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21a13134a4
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Player warping test code
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2024-03-29 17:03:39 +07:00 |
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77f19b77ff
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Rename MaterialModifier to TileModifier
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2024-03-28 21:54:55 +07:00 |
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6df7710dc2
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Fix some bloppers
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2024-03-28 19:19:24 +07:00 |
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bf5710542e
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Tile damaging?
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2024-03-28 10:15:43 +07:00 |
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a5192bc551
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Proper chunk tracking
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2024-03-27 23:09:52 +07:00 |
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3579f46209
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2 Players in same place test
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2024-03-27 17:11:38 +07:00 |
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9c1772a766
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Functional serverside player network receive
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2024-03-27 14:30:44 +07:00 |
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8149fcb48d
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More work towards implementing legacy protocol, new entity class tree
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2024-03-20 20:18:41 +07:00 |
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afc45aac92
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More legacy protocol implementation
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2024-03-20 12:39:21 +07:00 |
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94cc53b176
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Moar packets implemented, chat, tiles, broadcast, ...
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2024-03-20 00:22:26 +07:00 |
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21f3a66283
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Now original game client can properly connect and be on server, and also can request a disconnect
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2024-03-19 16:59:01 +07:00 |
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d37bad79c6
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WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
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2024-03-17 11:10:18 +07:00 |
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73cf5f596c
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We welcome the Universe
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2024-02-29 14:59:54 +07:00 |
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f6d138400f
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BTreeDB gone async
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2024-02-12 17:27:04 +07:00 |
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fd233b9ab5
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More work on legacy protocol
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2024-02-12 16:06:51 +07:00 |
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c2dc7c2e11
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Start implementing legacy protocol
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2024-02-10 22:55:24 +07:00 |
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075b8259be
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Move stuff around
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2024-02-10 16:49:58 +07:00 |
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1e04b7e777
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Bump kommons
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2024-02-08 20:23:40 +07:00 |
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0eea0fa13f
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More grinding on entities and their networking
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2024-02-05 03:17:30 +07:00 |
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4ff09bea2b
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sigh
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2024-02-04 18:03:18 +07:00 |
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666d746936
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More networking workings
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2024-02-04 14:26:45 +07:00 |
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e9b2ae84d2
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bump kommons
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2024-02-03 23:04:16 +07:00 |
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c4241a027a
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bump kommons
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2024-02-03 20:50:54 +07:00 |
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c5d1e0f4c7
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Migrate to kommons
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2024-02-03 20:41:51 +07:00 |
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278f66d892
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Finally, client threads
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2024-02-02 17:53:20 +07:00 |
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0b961b72ae
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Merge Player and Connection
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2024-02-02 17:00:02 +07:00 |
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4d58f0ab71
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Kind of more networking stuff
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2024-02-02 12:09:22 +07:00 |
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2b95bf5e3e
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More work on chunk map and chunk tickets
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2024-02-01 18:33:11 +07:00 |
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a028694010
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Functional chunk tickets, chunk source, player chunk tracking
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2024-02-01 15:58:44 +07:00 |
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b7ec73bf0f
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Server and network test code
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2024-01-28 16:13:07 +07:00 |
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f58b0bca80
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Actor movement controller
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2024-01-25 19:46:41 +07:00 |
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8fe6da7218
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Window icon
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2023-12-02 15:38:00 +07:00 |
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19c3da7b8f
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jvm heap usage bar on loading screen
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2023-12-02 00:16:45 +07:00 |
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e0c511af33
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Fix dot animation
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2023-12-01 23:50:32 +07:00 |
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efadaeb28c
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Get rid of loading log since it stalls threads
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2023-12-01 20:16:21 +07:00 |
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35fc841037
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fixes
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2023-12-01 19:22:49 +07:00 |
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b79161cca2
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Load font from pak files, bootstrap window
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2023-12-01 19:03:51 +07:00 |
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1526a1c127
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Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
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2023-11-11 14:25:31 +07:00 |
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d0862ab454
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Micro optimize interner
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2023-10-22 13:39:46 +07:00 |
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064689fc25
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Massively improve memory usage of world tiles
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2023-10-22 10:12:39 +07:00 |
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949ed802ad
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Redesigned registry
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2023-10-22 00:45:22 +07:00 |
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8cd84a4501
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Significantly reduce memory usage by cells
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2023-10-19 08:13:57 +07:00 |
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8afef646ae
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Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
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2023-10-19 00:47:53 +07:00 |
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93deb62d4b
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Immutable chunk cells
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2023-10-19 00:03:38 +07:00 |
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ba0d792e83
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Misc fixes
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2023-10-18 22:36:46 +07:00 |
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b1b5b598f0
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preciseWait flag on client
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2023-10-18 22:25:49 +07:00 |
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5fb6d817fc
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Parallel move(), remove more outdated code, complete MailboxExecutorService
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2023-10-14 22:23:30 +07:00 |
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30b168766d
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Remove kbox2d from deps and remove leftover code from previous testing stages
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2023-10-14 19:26:28 +07:00 |
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b9975657d4
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SAT testcode
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2023-10-14 10:39:20 +07:00 |
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0b163481e7
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Have textures be logically loaded from Image itself
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2023-10-12 08:10:37 +07:00 |
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