Commit Graph

398 Commits

Author SHA1 Message Date
0c6736ef90
Misc fixes 2023-10-11 21:56:22 +07:00
7fcad1352e
Revert "Help GC in light calculation"
This reverts commit 86a44581a5.
2023-10-04 23:32:09 +07:00
86a44581a5
Help GC in light calculation 2023-10-04 22:50:23 +07:00
f874b880ef
Use common ForkJoinPool for light calculations 2023-10-03 14:39:06 +07:00
425494e104
Smarter multithreading 2023-10-03 14:05:27 +07:00
6ae8066ebc
multithreaded chunk geometry batching 2023-10-02 11:07:55 +07:00
71a6f388fc
Further parallelize game asset loading 2023-09-30 01:04:47 +07:00
302aa9b83a
Loading log progress bars 2023-09-29 23:34:15 +07:00
e96d668f26
Add asset path stack push/pop when loading globals 2023-09-29 22:47:44 +07:00
087c4616b6
Add base movement parameters 2023-09-29 22:45:59 +07:00
2aac9f405d
rename movement params classes 2023-09-29 22:32:11 +07:00
b3f7cee963
fix 2023-09-29 22:14:01 +07:00
ccf696a156
Move stuff around to reduce stress on main starbound class 2023-09-29 22:05:26 +07:00
86782e259e
KOptional type adapter, and movement controller defs structures 2023-09-29 20:26:49 +07:00
c0ecbe9a8b
Proper and accurate grid raycasting 2023-09-29 18:27:41 +07:00
97d441deba
Multithreaded game loading 2023-09-25 18:59:43 +07:00
5901d756ee
Fix missing texture not being properly uploaded to memory 2023-09-23 23:07:07 +07:00
8647d8e74a
Specify as stream draw 2023-09-23 23:01:36 +07:00
40782fd18f
Fix possible memory leaks regarding unused resources, and tighten cache store times 2023-09-23 22:59:30 +07:00
178953bce7
Geometry batching 2023-09-23 22:40:31 +07:00
1479f7483a
what 2023-09-23 12:20:46 +07:00
4a1a26a493
Text renderer batching 2023-09-23 10:57:46 +07:00
4c39ff2069
Remove unused shader files 2023-09-22 16:13:02 +07:00
8d32daa840
Lightmap support in uber shader 2023-09-22 14:20:50 +07:00
339891b6e2
New shader render pipeline 2023-09-22 12:24:08 +07:00
62dfc63839
HashTableInterner fixes 2023-09-20 17:25:40 +07:00
352dea020a
Update GL46 refs to GL45 2023-09-20 14:54:58 +07:00
85e81a0b0b
OpenGL object tracking cleanup 2023-09-20 14:51:33 +07:00
1e8cc5898d
Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache 2023-09-20 14:11:07 +07:00
60c5b2a9ab
new sahders draft 2023-09-20 14:07:57 +07:00
123573e056
Downgrade OpenGL to 3.3 since no 4.0+ features were used 2023-09-18 19:58:40 +07:00
1de2b4c167
Better frame scheduling 2023-09-18 00:06:41 +07:00
a41037826c
Fixes to dataValue and flickering lights 2023-09-17 22:28:27 +07:00
328cab8127
Fix having multiple starbound clients being broken 2023-09-17 21:32:43 +07:00
3ad0e78c10
Remove unused graphics stuff, merge GLStateTracker with StarboundClient 2023-09-17 21:25:20 +07:00
ef52700ff2
Redo how images are handled, more world objects work, custom tailored interner 2023-09-17 18:27:16 +07:00
57c32beb0d
Bare minimum for object loading 2023-09-16 17:00:21 +07:00
84e9fd842a
Actual world lighting, world objects test 2023-09-10 13:12:37 +07:00
da66fa389d
Use anonymous thread local here 2023-09-09 17:18:59 +07:00
9ca98f10be
Don't create random 2023-09-09 17:18:47 +07:00
bc9896d327
Make Starbound class be singleton again 2023-09-09 11:34:24 +07:00
528a2e6c59
Some renamings and make Either be able to handle nulls 2023-09-08 23:39:13 +07:00
6397637538
Actual Light test 2023-09-08 00:00:43 +07:00
0f4b7ace07
Add RenderConfig#initialBuilderCapacity 2023-09-06 19:06:12 +07:00
386d71b92f
Make vertex builder be able to switch geometry type on the fly 2023-09-06 18:54:51 +07:00
96cc44c592
Fixed render regions actually being repeated for wrapped around chunks 2023-09-06 00:20:29 +07:00
ef838d52c2
Updated render classes structure to be less alien 2023-09-06 00:05:39 +07:00
370c93226b
More appropriate preferred render region size 2023-09-05 22:11:13 +07:00
f71b561ad7
Liquid rendering in regions 2023-09-05 22:02:48 +07:00
