Make sure player is still watching for chunk when networking
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@ -335,8 +335,8 @@ abstract class SynchronizedBlockEntity(p_155228_: BlockEntityType<*>, p_155229_:
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players.add(event.player)
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players.add(event.player)
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it.changeset++
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it.changeset++
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onceServer(20) {
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onceServer(10) {
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if (!event.player.hasDisconnected()) {
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if (!event.player.hasDisconnected() && event.player in players) {
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blocks.forValidRefs {
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blocks.forValidRefs {
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it.synchronizeToPlayers(false)
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it.synchronizeToPlayers(false)
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}
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}
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