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60c5b2a9ab
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new sahders draft
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2023-09-20 14:07:57 +07:00 |
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123573e056
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Downgrade OpenGL to 3.3 since no 4.0+ features were used
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2023-09-18 19:58:40 +07:00 |
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1de2b4c167
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Better frame scheduling
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2023-09-18 00:06:41 +07:00 |
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a41037826c
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Fixes to dataValue and flickering lights
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2023-09-17 22:28:27 +07:00 |
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328cab8127
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Fix having multiple starbound clients being broken
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2023-09-17 21:32:43 +07:00 |
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3ad0e78c10
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Remove unused graphics stuff, merge GLStateTracker with StarboundClient
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2023-09-17 21:25:20 +07:00 |
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ef52700ff2
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Redo how images are handled, more world objects work, custom tailored interner
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2023-09-17 18:27:16 +07:00 |
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57c32beb0d
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Bare minimum for object loading
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2023-09-16 17:00:21 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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da66fa389d
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Use anonymous thread local here
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2023-09-09 17:18:59 +07:00 |
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9ca98f10be
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Don't create random
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2023-09-09 17:18:47 +07:00 |
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bc9896d327
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Make Starbound class be singleton again
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2023-09-09 11:34:24 +07:00 |
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528a2e6c59
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Some renamings and make Either be able to handle nulls
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2023-09-08 23:39:13 +07:00 |
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6397637538
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Actual Light test
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2023-09-08 00:00:43 +07:00 |
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0f4b7ace07
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Add RenderConfig#initialBuilderCapacity
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2023-09-06 19:06:12 +07:00 |
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386d71b92f
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Make vertex builder be able to switch geometry type on the fly
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2023-09-06 18:54:51 +07:00 |
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96cc44c592
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Fixed render regions actually being repeated for wrapped around chunks
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2023-09-06 00:20:29 +07:00 |
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ef838d52c2
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Updated render classes structure to be less alien
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2023-09-06 00:05:39 +07:00 |
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370c93226b
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More appropriate preferred render region size
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2023-09-05 22:11:13 +07:00 |
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f71b561ad7
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Liquid rendering in regions
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2023-09-05 22:02:48 +07:00 |
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36d83b6a8e
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Faster forEachRenderRegion
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2023-09-05 21:34:24 +07:00 |
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538f8a9b72
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Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
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2023-09-05 21:12:23 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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fb44d77353
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Minor cleanups
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2023-09-04 22:07:29 +07:00 |
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1e1c5a83c1
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Chunk render offsets
this thing is broken
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2023-09-04 20:58:28 +07:00 |
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07ba48c121
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Fix repeating chunks not being put into collect
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2023-09-04 11:05:42 +07:00 |
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dc72bf1b18
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Remove gpu light rendering
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2023-09-04 11:00:00 +07:00 |
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7a69dee5ca
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faaster
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2023-09-04 09:43:36 +07:00 |
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595b1c5e69
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Use jvm default interface implementations
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2023-09-04 09:34:39 +07:00 |
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3398ba62ee
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Cleaner version of previous commit
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2023-09-04 08:35:31 +07:00 |
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3647643351
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Circular aware chunk compilers
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2023-09-04 07:56:48 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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e436864e12
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Optimize cell view
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2023-09-03 17:40:31 +07:00 |
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e459db83b2
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Bump kvector, make liquid rendering a bit less stupid
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2023-09-03 15:14:53 +07:00 |
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f2bb0a9d2d
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Move files around
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2023-09-03 13:48:40 +07:00 |
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808a938144
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Slice and splice tiles, make tile layers be an abstraction, not reality
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2023-09-03 13:43:36 +07:00 |
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4e4875b5d7
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Bump kvector and kbox2d
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2023-09-02 22:04:26 +07:00 |
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02ec8454ca
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bump kvector
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2023-09-02 20:56:00 +07:00 |
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96e782c264
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Make it compile against updated box2d and kvector
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2023-09-02 20:51:15 +07:00 |
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48e1cd5263
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Категория может быть null
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2023-08-13 19:52:33 +07:00 |
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3617b38196
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Делаем композицию вместо билдера + наследования
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2023-08-13 19:51:01 +07:00 |
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a97e51a51d
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Небольшие попроавления имён
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2023-08-13 15:00:32 +07:00 |
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2faf509bf5
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Бамп котлина до 1.9.0
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2023-08-13 14:35:59 +07:00 |
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6e1a09ba49
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Добавил имя функции в TODO()
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2023-04-23 23:54:51 +07:00 |
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82c6d4254c
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root.hasTech, techType, techConfig
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2023-04-23 23:54:08 +07:00 |
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2e22dd9922
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root.monsterMovementSettings
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2023-04-23 09:22:02 +07:00 |
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30c63e5845
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root.monsterParameters
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2023-04-22 11:37:06 +07:00 |
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f04df9feda
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root.monsterSkillParameter
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2023-04-21 19:51:38 +07:00 |
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62b8ca34ed
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мда
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2023-04-20 23:51:44 +07:00 |
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faa2e57724
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Lua Функции для получения конфигов материалов и жидкостей
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2023-04-16 17:58:15 +07:00 |
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