Commit Graph

1970 Commits

Author SHA1 Message Date
e09eb0a7a7
Merge remote-tracking branch 'origin/master' into master 2023-03-09 21:02:48 +07:00
4dfb4c5234
Lenient matter value calculation 2023-03-09 21:02:32 +07:00
194aca51ea
Add matter value and complexity sorters 2023-03-09 16:51:30 +07:00
4810894d72
fix no_exosuit to no_exopack 2023-03-09 15:32:13 +07:00
3c66f2a9d8
Add missing prismarine shard matter value 2023-03-09 15:28:34 +07:00
cd95825460
почему-то не работает 2023-03-09 08:44:18 +03:00
f403ce9051
Remove query panel when pressing escape 2023-03-08 19:59:58 +07:00
33aadb2487
Fix window flashing being eternal 2023-03-08 17:11:31 +07:00
b37df1c347
Opening pattern or task frames now block inputs to main panel 2023-03-08 17:05:40 +07:00
c4b36d497f
Polishing fixes to TextInputPanel 2023-03-08 16:59:27 +07:00
fc0bc69488
more focus fixes 2023-03-08 15:08:10 +07:00
dd74643c67
Quick search in pattern grid 2023-03-08 09:34:06 +07:00
1315636948
how 2023-03-07 22:50:38 +07:00
a666c8ec2f
put tritanium before diamond 2023-03-07 22:48:30 +07:00
4039143974
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.

gigaherz — 22.06.2022 13:53
we decided that we wouldn't support equivalent grades , due to API complexity, instead we recommend having one explicitly "just above the other but with an empty tag"
2023-03-07 22:34:30 +07:00
27c7ef7b50
Use TextInputPanel 2023-03-07 21:04:33 +07:00
c91124d25c
Align text vertically when not multilining 2023-03-07 21:04:25 +07:00
986be8fa1a
Un-hellish panel focus logic 2023-03-07 20:48:56 +07:00
fda82f3357
Fix creative matter capacitor not exposing Long.MAX_VALUE stored matter 2023-03-07 19:35:36 +07:00
9fd4c22c36
Fix referencing Decimal::deserializeNBT not pointing at proper function 2023-03-07 19:34:59 +07:00
75b06f34c2
Display total matter required, stored, and total complexity in pattern grid 2023-03-07 19:31:32 +07:00
b063175b8c
Undo caching of enum value codec 2023-03-06 18:18:02 +07:00
59f275c91e
Fix quickmove behaving weirdly 2023-03-06 15:41:45 +07:00
d7d731bea9
Fix being unable to repair shields or shears in anvil
:thinkies:
2023-03-06 15:28:41 +07:00
651759ddc3
Actual scroll position remember in pattern screen 2023-03-06 15:18:22 +07:00
f75880d5ed
Remove named fields from field synchronizer 2023-03-06 15:18:21 +07:00
3e4d6dcc11
Revisit enumvaluecodec 2023-03-06 15:18:20 +07:00
34f6767265
Add tritanium nugget to creative tab 2023-03-06 00:22:57 +07:00
6d434f2c2b
YuRaNnNzZZ — Сегодня, в 0:20
24??????????????????????????
