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7e26f0d3b8
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Add more world bindings
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2024-04-20 14:44:20 +07:00 |
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50a3fa6865
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Merge kommons math into kstarbound
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2024-04-19 14:51:36 +07:00 |
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53bb3bd843
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Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
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2024-04-08 12:14:42 +07:00 |
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77f19b77ff
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Rename MaterialModifier to TileModifier
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2024-03-28 21:54:55 +07:00 |
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d37bad79c6
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WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
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2024-03-17 11:10:18 +07:00 |
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c5d1e0f4c7
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Migrate to kommons
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2024-02-03 20:41:51 +07:00 |
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949ed802ad
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Redesigned registry
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2023-10-22 00:45:22 +07:00 |
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93deb62d4b
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Immutable chunk cells
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2023-10-19 00:03:38 +07:00 |
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5fb6d817fc
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Parallel move(), remove more outdated code, complete MailboxExecutorService
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2023-10-14 22:23:30 +07:00 |
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30b168766d
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Remove kbox2d from deps and remove leftover code from previous testing stages
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2023-10-14 19:26:28 +07:00 |
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b9975657d4
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SAT testcode
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2023-10-14 10:39:20 +07:00 |
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0b163481e7
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Have textures be logically loaded from Image itself
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2023-10-12 08:10:37 +07:00 |
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425494e104
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Smarter multithreading
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2023-10-03 14:05:27 +07:00 |
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6ae8066ebc
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multithreaded chunk geometry batching
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2023-10-02 11:07:55 +07:00 |
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ccf696a156
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Move stuff around to reduce stress on main starbound class
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2023-09-29 22:05:26 +07:00 |
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97d441deba
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Multithreaded game loading
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2023-09-25 18:59:43 +07:00 |
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8647d8e74a
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Specify as stream draw
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2023-09-23 23:01:36 +07:00 |
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40782fd18f
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Fix possible memory leaks regarding unused resources, and tighten cache store times
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2023-09-23 22:59:30 +07:00 |
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178953bce7
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Geometry batching
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2023-09-23 22:40:31 +07:00 |
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1479f7483a
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what
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2023-09-23 12:20:46 +07:00 |
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4a1a26a493
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Text renderer batching
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2023-09-23 10:57:46 +07:00 |
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8d32daa840
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Lightmap support in uber shader
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2023-09-22 14:20:50 +07:00 |
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339891b6e2
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New shader render pipeline
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2023-09-22 12:24:08 +07:00 |
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352dea020a
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Update GL46 refs to GL45
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2023-09-20 14:54:58 +07:00 |
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85e81a0b0b
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OpenGL object tracking cleanup
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2023-09-20 14:51:33 +07:00 |
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3ad0e78c10
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Remove unused graphics stuff, merge GLStateTracker with StarboundClient
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2023-09-17 21:25:20 +07:00 |
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ef52700ff2
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Redo how images are handled, more world objects work, custom tailored interner
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2023-09-17 18:27:16 +07:00 |
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57c32beb0d
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Bare minimum for object loading
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2023-09-16 17:00:21 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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bc9896d327
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Make Starbound class be singleton again
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2023-09-09 11:34:24 +07:00 |
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0f4b7ace07
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Add RenderConfig#initialBuilderCapacity
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2023-09-06 19:06:12 +07:00 |
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386d71b92f
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Make vertex builder be able to switch geometry type on the fly
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2023-09-06 18:54:51 +07:00 |
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ef838d52c2
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Updated render classes structure to be less alien
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2023-09-06 00:05:39 +07:00 |
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f71b561ad7
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Liquid rendering in regions
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2023-09-05 22:02:48 +07:00 |
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538f8a9b72
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Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
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2023-09-05 21:12:23 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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dc72bf1b18
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Remove gpu light rendering
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2023-09-04 11:00:00 +07:00 |
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3398ba62ee
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Cleaner version of previous commit
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2023-09-04 08:35:31 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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f2bb0a9d2d
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Move files around
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2023-09-03 13:48:40 +07:00 |
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808a938144
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Slice and splice tiles, make tile layers be an abstraction, not reality
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2023-09-03 13:43:36 +07:00 |
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4e4875b5d7
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Bump kvector and kbox2d
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2023-09-02 22:04:26 +07:00 |
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96e782c264
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Make it compile against updated box2d and kvector
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2023-09-02 20:51:15 +07:00 |
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b0e978b2d1
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Avatar, QuestInstance, серьёзные улучшения Lua
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2023-03-02 15:15:54 +07:00 |
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9da968695e
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Тест аниматора, RebindableSprite и ещё приборка в GL
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2023-02-21 22:49:25 +07:00 |
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244f6e3461
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Перемещаем все программы в GLPrograms
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2023-02-21 17:58:28 +07:00 |
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1f50315ed5
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Немножечко низкоуровневых оптимизаций рендера
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2023-02-21 13:43:49 +07:00 |
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2a7a62e6ed
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более унифицированные имена юниформов
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2023-02-21 12:58:15 +07:00 |
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b40f3e8dca
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Больше рефакторинга шейдеров, но надо ещё избавится от мусора в виде configuredshaderprogram
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2023-02-21 07:43:28 +07:00 |
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b85b90f74c
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Во первых, линкуем шейдерные программы сразу
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2023-02-20 14:42:45 +07:00 |
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