shell impact sounds clarification
This commit is contained in:
parent
90a3abc835
commit
e74a8d55b9
@ -856,6 +856,8 @@ SWEP.LuaShellEjectDelay = 0 -- The delay to actually eject things
|
||||
SWEP.LuaShellModel = nil -- The model to use for ejected shells
|
||||
SWEP.LuaShellScale = nil -- The model scale to use for ejected shells
|
||||
SWEP.LuaShellYaw = nil -- The model yaw rotation ( relative ) to use for ejected shells
|
||||
SWEP.LuaShellSound = nil -- Path to sound file that will be played on impact for ejected shells
|
||||
-- If not set, "shotgun" in path will force to use shotgun shell impact sounds set
|
||||
|
||||
-- Tracer Stuff
|
||||
SWEP.TracerName = nil -- Change to a string of your tracer name. Can be custom. There is a nice example at https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/effects/tooltracer.lua
|
||||
|
Loading…
Reference in New Issue
Block a user