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ee21636529
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More streamlining
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2022-09-11 18:50:19 +07:00 |
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96c88aa725
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Liquid render!
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2022-09-11 17:55:47 +07:00 |
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598530c4ec
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specify floatbuffer
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2022-09-11 14:23:36 +07:00 |
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2cb2ac16ce
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Use hash map in uniform location cache
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2022-09-11 11:29:06 +07:00 |
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0cf0bcea57
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Move shaders around
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2022-09-11 11:26:15 +07:00 |
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3a0c9e57ee
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missing imports
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2022-09-11 10:41:32 +07:00 |
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09ec0f676d
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move stuff around
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2022-09-11 10:40:48 +07:00 |
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86742b537e
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more correct tile connection match
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2022-09-11 01:35:35 +07:00 |
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9bbff0403a
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a
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2022-09-11 01:21:33 +07:00 |
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194a7e479c
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Redo vertex builder
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2022-09-11 01:10:40 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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19cf788d87
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dyom
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2022-09-08 21:44:02 +07:00 |
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3c0bd56b0a
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Remove technical limitation of ILayeredRenderer
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2022-09-08 21:32:56 +07:00 |
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32c2932a6a
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rename
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2022-09-08 21:26:26 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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bd5a6f3259
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Fix renderLayeredList updating current z layer wrong
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2022-09-08 20:56:17 +07:00 |
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404c3dd6d1
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Reified generics for lists
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2022-09-08 19:53:44 +07:00 |
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0879e5e7a9
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Correct readingFolder
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2022-08-26 22:33:42 +07:00 |
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7c318966d5
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Move tile definition and render template to KConcreteTypeAdapter
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2022-08-26 22:30:32 +07:00 |
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d3396ddb7c
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KConcreteTypeAdapter functional
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2022-08-26 20:44:00 +07:00 |
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e2b17f5761
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KConcreteTypeAdapter test
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2022-08-26 16:29:37 +07:00 |
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0866edcb74
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More circular world test
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2022-08-05 11:40:39 +07:00 |
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2653d043a9
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Circular world test
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2022-08-05 11:32:50 +07:00 |
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51a43d70be
|
More stuff
Scrolling callbacks
Improved btree reader
noclip controls
|
2022-08-04 17:28:37 +07:00 |
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dcc06319c6
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Rename proto classes to be more descriptive
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2022-07-30 13:15:37 +07:00 |
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aa9d379d41
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Move classes around
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2022-07-29 14:06:03 +07:00 |
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af97c80cdd
|
Get rid of chunk tuples as we know them
because they are useless in this form
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2022-07-29 13:59:31 +07:00 |
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c1d19d951d
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btreedb reading test
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2022-07-28 21:44:04 +07:00 |
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067da35ada
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reenable vsync
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2022-07-28 00:48:54 +07:00 |
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aeb14c9a63
|
more parallax tests
which yield nothing lulmao
|
2022-07-27 19:12:29 +07:00 |
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f65a247511
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Delete old file
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2022-06-17 23:08:00 +07:00 |
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4870f6921a
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Docs
|
2022-06-17 23:05:33 +07:00 |
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7504c1381d
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Fix non looping animation being broken
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2022-06-17 23:05:26 +07:00 |
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d87e672fe7
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update test location
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2022-06-17 22:19:16 +07:00 |
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b02477fc1a
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Json function parsing?
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2022-03-09 00:39:21 +07:00 |
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bf458c2921
|
Move kvector and kbox2d to their own repos
|
2022-02-27 21:00:57 +07:00 |
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b1ee5bf66d
|
Parallax definition loading
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2022-02-23 20:01:02 +07:00 |
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97e28ca0ee
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Dungeon json parsing
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2022-02-22 09:22:43 +07:00 |
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186144c8cc
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Use AVL tree for chunk map
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2022-02-22 07:35:23 +07:00 |
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66d7a267b2
|
Added some variants to readers
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2022-02-21 21:48:27 +07:00 |
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a3282098b1
|
timer
|
2022-02-21 17:56:57 +07:00 |
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a3f4cf8338
|
Projectile physics test
|
2022-02-21 17:00:09 +07:00 |
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135671cc20
|
Don't rethrow exceptions, just let them pass through
|
2022-02-21 12:36:48 +07:00 |
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35e5b64606
|
Going up the stairs again
|
2022-02-21 12:16:42 +07:00 |
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05e21deb57
|
Measure surface rather than perimeter
|
2022-02-21 09:15:25 +07:00 |
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4474026fd4
|
Try to resolve ghost collision
|
2022-02-20 21:31:09 +07:00 |
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d9c4b0aee2
|
Chunk collision improvement test
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2022-02-20 21:20:49 +07:00 |
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4a02a0e0de
|
Box2d integration test
|
2022-02-20 17:20:42 +07:00 |
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c82c89dfec
|
Misc fixes
|
2022-02-20 14:38:42 +07:00 |
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6b32d0f0c4
|
Rename Body to B2Body and Fixture to B2Fixture
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2022-02-20 14:33:57 +07:00 |
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