Commit Graph

318 Commits

Author SHA1 Message Date
da66fa389d
Use anonymous thread local here 2023-09-09 17:18:59 +07:00
9ca98f10be
Don't create random 2023-09-09 17:18:47 +07:00
bc9896d327
Make Starbound class be singleton again 2023-09-09 11:34:24 +07:00
528a2e6c59
Some renamings and make Either be able to handle nulls 2023-09-08 23:39:13 +07:00
6397637538
Actual Light test 2023-09-08 00:00:43 +07:00
0f4b7ace07
Add RenderConfig#initialBuilderCapacity 2023-09-06 19:06:12 +07:00
386d71b92f
Make vertex builder be able to switch geometry type on the fly 2023-09-06 18:54:51 +07:00
96cc44c592
Fixed render regions actually being repeated for wrapped around chunks 2023-09-06 00:20:29 +07:00
ef838d52c2
Updated render classes structure to be less alien 2023-09-06 00:05:39 +07:00
370c93226b
More appropriate preferred render region size 2023-09-05 22:11:13 +07:00
f71b561ad7
Liquid rendering in regions 2023-09-05 22:02:48 +07:00
36d83b6a8e
Faster forEachRenderRegion 2023-09-05 21:34:24 +07:00
538f8a9b72
Undo dynamic chunk dimensions, add render regions instead for solid grid rendering 2023-09-05 21:12:23 +07:00
94fe3662ad
Arbitrary dimension chunks, null/not null cell distinction 2023-09-05 16:09:09 +07:00
fb44d77353
Minor cleanups 2023-09-04 22:07:29 +07:00
1e1c5a83c1
Chunk render offsets
this thing is broken
2023-09-04 20:58:28 +07:00
07ba48c121
Fix repeating chunks not being put into collect 2023-09-04 11:05:42 +07:00
dc72bf1b18
Remove gpu light rendering 2023-09-04 11:00:00 +07:00
7a69dee5ca
faaster 2023-09-04 09:43:36 +07:00
595b1c5e69
Use jvm default interface implementations 2023-09-04 09:34:39 +07:00
3398ba62ee
Cleaner version of previous commit 2023-09-04 08:35:31 +07:00
3647643351
Circular aware chunk compilers 2023-09-04 07:56:48 +07:00
0657ee8ef7
Chunk map, circular worlds second attempt 2023-09-03 23:08:10 +07:00
e436864e12
Optimize cell view 2023-09-03 17:40:31 +07:00
e459db83b2
Bump kvector, make liquid rendering a bit less stupid 2023-09-03 15:14:53 +07:00
f2bb0a9d2d
Move files around 2023-09-03 13:48:40 +07:00
808a938144
Slice and splice tiles, make tile layers be an abstraction, not reality 2023-09-03 13:43:36 +07:00
4e4875b5d7
Bump kvector and kbox2d 2023-09-02 22:04:26 +07:00
02ec8454ca
bump kvector 2023-09-02 20:56:00 +07:00
96e782c264
Make it compile against updated box2d and kvector 2023-09-02 20:51:15 +07:00
48e1cd5263
Категория может быть null 2023-08-13 19:52:33 +07:00
3617b38196
Делаем композицию вместо билдера + наследования 2023-08-13 19:51:01 +07:00
a97e51a51d
Небольшие попроавления имён 2023-08-13 15:00:32 +07:00
2faf509bf5
Бамп котлина до 1.9.0 2023-08-13 14:35:59 +07:00
6e1a09ba49
Добавил имя функции в TODO() 2023-04-23 23:54:51 +07:00
82c6d4254c
root.hasTech, techType, techConfig 2023-04-23 23:54:08 +07:00
2e22dd9922
root.monsterMovementSettings 2023-04-23 09:22:02 +07:00
30c63e5845
root.monsterParameters 2023-04-22 11:37:06 +07:00
f04df9feda
root.monsterSkillParameter 2023-04-21 19:51:38 +07:00
62b8ca34ed
мда 2023-04-20 23:51:44 +07:00
faa2e57724
Lua Функции для получения конфигов материалов и жидкостей 2023-04-16 17:58:15 +07:00
11d73a6fd5
root.materialHealth 2023-04-10 19:10:05 +07:00
b311c8516b
root.materialMiningSound root.materialFootstepSound 2023-04-10 19:01:53 +07:00
3a29b49bf6
как так то я это проворонил 2023-04-03 23:41:25 +07:00
63944456c6
Рецепты теперь завёрнуты в RegistryObject 2023-04-01 16:20:17 +07:00
2d87575bfc
root.isTreasurePool и root.createTreasure, и полноценная подгрузка treasure pool 2023-03-31 11:05:48 +07:00
aa4f73bc01
root.questConfig 2023-03-30 10:56:33 +07:00
0839a7baee
root.generateName 2023-03-30 10:42:46 +07:00
c67c2095a0
root.liquidStatusEffects 2023-03-29 19:42:44 +07:00
6a39ed7f56
Порядок файлов теперь сохраняется полностью 2023-03-29 19:24:57 +07:00