36d83b6a8e
Faster forEachRenderRegion 2023-09-05 21:34:24 +07:00
538f8a9b72
Undo dynamic chunk dimensions, add render regions instead for solid grid rendering 2023-09-05 21:12:23 +07:00
94fe3662ad
Arbitrary dimension chunks, null/not null cell distinction 2023-09-05 16:09:09 +07:00
fb44d77353
Minor cleanups 2023-09-04 22:07:29 +07:00
1e1c5a83c1
Chunk render offsets
this thing is broken
2023-09-04 20:58:28 +07:00
07ba48c121
Fix repeating chunks not being put into collect 2023-09-04 11:05:42 +07:00
dc72bf1b18
Remove gpu light rendering 2023-09-04 11:00:00 +07:00
7a69dee5ca
faaster 2023-09-04 09:43:36 +07:00
3398ba62ee
Cleaner version of previous commit 2023-09-04 08:35:31 +07:00
3647643351
Circular aware chunk compilers 2023-09-04 07:56:48 +07:00
0657ee8ef7
Chunk map, circular worlds second attempt 2023-09-03 23:08:10 +07:00
e436864e12
Optimize cell view 2023-09-03 17:40:31 +07:00
e459db83b2
Bump kvector, make liquid rendering a bit less stupid 2023-09-03 15:14:53 +07:00
f2bb0a9d2d
Move files around 2023-09-03 13:48:40 +07:00
808a938144
Slice and splice tiles, make tile layers be an abstraction, not reality 2023-09-03 13:43:36 +07:00
4e4875b5d7
Bump kvector and kbox2d 2023-09-02 22:04:26 +07:00
96e782c264
Make it compile against updated box2d and kvector 2023-09-02 20:51:15 +07:00
48e1cd5263
Категория может быть null 2023-08-13 19:52:33 +07:00
3617b38196
Делаем композицию вместо билдера + наследования 2023-08-13 19:51:01 +07:00
a97e51a51d
Небольшие попроавления имён 2023-08-13 15:00:32 +07:00
6e1a09ba49
Добавил имя функции в TODO() 2023-04-23 23:54:51 +07:00
82c6d4254c
root.hasTech, techType, techConfig 2023-04-23 23:54:08 +07:00
2e22dd9922
root.monsterMovementSettings 2023-04-23 09:22:02 +07:00
30c63e5845
root.monsterParameters 2023-04-22 11:37:06 +07:00
f04df9feda
root.monsterSkillParameter 2023-04-21 19:51:38 +07:00
62b8ca34ed
мда 2023-04-20 23:51:44 +07:00
faa2e57724
Lua Функции для получения конфигов материалов и жидкостей 2023-04-16 17:58:15 +07:00
11d73a6fd5
root.materialHealth 2023-04-10 19:10:05 +07:00
b311c8516b
root.materialMiningSound root.materialFootstepSound 2023-04-10 19:01:53 +07:00
3a29b49bf6
как так то я это проворонил 2023-04-03 23:41:25 +07:00
63944456c6
Рецепты теперь завёрнуты в RegistryObject 2023-04-01 16:20:17 +07:00
2d87575bfc
root.isTreasurePool и root.createTreasure, и полноценная подгрузка treasure pool 2023-03-31 11:05:48 +07:00
aa4f73bc01
root.questConfig 2023-03-30 10:56:33 +07:00
0839a7baee
root.generateName 2023-03-30 10:42:46 +07:00
c67c2095a0
root.liquidStatusEffects 2023-03-29 19:42:44 +07:00
6a39ed7f56
Порядок файлов теперь сохраняется полностью 2023-03-29 19:24:57 +07:00
c04c89de0d
Надо сохранять порядок файлов 2023-03-29 19:17:23 +07:00
31c539948e
root.tenantConfig и root.getMatchingTenants 2023-03-29 19:11:12 +07:00
90040aec3a
root.itemConfig и root.createItem 2023-03-29 18:20:10 +07:00
eaa0ce58bf
root.itemHasTag 2023-03-29 15:47:13 +07:00
31b4ee2c32
root.itemTags 2023-03-29 15:45:01 +07:00
050dddcca7
Экспериментальный самодельный StringInterner 2023-03-29 15:39:50 +07:00
22b384b2a5
Вместо Interner от guava используется Interner от Caffeine 2023-03-29 13:03:12 +07:00
82955b51dd
Отдельные потоки для чистки кеша не нужны, он использует ForkJoinPool 2023-03-29 12:39:07 +07:00
4f4baef997
Разделение одного пакета item на api и impl для удобства 2023-03-29 12:24:12 +07:00
59fd54499b
root.itemType 2023-03-29 12:21:19 +07:00
9e6d54cea7
Тред загрузки ассетов должен считаться демоном 2023-03-29 07:49:56 +07:00
bae1c9dfc6
softValues не нужны 2023-03-28 22:39:18 +07:00
952f245e8f
Двухуровневый кеш текстур 2023-03-28 22:38:27 +07:00
0910b093f8
Caffeine как библиотека для кешей 2023-03-28 22:33:54 +07:00
b47abdced4
ItemDescriptor в ItemStack ибо странно называть его так 2023-03-28 20:54:06 +07:00