Make sure player is still watching for chunk when networking

This commit is contained in:
DBotThePony 2023-02-08 23:32:54 +07:00
parent d56cf36fb9
commit c1d244dda6
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -335,8 +335,8 @@ abstract class SynchronizedBlockEntity(p_155228_: BlockEntityType<*>, p_155229_:
players.add(event.player) players.add(event.player)
it.changeset++ it.changeset++
onceServer(20) { onceServer(10) {
if (!event.player.hasDisconnected()) { if (!event.player.hasDisconnected() && event.player in players) {
blocks.forValidRefs { blocks.forValidRefs {
it.synchronizeToPlayers(false) it.synchronizeToPlayers(false)
} }