2023-03-06 00:22:19 +07:00
441f358e12
Matter panel sorting (with buttons), cleanup nbt extensions 2023-03-06 00:21:06 +07:00
f4146ffea9
Tritanium anvil matter values 2023-03-03 22:09:12 +07:00
024d46638e
Multi packet mattery registry sync 2023-03-03 22:02:34 +07:00
f004c62990
Increase (de)compress buffer sizes 2023-03-03 21:26:44 +07:00
29777706aa
Compress matter registry packet 2023-03-03 21:24:25 +07:00
289c3642d5
Payload may not be larger than 1048576 bytes 2023-03-03 08:05:41 +07:00
6fa598d5fc
Add -> Once 2023-03-03 07:57:24 +07:00
fed79e273b
Окей 2023-03-02 23:51:06 +07:00
c671d2e13d
Wasn't the best idea to write immutable list helper with uppercase I 2023-03-02 22:17:22 +07:00
dd4be8b961
New quickmove implementation 2023-03-02 22:14:02 +07:00
d151fd6727
Display equipment in energy servo, display curios in android station 2023-03-02 20:55:41 +07:00
193489021b Tritanium anvil model 2023-03-02 17:51:54 +06:00
d3cb715180 Merge remote-tracking branch 'origin/master' 2023-03-02 16:12:09 +06:00
0b74f5be27
гиршоку нужны blockstate 2023-03-02 17:11:26 +07:00
67ea5aeb2b Merge remote-tracking branch 'origin/master' 2023-03-02 14:58:34 +06:00
04f8da559b
Add missing languagestrings to russian locale 2023-03-02 15:53:20 +07:00
d918654178
damn it 2023-03-02 14:15:58 +07:00
7364f7d2d8 Tritanium shield, exosuit upgrade modules texture update 2023-03-02 05:41:13 +06:00
8319b7c26d
YuRaNnNzZZ — Сегодня, в 15:51
он при репликации берёт какое-то количество
и оставляет после репликации
2023-02-28 17:27:39 +07:00
bd9ec5f4a3
вы не туда шутите 2023-02-27 21:31:56 +03:00
de68575848
Every KILL has it's ULTRA
- Jhon Ultrakill
2023-02-27 20:06:03 +03:00
0d33ce228a
do not generate shield model + shield blocking predicate 2023-02-27 10:49:27 +03:00
a85124224f Tritanium shears, no idea where do i put a shield model since it makes a duplicate 2023-02-27 04:55:52 +06:00
813e7cda26
typo 2023-02-26 16:30:11 +07:00
3530c60e15
tags for armors/tools
+ forge tag appender fix
2023-02-25 20:23:15 +03:00
2ab3ccdf02
Add ignoreFlowRestrictions to moveEnergy 2023-02-25 22:13:17 +07:00
5adbcdb7b1
eeey 2023-02-25 22:08:15 +07:00
de69829cbc
Oh my god 2023-02-25 22:06:34 +07:00
ace592b74f
Energy servo item and energy configurations 2023-02-25 22:00:40 +07:00
1e48b00c2a
kot 2023-02-25 21:38:10 +07:00
13840d3dcc
forgot count 2023-02-25 21:14:51 +07:00
69077d97d2
More correct wording 2023-02-25 20:45:26 +07:00
eda537f460
YuRaNnNzZZ — 19.02.2023 12:24
и почему все слова в названии с большой буквы
инглишмен дохуя?
2023-02-25 20:42:45 +07:00
11fd2cb7bb
YuRaNnNzZZ — Сегодня, в 20:25
Тритановые Прутья
2023-02-25 20:33:59 +07:00
3f25afd9d9
Tritanium anvil, bars, shears, shield, nuggets 2023-02-25 20:25:26 +07:00
7c4ad1049e
sheeesh 2023-02-25 20:05:31 +07:00
f5840c4ca1
<???> 2023-02-25 18:37:44 +07:00
eb39675b15
Typo 2023-02-25 18:29:55 +07:00
f4db9b1e22
Ignore creative players 2023-02-25 18:24:53 +07:00
5b4c68b201
More achievements!
