4.7.6.2
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# This is an archive of changelog messages from `tfa_loader.lua`.
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# This is an archive of changelog messages from `tfa_loader.lua`.
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## 4.7.6.2
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* Fixed procedural blowback spamming errors on client
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## 4.7.6.1
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## 4.7.6.1
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* Restored old secondary melee fallback behavior (only fallback to primary if there are no secondary attacks available)
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* Restored old secondary melee fallback behavior (only fallback to primary if there are no secondary attacks available)
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* Melee weapons can now use SWEP.Primary/Secondary.Damage instead of split per-attack value
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* Melee weapons can now use SWEP.Primary/Secondary.Damage instead of split per-attack value
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@ -645,6 +645,8 @@ SWEP.LoopedReloadInsertTime = 0.35
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SWEP.BlowbackEnabled = false -- Enable Blowback?
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SWEP.BlowbackEnabled = false -- Enable Blowback?
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SWEP.BlowbackVector = Vector(0, -1, 0) -- Vector to move bone <or root> relative to bone <or view> orientation.
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SWEP.BlowbackVector = Vector(0, -1, 0) -- Vector to move bone <or root> relative to bone <or view> orientation.
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SWEP.BlowbackAngle = nil -- Angle(0, 0, 0)
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SWEP.BlowbackAngle = nil -- Angle(0, 0, 0)
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SWEP.BlowbackRandomAngleMin = nil -- Angle(.1, -.5, -1)
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SWEP.BlowbackRandomAngleMax = nil -- Angle(.2, .5, 1)
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SWEP.BlowbackCurrentRoot = 0 -- Amount of blowback currently, for root
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SWEP.BlowbackCurrentRoot = 0 -- Amount of blowback currently, for root
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SWEP.BlowbackCurrent = 0 -- Amount of blowback currently, for bones
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SWEP.BlowbackCurrent = 0 -- Amount of blowback currently, for bones
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SWEP.BlowbackBoneMods = nil -- Viewmodel bone mods via SWEP Creation Kit
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SWEP.BlowbackBoneMods = nil -- Viewmodel bone mods via SWEP Creation Kit
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