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shell impact sounds clarification

This commit is contained in:
YuRaNnNzZZ 2024-04-26 15:53:25 +03:00
parent 90a3abc835
commit e74a8d55b9
Signed by: YuRaNnNzZZ
GPG Key ID: 5F71738C85A6006D

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@ -856,6 +856,8 @@ SWEP.LuaShellEjectDelay = 0 -- The delay to actually eject things
SWEP.LuaShellModel = nil -- The model to use for ejected shells
SWEP.LuaShellScale = nil -- The model scale to use for ejected shells
SWEP.LuaShellYaw = nil -- The model yaw rotation ( relative ) to use for ejected shells
SWEP.LuaShellSound = nil -- Path to sound file that will be played on impact for ejected shells
-- If not set, "shotgun" in path will force to use shotgun shell impact sounds set
-- Tracer Stuff
SWEP.TracerName = nil -- Change to a string of your tracer name. Can be custom. There is a nice example at https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/effects/tooltracer.lua