Travel underwater without Air Bags, fixes #209
Kill Elder Guardian without Air Bags, fixes #210
Kill the Wither as Android, fixes #206
2023-02-25 18:11:54 +07:00
9924711f31
Make UUIDIntModifiersMap compatible with savetables 2023-02-25 18:00:16 +07:00
c555b2f318
More savetables types, make savetables compatible to be nested 2023-02-25 17:59:52 +07:00
59689011a1
Fix soft deadlock in storage interfaces 2023-02-25 17:59:24 +07:00
a36e47c629
For the love of god 2023-02-24 14:31:26 +07:00
10e71d2ab8
sure buddy 2023-02-23 20:40:06 +07:00
53563e9982
Try to narrow down the issue with missing field id mappings 2023-02-23 19:01:20 +07:00
689d9cd5c1
Some fixes for holo signs save/load, fix for redstone control 2023-02-23 15:38:43 +07:00
a9b28a66ca
Create separate loot item function for saving tile nbt data 2023-02-23 15:11:45 +07:00
5b12be2ac4
deduplicate stuff 2023-02-23 02:10:57 +07:00
2db9e45291
Fix plate press being broken 2023-02-23 01:58:42 +07:00
259d944d0d
Fix push/pull of energy working while disabled by redstone 2023-02-21 16:13:34 +07:00
504033b65e
not so good attempt at improving clarity of configuration menu 2023-02-21 16:10:58 +07:00
3b53d65b29
Configurable energy handler working 2023-02-21 09:13:31 +07:00
9959f72db3
Fix invalid condition in imatteryenergystorage extractenergy 2023-02-19 13:26:53 +07:00
0a240fc37f
god damn it 2023-02-19 12:43:28 +07:00
3a108c3b13
fix using clientside method serverside 2023-02-19 12:41:39 +07:00
14c0ff1476
имейте в ввиду 2023-02-19 12:26:06 +07:00
32da00423e
More ConfigurableItemHandler tests 2023-02-19 12:08:55 +07:00
5db3d665f0
Get things a little cleanup after recent commits 2023-02-19 11:25:24 +07:00
3f8cf5abe6
Move slash in texture 1 pixel up 2023-02-19 01:08:56 +07:00
a54d2f940f
A lot of stuff related to configurable devices sides 2023-02-19 01:06:09 +07:00
5f5af4ed06
get rid of rigid ModeState dependency 2023-02-18 10:23:05 +07:00
d8648d7088
Capability subscriptions embedded into MatteryBlockEntity.Side 2023-02-18 09:59:09 +07:00
aab9e09e30
damn 2023-02-18 00:31:49 +07:00
0c06d6edb8
Move savetables logic to utility class 2023-02-18 00:18:09 +07:00
e9b753667a
Rename item handler impl, remove unused code 2023-02-17 14:58:10 +07:00
d66b96c791
Make children panels override tickInner 2023-02-17 14:46:12 +07:00
49caf1c0b2
Shrink cobblestone generator container size to 9 2023-02-17 13:28:50 +07:00
882d60ebc6
Fix android config not being built fully 2023-02-17 07:57:16 +07:00
4fc05e1f3a
Make everything revolve around block sides rather than anything else
*spontaneous combustion*
2023-02-16 21:53:20 +07:00
0ee5673ea9
A lot of refactoring related to block entities, capability helpers and save helpers 2023-02-16 13:12:29 +07:00
370aca1e6a
Cobblestone generator device 2023-02-15 17:35:58 +07:00
b254a705d7
applyNetworkPayload -> read 2023-02-15 14:24:24 +07:00
513ef21926
Idiot proof network read methods 2023-02-14 22:49:57 +07:00
a7266ec01e
Add missing pattern drives to creative menu 2023-02-10 21:27:28 +07:00
685ac399b6
fix items config 2023-02-10 21:23:59 +07:00
faa64a47c3
Proper phantoms spawn hook 2023-02-10 21:23:45 +07:00
3a82981341
⚙ SHOCKY — Сегодня, в 20:42
что не так.
...
