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6df7710dc2
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Fix some bloppers
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2024-03-28 19:19:24 +07:00 |
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602c21edfc
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Implemented all terrain selectors
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2024-03-28 18:32:52 +07:00 |
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9b9856ebd1
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EntityDestroyPacket
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2024-03-28 13:01:57 +07:00 |
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8149fcb48d
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More work towards implementing legacy protocol, new entity class tree
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2024-03-20 20:18:41 +07:00 |
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afc45aac92
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More legacy protocol implementation
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2024-03-20 12:39:21 +07:00 |
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94cc53b176
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Moar packets implemented, chat, tiles, broadcast, ...
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2024-03-20 00:22:26 +07:00 |
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d37bad79c6
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WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
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2024-03-17 11:10:18 +07:00 |
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73cf5f596c
|
We welcome the Universe
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2024-02-29 14:59:54 +07:00 |
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a06ed42268
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Bump kommons
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2024-02-18 13:23:36 +07:00 |
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067d16eaf3
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Bump kommons
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2024-02-15 19:49:26 +07:00 |
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a0c63d3aaf
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BTreeDB.hasKey
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2024-02-15 14:15:56 +07:00 |
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0f91102e6b
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Ah yes, BTreeDB
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2024-02-15 14:05:42 +07:00 |
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f6d138400f
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BTreeDB gone async
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2024-02-12 17:27:04 +07:00 |
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fd233b9ab5
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More work on legacy protocol
|
2024-02-12 16:06:51 +07:00 |
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c2dc7c2e11
|
Start implementing legacy protocol
|
2024-02-10 22:55:24 +07:00 |
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8671c4bfad
|
More networking work
|
2024-02-08 19:59:39 +07:00 |
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0eea0fa13f
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More grinding on entities and their networking
|
2024-02-05 03:17:30 +07:00 |
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666d746936
|
More networking workings
|
2024-02-04 14:26:45 +07:00 |
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c5d1e0f4c7
|
Migrate to kommons
|
2024-02-03 20:41:51 +07:00 |
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278f66d892
|
Finally, client threads
|
2024-02-02 17:53:20 +07:00 |
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0b961b72ae
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Merge Player and Connection
|
2024-02-02 17:00:02 +07:00 |
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a028694010
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Functional chunk tickets, chunk source, player chunk tracking
|
2024-02-01 15:58:44 +07:00 |
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b7ec73bf0f
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Server and network test code
|
2024-01-28 16:13:07 +07:00 |
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f58b0bca80
|
Actor movement controller
|
2024-01-25 19:46:41 +07:00 |
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efadaeb28c
|
Get rid of loading log since it stalls threads
|
2023-12-01 20:16:21 +07:00 |
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b79161cca2
|
Load font from pak files, bootstrap window
|
2023-12-01 19:03:51 +07:00 |
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4db69db0cd
|
Regular movement code port from original engine
|
2023-12-01 13:28:25 +07:00 |
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2b94bfd41f
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Collision detection updates
|
2023-11-20 14:18:57 +07:00 |
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1526a1c127
|
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
|
2023-11-11 14:25:31 +07:00 |
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8af66ff359
|
move json out of io package
|
2023-11-10 22:51:32 +07:00 |
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24529aba3e
|
Switch to Luna from PUC Lua
|
2023-11-10 22:25:41 +07:00 |
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792e0c6ff6
|
Original game tile collision geometry
|
2023-10-25 22:28:49 +07:00 |
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d782b33970
|
Fix native memory leak
in GC language.
|
2023-10-22 14:01:21 +07:00 |
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064689fc25
|
Massively improve memory usage of world tiles
|
2023-10-22 10:12:39 +07:00 |
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949ed802ad
|
Redesigned registry
|
2023-10-22 00:45:22 +07:00 |
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8afef646ae
|
Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
|
2023-10-19 00:47:53 +07:00 |
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93deb62d4b
|
Immutable chunk cells
|
2023-10-19 00:03:38 +07:00 |
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ba0d792e83
|
Misc fixes
|
2023-10-18 22:36:46 +07:00 |
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5fb6d817fc
|
Parallel move(), remove more outdated code, complete MailboxExecutorService
|
2023-10-14 22:23:30 +07:00 |
|
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30b168766d
|
Remove kbox2d from deps and remove leftover code from previous testing stages
|
2023-10-14 19:26:28 +07:00 |
|
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b9975657d4
|
SAT testcode
|
2023-10-14 10:39:20 +07:00 |
|
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2280882247
|
Add ScheduledExecutorService impl to ManualExecutorService
|
2023-10-13 00:42:10 +07:00 |
|
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906e6a0373
|
Fix world keys in test code
|
2023-10-12 19:16:54 +07:00 |
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f874b880ef
|
Use common ForkJoinPool for light calculations
|
2023-10-03 14:39:06 +07:00 |
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425494e104
|
Smarter multithreading
|
2023-10-03 14:05:27 +07:00 |
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|
6ae8066ebc
|
multithreaded chunk geometry batching
|
2023-10-02 11:07:55 +07:00 |
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|
ccf696a156
|
Move stuff around to reduce stress on main starbound class
|
2023-09-29 22:05:26 +07:00 |
|
|
97d441deba
|
Multithreaded game loading
|
2023-09-25 18:59:43 +07:00 |
|
|
4a1a26a493
|
Text renderer batching
|
2023-09-23 10:57:46 +07:00 |
|
|
8d32daa840
|
Lightmap support in uber shader
|
2023-09-22 14:20:50 +07:00 |
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