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075b8259be
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Move stuff around
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2024-02-10 16:49:58 +07:00 |
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1e04b7e777
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Bump kommons
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2024-02-08 20:23:40 +07:00 |
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0eea0fa13f
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More grinding on entities and their networking
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2024-02-05 03:17:30 +07:00 |
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4ff09bea2b
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sigh
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2024-02-04 18:03:18 +07:00 |
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666d746936
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More networking workings
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2024-02-04 14:26:45 +07:00 |
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e9b2ae84d2
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bump kommons
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2024-02-03 23:04:16 +07:00 |
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c5d1e0f4c7
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Migrate to kommons
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2024-02-03 20:41:51 +07:00 |
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278f66d892
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Finally, client threads
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2024-02-02 17:53:20 +07:00 |
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0b961b72ae
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Merge Player and Connection
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2024-02-02 17:00:02 +07:00 |
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4d58f0ab71
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Kind of more networking stuff
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2024-02-02 12:09:22 +07:00 |
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2b95bf5e3e
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More work on chunk map and chunk tickets
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2024-02-01 18:33:11 +07:00 |
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a028694010
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Functional chunk tickets, chunk source, player chunk tracking
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2024-02-01 15:58:44 +07:00 |
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b7ec73bf0f
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Server and network test code
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2024-01-28 16:13:07 +07:00 |
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f58b0bca80
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Actor movement controller
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2024-01-25 19:46:41 +07:00 |
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8fe6da7218
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Window icon
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2023-12-02 15:38:00 +07:00 |
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19c3da7b8f
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jvm heap usage bar on loading screen
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2023-12-02 00:16:45 +07:00 |
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e0c511af33
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Fix dot animation
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2023-12-01 23:50:32 +07:00 |
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efadaeb28c
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Get rid of loading log since it stalls threads
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2023-12-01 20:16:21 +07:00 |
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35fc841037
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fixes
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2023-12-01 19:22:49 +07:00 |
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b79161cca2
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Load font from pak files, bootstrap window
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2023-12-01 19:03:51 +07:00 |
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1526a1c127
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Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
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2023-11-11 14:25:31 +07:00 |
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d0862ab454
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Micro optimize interner
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2023-10-22 13:39:46 +07:00 |
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064689fc25
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Massively improve memory usage of world tiles
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2023-10-22 10:12:39 +07:00 |
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93deb62d4b
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Immutable chunk cells
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2023-10-19 00:03:38 +07:00 |
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b1b5b598f0
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preciseWait flag on client
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2023-10-18 22:25:49 +07:00 |
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5fb6d817fc
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Parallel move(), remove more outdated code, complete MailboxExecutorService
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2023-10-14 22:23:30 +07:00 |
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30b168766d
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Remove kbox2d from deps and remove leftover code from previous testing stages
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2023-10-14 19:26:28 +07:00 |
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b9975657d4
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SAT testcode
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2023-10-14 10:39:20 +07:00 |
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0b163481e7
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Have textures be logically loaded from Image itself
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2023-10-12 08:10:37 +07:00 |
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c8488c3565
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Async image data loading
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2023-10-11 23:54:27 +07:00 |
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0c6736ef90
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Misc fixes
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2023-10-11 21:56:22 +07:00 |
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7fcad1352e
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Revert "Help GC in light calculation"
This reverts commit 86a44581a5 .
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2023-10-04 23:32:09 +07:00 |
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86a44581a5
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Help GC in light calculation
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2023-10-04 22:50:23 +07:00 |
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f874b880ef
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Use common ForkJoinPool for light calculations
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2023-10-03 14:39:06 +07:00 |
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425494e104
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Smarter multithreading
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2023-10-03 14:05:27 +07:00 |
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6ae8066ebc
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multithreaded chunk geometry batching
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2023-10-02 11:07:55 +07:00 |
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302aa9b83a
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Loading log progress bars
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2023-09-29 23:34:15 +07:00 |
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97d441deba
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Multithreaded game loading
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2023-09-25 18:59:43 +07:00 |
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5901d756ee
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Fix missing texture not being properly uploaded to memory
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2023-09-23 23:07:07 +07:00 |
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40782fd18f
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Fix possible memory leaks regarding unused resources, and tighten cache store times
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2023-09-23 22:59:30 +07:00 |
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178953bce7
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Geometry batching
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2023-09-23 22:40:31 +07:00 |
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4a1a26a493
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Text renderer batching
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2023-09-23 10:57:46 +07:00 |
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4c39ff2069
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Remove unused shader files
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2023-09-22 16:13:02 +07:00 |
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8d32daa840
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Lightmap support in uber shader
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2023-09-22 14:20:50 +07:00 |
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339891b6e2
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New shader render pipeline
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2023-09-22 12:24:08 +07:00 |
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352dea020a
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Update GL46 refs to GL45
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2023-09-20 14:54:58 +07:00 |
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85e81a0b0b
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OpenGL object tracking cleanup
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2023-09-20 14:51:33 +07:00 |
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1e8cc5898d
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Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache
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2023-09-20 14:11:07 +07:00 |
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123573e056
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Downgrade OpenGL to 3.3 since no 4.0+ features were used
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2023-09-18 19:58:40 +07:00 |
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1de2b4c167
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Better frame scheduling
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2023-09-18 00:06:41 +07:00 |
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