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9bbff0403a
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a
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2022-09-11 01:21:33 +07:00 |
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194a7e479c
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Redo vertex builder
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2022-09-11 01:10:40 +07:00 |
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48cf205506
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more shader stuff, hue shift, color variants, liquid def loader test
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2022-09-10 22:30:34 +07:00 |
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19cf788d87
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dyom
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2022-09-08 21:44:02 +07:00 |
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3c0bd56b0a
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Remove technical limitation of ILayeredRenderer
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2022-09-08 21:32:56 +07:00 |
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32c2932a6a
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rename
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2022-09-08 21:26:26 +07:00 |
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122a951b56
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Material modifier render test
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2022-09-08 21:24:54 +07:00 |
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bd5a6f3259
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Fix renderLayeredList updating current z layer wrong
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2022-09-08 20:56:17 +07:00 |
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404c3dd6d1
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Reified generics for lists
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2022-09-08 19:53:44 +07:00 |
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0879e5e7a9
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Correct readingFolder
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2022-08-26 22:33:42 +07:00 |
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7c318966d5
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Move tile definition and render template to KConcreteTypeAdapter
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2022-08-26 22:30:32 +07:00 |
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d3396ddb7c
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KConcreteTypeAdapter functional
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2022-08-26 20:44:00 +07:00 |
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e2b17f5761
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KConcreteTypeAdapter test
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2022-08-26 16:29:37 +07:00 |
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0866edcb74
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More circular world test
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2022-08-05 11:40:39 +07:00 |
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2653d043a9
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Circular world test
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2022-08-05 11:32:50 +07:00 |
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51a43d70be
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More stuff
Scrolling callbacks
Improved btree reader
noclip controls
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2022-08-04 17:28:37 +07:00 |
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dcc06319c6
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Rename proto classes to be more descriptive
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2022-07-30 13:15:37 +07:00 |
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aa9d379d41
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Move classes around
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2022-07-29 14:06:03 +07:00 |
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af97c80cdd
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Get rid of chunk tuples as we know them
because they are useless in this form
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2022-07-29 13:59:31 +07:00 |
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c1d19d951d
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btreedb reading test
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2022-07-28 21:44:04 +07:00 |
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067da35ada
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reenable vsync
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2022-07-28 00:48:54 +07:00 |
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aeb14c9a63
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more parallax tests
which yield nothing lulmao
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2022-07-27 19:12:29 +07:00 |
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f65a247511
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Delete old file
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2022-06-17 23:08:00 +07:00 |
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4870f6921a
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Docs
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2022-06-17 23:05:33 +07:00 |
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7504c1381d
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Fix non looping animation being broken
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2022-06-17 23:05:26 +07:00 |
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d87e672fe7
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update test location
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2022-06-17 22:19:16 +07:00 |
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b02477fc1a
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Json function parsing?
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2022-03-09 00:39:21 +07:00 |
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bf458c2921
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Move kvector and kbox2d to their own repos
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2022-02-27 21:00:57 +07:00 |
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b1ee5bf66d
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Parallax definition loading
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2022-02-23 20:01:02 +07:00 |
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97e28ca0ee
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Dungeon json parsing
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2022-02-22 09:22:43 +07:00 |
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186144c8cc
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Use AVL tree for chunk map
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2022-02-22 07:35:23 +07:00 |
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66d7a267b2
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Added some variants to readers
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2022-02-21 21:48:27 +07:00 |
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a3282098b1
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timer
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2022-02-21 17:56:57 +07:00 |
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a3f4cf8338
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Projectile physics test
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2022-02-21 17:00:09 +07:00 |
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135671cc20
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Don't rethrow exceptions, just let them pass through
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2022-02-21 12:36:48 +07:00 |
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35e5b64606
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Going up the stairs again
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2022-02-21 12:16:42 +07:00 |
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05e21deb57
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Measure surface rather than perimeter
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2022-02-21 09:15:25 +07:00 |
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4474026fd4
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Try to resolve ghost collision
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2022-02-20 21:31:09 +07:00 |
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d9c4b0aee2
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Chunk collision improvement test
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2022-02-20 21:20:49 +07:00 |
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4a02a0e0de
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Box2d integration test
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2022-02-20 17:20:42 +07:00 |
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c82c89dfec
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Misc fixes
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2022-02-20 14:38:42 +07:00 |
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6b32d0f0c4
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Rename Body to B2Body and Fixture to B2Fixture
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2022-02-20 14:33:57 +07:00 |
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27a870fcf0
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Streamline KBox2D api by removing unnecessary interfaces
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2022-02-20 14:32:53 +07:00 |
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721d2a2029
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Include kbox2d and kvector in assembled jar
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2022-02-20 13:38:31 +07:00 |
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1580467bc5
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Move everything to kvector, implement more stuff
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2022-02-20 13:26:49 +07:00 |
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d1c71f4a2a
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Clarify inverse and cofactor
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2022-02-19 21:10:03 +07:00 |
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d0b3c7347c
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Inverse, cofactor and adjugate matrices
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2022-02-19 20:52:27 +07:00 |
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cb1bec0328
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KVector initial commit
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2022-02-19 18:48:44 +07:00 |
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d715aa35a1
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KBox2D
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2022-02-17 11:49:50 +07:00 |
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ad8910d098
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Подгрузка описания прожектайлов и их тест рендер
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2022-02-10 22:16:17 +07:00 |
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