2023-02-10 20:43:12 +07:00
536c959f47
Update code to reflect newer kotlin version 2023-02-10 19:04:29 +07:00
4ca63a0650
Actually, this should be enough 2023-02-10 16:51:22 +07:00
685450da0c
Rename keys 2023-02-09 21:39:03 +07:00
f0fadcc852
Split server config, energy sword discharge variance 2023-02-09 21:37:54 +07:00
d7af3774de
move configs to config subpackage 2023-02-09 14:13:20 +07:00
c1d244dda6
Make sure player is still watching for chunk when networking 2023-02-08 23:32:54 +07:00
d56cf36fb9
AXES_BREAK_LEAVES_INSTANTLY config option 2023-02-08 23:26:21 +07:00
89609b45f6
Make axe instantly break leaves 2023-02-08 23:24:47 +07:00
e238ceceaf
Plate press recipes experience points
Fixes #139
2023-02-08 23:15:11 +07:00
7b6cce48b9
some config key renames to match code 2023-02-05 18:03:06 +07:00
fb8d882af0
ALWAYS_DISPLAY_MATTER_VALUE client setting 2023-02-05 17:58:33 +07:00
fea86d74ef
Cycle between full and si-prefixed matter values 2023-02-05 17:56:35 +07:00
a9fee2b527
how 2023-02-05 17:53:12 +07:00
e28867e913
Formatting without SI prefix while holding shift 2023-02-05 17:52:54 +07:00
2d519356fa
get rid of useless stuff in formatting 2023-02-03 15:15:40 +07:00
e20fc1274c
Fix widgets 2023-01-31 15:56:46 +07:00
6390857959
Split widgets_18 to several files 2023-01-31 13:45:08 +07:00
b551044867
Fix pattern_panel_tabs dimensions were wrong in code 2023-01-31 11:36:57 +07:00
ab99eb7994
Fix broken holo sign not retaining redstone control settings 2023-01-31 00:40:27 +07:00
99e1f94fb5
docs 2023-01-31 00:30:59 +07:00
c5c2a3a3cb
Update docs 2023-01-31 00:27:04 +07:00
5ee05f3a6b
Return zero instead of throwing exception 2023-01-31 00:26:05 +07:00
2b9920c8ac
make energy servo be fully controlled by redstone 2023-01-31 00:23:24 +07:00
e35a3aaf80
daym 2023-01-31 00:21:57 +07:00
b8b83bde32
Merge remote-tracking branch 'origin/master' into master 2023-01-31 00:16:00 +07:00
9f58bb8736
Fix using wrong rotation in physical models 2023-01-31 00:15:50 +07:00
bfcb941f0f Merge remote-tracking branch 'origin/master' 2023-01-30 23:03:32 +06:00
ae75a05e64 Fix funny z-fighting on holo signs 2023-01-30 23:03:04 +06:00
6b97e050c6
fix phantom attractor physics model 2023-01-30 23:57:45 +07:00
12779ddc62
Add redstone control to battery bank menu 2023-01-30 23:52:19 +07:00
0ad7618ad7
Redstone controls in menus, fix a lot of machines ignoring their redstone control 2023-01-30 23:48:56 +07:00
9e995a88ae
⚙ SHOCKY — Сегодня, в 22:45
я думал текст будет немного дальше
2023-01-30 23:25:18 +07:00
7d5b63f38e
Redstone control button, sanitize EnumRectangleButtonPanel, EnumInputWithFeedback 2023-01-30 23:19:58 +07:00
862eba0234
Get button classes in line 2023-01-30 21:35:11 +07:00
52a2e845fa
Get rid of blockstate explosion caused by battery banks
except now they have unbaked models
2023-01-30 18:38:25 +07:00
81c773b228
More efficient getShapeForEachState 2023-01-30 16:25:15 +07:00
ba90c60cd2
Use getShapeForEachState 2023-01-30 16:05:26 +07:00
643ca83851
BlockShape.rotateFromNorth and rotateFromSouth 2023-01-30 15:52:59 +07:00
25630a7924
Actual block rotation enum impl, with left/right and front/back 2023-01-30 15:36:25 +07:00
192144cc27
Implement some logic for three rotation freedom of blocks, make holo sign have three rotation freedoms 2023-01-30 14:08:01 +07:00
e2791add3b
Add BlockRotationFreedom and BlockRotation without changing any logic 2023-01-30 11:10:14 +07:00
a99dab51b4
fix enums 2023-01-29 23:19:40 +07:00
45ec6d1428
Add null check in EnumValueCodec 2023-01-29 23:02:37 +07:00