Commit Graph

142 Commits

Author SHA1 Message Date
6df7710dc2
Fix some bloppers 2024-03-28 19:19:24 +07:00
602c21edfc
Implemented all terrain selectors 2024-03-28 18:32:52 +07:00
9b9856ebd1
EntityDestroyPacket 2024-03-28 13:01:57 +07:00
8149fcb48d
More work towards implementing legacy protocol, new entity class tree 2024-03-20 20:18:41 +07:00
afc45aac92
More legacy protocol implementation 2024-03-20 12:39:21 +07:00
94cc53b176
Moar packets implemented, chat, tiles, broadcast, ... 2024-03-20 00:22:26 +07:00
d37bad79c6
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
2024-03-17 11:10:18 +07:00
73cf5f596c
We welcome the Universe 2024-02-29 14:59:54 +07:00
a06ed42268
Bump kommons 2024-02-18 13:23:36 +07:00
067d16eaf3
Bump kommons 2024-02-15 19:49:26 +07:00
a0c63d3aaf
BTreeDB.hasKey 2024-02-15 14:15:56 +07:00
0f91102e6b
Ah yes, BTreeDB 2024-02-15 14:05:42 +07:00
f6d138400f
BTreeDB gone async 2024-02-12 17:27:04 +07:00
fd233b9ab5
More work on legacy protocol 2024-02-12 16:06:51 +07:00
c2dc7c2e11
Start implementing legacy protocol 2024-02-10 22:55:24 +07:00
8671c4bfad
More networking work 2024-02-08 19:59:39 +07:00
0eea0fa13f
More grinding on entities and their networking 2024-02-05 03:17:30 +07:00
666d746936
More networking workings 2024-02-04 14:26:45 +07:00
c5d1e0f4c7
Migrate to kommons 2024-02-03 20:41:51 +07:00
278f66d892
Finally, client threads 2024-02-02 17:53:20 +07:00
0b961b72ae
Merge Player and Connection 2024-02-02 17:00:02 +07:00
a028694010
Functional chunk tickets, chunk source, player chunk tracking 2024-02-01 15:58:44 +07:00
b7ec73bf0f
Server and network test code 2024-01-28 16:13:07 +07:00
f58b0bca80
Actor movement controller 2024-01-25 19:46:41 +07:00
efadaeb28c
Get rid of loading log since it stalls threads 2023-12-01 20:16:21 +07:00
b79161cca2
Load font from pak files, bootstrap window 2023-12-01 19:03:51 +07:00
4db69db0cd
Regular movement code port from original engine 2023-12-01 13:28:25 +07:00
2b94bfd41f
Collision detection updates 2023-11-20 14:18:57 +07:00
1526a1c127
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again 2023-11-11 14:25:31 +07:00
8af66ff359
move json out of io package 2023-11-10 22:51:32 +07:00
24529aba3e
Switch to Luna from PUC Lua 2023-11-10 22:25:41 +07:00
792e0c6ff6
Original game tile collision geometry 2023-10-25 22:28:49 +07:00
d782b33970
Fix native memory leak
in GC language.
2023-10-22 14:01:21 +07:00
064689fc25
Massively improve memory usage of world tiles 2023-10-22 10:12:39 +07:00
949ed802ad
Redesigned registry 2023-10-22 00:45:22 +07:00
8afef646ae
Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds 2023-10-19 00:47:53 +07:00
93deb62d4b
Immutable chunk cells 2023-10-19 00:03:38 +07:00
ba0d792e83
Misc fixes 2023-10-18 22:36:46 +07:00
5fb6d817fc
Parallel move(), remove more outdated code, complete MailboxExecutorService 2023-10-14 22:23:30 +07:00
30b168766d
Remove kbox2d from deps and remove leftover code from previous testing stages 2023-10-14 19:26:28 +07:00
b9975657d4
SAT testcode 2023-10-14 10:39:20 +07:00
2280882247
Add ScheduledExecutorService impl to ManualExecutorService 2023-10-13 00:42:10 +07:00
906e6a0373
Fix world keys in test code 2023-10-12 19:16:54 +07:00
f874b880ef
Use common ForkJoinPool for light calculations 2023-10-03 14:39:06 +07:00
425494e104
Smarter multithreading 2023-10-03 14:05:27 +07:00
6ae8066ebc
multithreaded chunk geometry batching 2023-10-02 11:07:55 +07:00
ccf696a156
Move stuff around to reduce stress on main starbound class 2023-09-29 22:05:26 +07:00
97d441deba
Multithreaded game loading 2023-09-25 18:59:43 +07:00
4a1a26a493
Text renderer batching 2023-09-23 10:57:46 +07:00
8d32daa840
Lightmap support in uber shader 2023-09-22 14:20:50 +07:00