assigned to materials/modifiers/liquids)
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2024-05-04 02:06:52 +07:00 |
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72d6db0a17
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Make entity query Lua binding have less overhead
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2024-05-03 17:07:21 +07:00 |
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6ed51b6ae9
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Lua message handlers
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2024-05-03 16:52:00 +07:00 |
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639aafce50
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Now, at long last, unique entity index and messages
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2024-05-03 16:13:16 +07:00 |
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23dab02cc5
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Eliminate unintentional entity tick time increase
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2024-05-02 19:24:15 +07:00 |
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b5c9b1f35a
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Use synchronous=NORMAL in sqlite since we are using WAL
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2024-05-02 17:54:48 +07:00 |
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782fb29dbf
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More Lua bindings
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2024-05-02 17:23:51 +07:00 |
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151571e8d0
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More Lua bindings, minor performance improvements
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2024-05-01 13:09:16 +07:00 |
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884a432676
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Make EntityIndex#walk significantly faster when querying large regions
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2024-05-01 11:59:04 +07:00 |
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afd93fea99
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Unset return warp only if we are on shipworld
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2024-04-29 19:16:02 +07:00 |
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d1e478b6ef
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Fix interact action not specifying entity id when originating from Lua
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2024-04-29 19:11:33 +07:00 |
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17c9664ee9
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Don't write partial changes to universe chunks database
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2024-04-29 18:21:09 +07:00 |
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dafc211c10
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Fix race condition in ServerUniverse when actively generating chunks
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2024-04-29 18:18:10 +07:00 |
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0dc3c996be
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How?
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2024-04-29 17:38:31 +07:00 |
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430c92bd03
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Blazingly fast system data deserialization
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2024-04-29 17:32:17 +07:00 |
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d1e5557f27
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Misc fixes
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2024-04-29 14:21:17 +07:00 |
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26c579f568
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Entity message handling
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2024-04-29 13:50:59 +07:00 |
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0af6646212
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Stop objects being placed inside each other
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2024-04-28 20:20:37 +07:00 |
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fb9871f45b
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Ensure counter-clockwise order of poly vertices
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2024-04-28 20:07:23 +07:00 |
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4c959b82a9
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Some improvement to asset loading and feedback
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2024-04-28 19:44:15 +07:00 |
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0854baa986
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Semi-fix microdungeons overlap
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2024-04-28 18:18:00 +07:00 |
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d141bb64b0
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Minimal projectile net state code
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2024-04-28 16:37:48 +07:00 |
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ac55422c3b
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Sequential or parallel disk access now handled properly
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2024-04-26 19:02:26 +07:00 |
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