Commit Graph

567 Commits

Author SHA1 Message Date
b6ff323e5a
Stop objects from popping out of existence if they reside on chunk border and border chunk haven't loaded yet 2024-04-25 16:37:16 +07:00
ba0db89dcf
Damage handling (not tested because entire system is stupid) 2024-04-25 16:13:35 +07:00
c0c63b9240
Ship flight now properly accounts for desired target location in new system when switching systems 2024-04-24 11:57:22 +07:00
2a23c579bc
Persistent system worlds 2024-04-24 11:50:46 +07:00
0fb5359521
Much smarter tick scheduling 2024-04-24 11:21:23 +07:00
d93cc21dcd
Use WAL in storage databases 2024-04-24 10:29:31 +07:00
9644eda14c
Don't spam regular log with json test fails 2024-04-24 00:12:05 +07:00
21fcad14b3
Misc fixes 2024-04-24 00:06:38 +07:00
60fb895fe8
Universe migrated to sqlite database 2024-04-23 22:49:03 +07:00
9797202af2
Fix race condition in event loop shutdown when using awaitTermination() 2024-04-23 17:30:52 +07:00
195de2d160
Persistent universe parameters storage, as well as player context 2024-04-23 16:59:51 +07:00
c016dade54
SQLite as underlying file storage engine 2024-04-23 13:51:24 +07:00
87966e5fa1
Persistent world storage test 2024-04-23 03:04:17 +07:00
38eddc0276
Fix orientation update not updating spatial index 2024-04-22 23:02:04 +07:00
68ec91e1e8
Players now can place objects 2024-04-22 22:57:26 +07:00
ab516d91a9
Responsive player tracking 2024-04-22 22:41:43 +07:00
fd583cf2b9
Fix smashOnBreak not being honored 2024-04-22 22:22:01 +07:00
934e8f8479
Plants without occupied spaces no longer crash server 2024-04-22 22:16:48 +07:00
c2cb8dd208
Make server-side entities exceptions be fatal 2024-04-22 22:16:05 +07:00
e04cc92ffd
Now players are properly kicked to their ships if world experiences fatal error 2024-04-22 22:06:12 +07:00
4212390bf3
event loop now accepts tasks during shutdown if they happen inside event loop 2024-04-22 22:01:16 +07:00
7270b1b47b
Fix wrong json conversion from numbers again 2024-04-22 21:43:01 +07:00
3bb7e50315
Fix wrong json conversion from numbers 2024-04-22 21:29:02 +07:00
dfcc59d218
Fix grass being buried under tiles 2024-04-22 20:50:20 +07:00
9d049ec3aa
Better item spewing 2024-04-22 20:49:14 +07:00
58ec1b7933
Fix hitting only rooted tile did not break trees 2024-04-22 20:48:19 +07:00
baf04fe447
Object breaking 2024-04-22 20:11:16 +07:00
f9fe93383f
Now root mechanics is properly handled by damageTiles 2024-04-22 17:52:43 +07:00
d9de575de6
Now root mechanics is properly handled by damageTiles 2024-04-22 17:52:25 +07:00
b50f356f7e
Functional cell rootSource mechanics 2024-04-22 17:19:05 +07:00
74bbc58c60
Functional plants 2024-04-22 16:41:05 +07:00
17a3de38bc
Improvements to scheduling inside blockable event loop 2024-04-22 16:39:38 +07:00
01c7a29fe8
More genuine container contents shuffling 2024-04-22 00:14:59 +07:00
88e82ad9c8
Fix treasure pool levels 2024-04-21 23:37:51 +07:00
81492f2985
Proper biome item placement 2024-04-21 23:32:29 +07:00
82c2d1315e
Same goes to karst/worm caves 2024-04-21 22:30:14 +07:00
fbbab1c82d
Use floats for perlin noise matrices, since they don't need double precision 2024-04-21 22:27:48 +07:00
135f8e9728
Plant entities? 2024-04-21 22:26:02 +07:00
151470f76d
Microdungeon placement now don't hog event loop 2024-04-20 23:11:42 +07:00
5c13567fed
Paced tile damage/modifications, to root out evil actors 2024-04-20 22:38:13 +07:00
f89afb80bb
Working wiring 2024-04-20 21:31:26 +07:00
7e26f0d3b8
Add more world bindings 2024-04-20 14:44:20 +07:00
5c840eaf77
Fix imports 2024-04-19 15:05:58 +07:00
29288803bd
Lowercase project name 2024-04-19 15:03:14 +07:00
d9a6d97c4f
Move vectors io to streams 2024-04-19 15:00:29 +07:00
50a3fa6865
Merge kommons math into kstarbound 2024-04-19 14:51:36 +07:00
df329f7087
WorldGeometry.split, little more work on world bindings 2024-04-19 14:18:05 +07:00
3b11fcf792
Sacrifice some memory efficiency of VectorizedBitSet for wild performance boost 2024-04-19 12:34:56 +07:00
fffc0b6102
Misc perfromance improvements 2024-04-19 11:54:41 +07:00
100afadd5c
Blockable event loop without locking 2024-04-19 11:27:55 +07:00