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125af3141d
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actor entity
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2023-12-01 21:06:34 +07:00 |
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bfc39a6cb6
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Don't directly depend on forkjoinpool
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2023-12-01 21:06:28 +07:00 |
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f4cb791125
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Speed up loading by lazy adapters
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2023-12-01 20:23:16 +07:00 |
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efadaeb28c
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Get rid of loading log since it stalls threads
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2023-12-01 20:16:21 +07:00 |
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35fc841037
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fixes
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2023-12-01 19:22:49 +07:00 |
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cc1c0124ae
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Add missing logging
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2023-12-01 19:07:51 +07:00 |
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b79161cca2
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Load font from pak files, bootstrap window
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2023-12-01 19:03:51 +07:00 |
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2793154bbb
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bring back very thin boxes instead of lines
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2023-12-01 13:48:30 +07:00 |
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4db69db0cd
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Regular movement code port from original engine
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2023-12-01 13:28:25 +07:00 |
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2b94bfd41f
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Collision detection updates
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2023-11-20 14:18:57 +07:00 |
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1526a1c127
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Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
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2023-11-11 14:25:31 +07:00 |
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8af66ff359
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move json out of io package
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2023-11-10 22:51:32 +07:00 |
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24529aba3e
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Switch to Luna from PUC Lua
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2023-11-10 22:25:41 +07:00 |
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f0791a47b7
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Make mailbox be lightweight as possible
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2023-10-26 00:34:06 +07:00 |
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792e0c6ff6
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Original game tile collision geometry
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2023-10-25 22:28:49 +07:00 |
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d782b33970
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Fix native memory leak
in GC language.
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2023-10-22 14:01:21 +07:00 |
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d0862ab454
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Micro optimize interner
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2023-10-22 13:39:46 +07:00 |
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064689fc25
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Massively improve memory usage of world tiles
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2023-10-22 10:12:39 +07:00 |
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949ed802ad
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Redesigned registry
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2023-10-22 00:45:22 +07:00 |
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8cd84a4501
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Significantly reduce memory usage by cells
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2023-10-19 08:13:57 +07:00 |
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8afef646ae
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Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
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2023-10-19 00:47:53 +07:00 |
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93deb62d4b
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Immutable chunk cells
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2023-10-19 00:03:38 +07:00 |
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ba0d792e83
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Misc fixes
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2023-10-18 22:36:46 +07:00 |
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b1b5b598f0
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preciseWait flag on client
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2023-10-18 22:25:49 +07:00 |
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5fb6d817fc
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Parallel move(), remove more outdated code, complete MailboxExecutorService
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2023-10-14 22:23:30 +07:00 |
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30b168766d
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Remove kbox2d from deps and remove leftover code from previous testing stages
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2023-10-14 19:26:28 +07:00 |
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b9975657d4
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SAT testcode
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2023-10-14 10:39:20 +07:00 |
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2280882247
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Add ScheduledExecutorService impl to ManualExecutorService
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2023-10-13 00:42:10 +07:00 |
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906e6a0373
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Fix world keys in test code
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2023-10-12 19:16:54 +07:00 |
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d0216b997e
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Make world have executor
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2023-10-12 19:16:45 +07:00 |
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8d8d4029a7
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Fix btree keys not being properly compared
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2023-10-12 19:16:21 +07:00 |
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0b163481e7
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Have textures be logically loaded from Image itself
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2023-10-12 08:10:37 +07:00 |
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c8488c3565
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Async image data loading
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2023-10-11 23:54:27 +07:00 |
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7cb9a7951f
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Use immediateFuture
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2023-10-11 23:29:52 +07:00 |
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0c6736ef90
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Misc fixes
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2023-10-11 21:56:22 +07:00 |
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7fcad1352e
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Revert "Help GC in light calculation"
This reverts commit 86a44581a5 .
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2023-10-04 23:32:09 +07:00 |
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86a44581a5
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Help GC in light calculation
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2023-10-04 22:50:23 +07:00 |
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f874b880ef
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Use common ForkJoinPool for light calculations
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2023-10-03 14:39:06 +07:00 |
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425494e104
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Smarter multithreading
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2023-10-03 14:05:27 +07:00 |
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6ae8066ebc
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multithreaded chunk geometry batching
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2023-10-02 11:07:55 +07:00 |
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71a6f388fc
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Further parallelize game asset loading
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2023-09-30 01:04:47 +07:00 |
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302aa9b83a
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Loading log progress bars
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2023-09-29 23:34:15 +07:00 |
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e96d668f26
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Add asset path stack push/pop when loading globals
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2023-09-29 22:47:44 +07:00 |
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087c4616b6
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Add base movement parameters
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2023-09-29 22:45:59 +07:00 |
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2aac9f405d
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rename movement params classes
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2023-09-29 22:32:11 +07:00 |
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b3f7cee963
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fix
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2023-09-29 22:14:01 +07:00 |
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ccf696a156
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Move stuff around to reduce stress on main starbound class
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2023-09-29 22:05:26 +07:00 |
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86782e259e
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KOptional type adapter, and movement controller defs structures
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2023-09-29 20:26:49 +07:00 |
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c0ecbe9a8b
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Proper and accurate grid raycasting
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2023-09-29 18:27:41 +07:00 |
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97d441deba
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Multithreaded game loading
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2023-09-25 18:59:43 +07:00 |
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