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79e606f609
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Rollback immediate placement, make custom terrain regions actually work
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2024-05-06 13:50:05 +07:00 |
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566751b77b
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Immediate dungeon placement
|
2024-05-06 02:12:47 +07:00 |
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161d19f263
|
Little faster big dungeon placement
|
2024-05-05 22:53:31 +07:00 |
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74937b15ac
|
Oops
|
2024-05-05 22:34:45 +07:00 |
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2a4b5ffb03
|
Server world Lua bindings
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2024-05-05 22:34:18 +07:00 |
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9104c7a46f
|
Floating Dungeon Worlds now can finally unload its chunks
|
2024-05-04 10:38:32 +07:00 |
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a23493fa83
|
oops
|
2024-05-04 02:09:55 +07:00 |
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b4940ce8ca
|
Native world storage, featuring fast unique entity index, atomic updates and paletted tile storage (does not require integer IDs to be assigned to materials/modifiers/liquids)
|
2024-05-04 02:06:52 +07:00 |
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72d6db0a17
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Make entity query Lua binding have less overhead
|
2024-05-03 17:07:21 +07:00 |
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6ed51b6ae9
|
Lua message handlers
|
2024-05-03 16:52:00 +07:00 |
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639aafce50
|
Now, at long last, unique entity index and messages
|
2024-05-03 16:13:16 +07:00 |
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23dab02cc5
|
Eliminate unintentional entity tick time increase
|
2024-05-02 19:24:15 +07:00 |
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b5c9b1f35a
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Use synchronous=NORMAL in sqlite since we are using WAL
|
2024-05-02 17:54:48 +07:00 |
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782fb29dbf
|
More Lua bindings
|
2024-05-02 17:23:51 +07:00 |
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|
151571e8d0
|
More Lua bindings, minor performance improvements
|
2024-05-01 13:09:16 +07:00 |
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884a432676
|
Make EntityIndex#walk significantly faster when querying large regions
|
2024-05-01 11:59:04 +07:00 |
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afd93fea99
|
Unset return warp only if we are on shipworld
|
2024-04-29 19:16:02 +07:00 |
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d1e478b6ef
|
Fix interact action not specifying entity id when originating from Lua
|
2024-04-29 19:11:33 +07:00 |
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17c9664ee9
|
Don't write partial changes to universe chunks database
|
2024-04-29 18:21:09 +07:00 |
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|
dafc211c10
|
Fix race condition in ServerUniverse when actively generating chunks
|
2024-04-29 18:18:10 +07:00 |
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|
0dc3c996be
|
How?
|
2024-04-29 17:38:31 +07:00 |
|
|
430c92bd03
|
Blazingly fast system data deserialization
|
2024-04-29 17:32:17 +07:00 |
|
|
d1e5557f27
|
Misc fixes
|
2024-04-29 14:21:17 +07:00 |
|
|
26c579f568
|
Entity message handling
|
2024-04-29 13:50:59 +07:00 |
|
|
0af6646212
|
Stop objects being placed inside each other
|
2024-04-28 20:20:37 +07:00 |
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|
fb9871f45b
|
Ensure counter-clockwise order of poly vertices
|
2024-04-28 20:07:23 +07:00 |
|
|
4c959b82a9
|
Some improvement to asset loading and feedback
|
2024-04-28 19:44:15 +07:00 |
|
|
0854baa986
|
Semi-fix microdungeons overlap
|
2024-04-28 18:18:00 +07:00 |
|
|
d141bb64b0
|
Minimal projectile net state code
|
2024-04-28 16:37:48 +07:00 |
|
|
ac55422c3b
|
Sequential or parallel disk access now handled properly
|
2024-04-26 19:02:26 +07:00 |
|
|
999f3a8d4f
|
Use world's random in animator
|
2024-04-26 15:01:44 +07:00 |
|
|
a498c8704b
|
Forgot to commit this
|
2024-04-26 15:01:27 +07:00 |
|
|
b0913d1522
|
Remove unused json stuff
|
2024-04-26 15:01:11 +07:00 |
|
|
6ffa54fb27
|
Kind of un-race-conditioned chunk saving
|
2024-04-26 01:20:13 +07:00 |
|
|
2e5214ef12
|
Finally, ocean liquids
|
2024-04-25 23:44:41 +07:00 |
|
|
7efa39bb47
|
Fix tile modifications failing
|
2024-04-25 23:36:59 +07:00 |
|
|
16bbc243e8
|
Fix constellation generation
|
2024-04-25 23:20:21 +07:00 |
|
|
be6277bb33
|
Add fast path for hasChangedSince()
|
2024-04-25 21:44:26 +07:00 |
|
|
b6ff323e5a
|
Stop objects from popping out of existence if they reside on chunk border and border chunk haven't loaded yet
|
2024-04-25 16:37:16 +07:00 |
|
|
ba0db89dcf
|
Damage handling (not tested because entire system is stupid)
|
2024-04-25 16:13:35 +07:00 |
|
|
c0c63b9240
|
Ship flight now properly accounts for desired target location in new system when switching systems
|
2024-04-24 11:57:22 +07:00 |
|
|
2a23c579bc
|
Persistent system worlds
|
2024-04-24 11:50:46 +07:00 |
|
|
0fb5359521
|
Much smarter tick scheduling
|
2024-04-24 11:21:23 +07:00 |
|
|
d93cc21dcd
|
Use WAL in storage databases
|
2024-04-24 10:29:31 +07:00 |
|
|
9644eda14c
|
Don't spam regular log with json test fails
|
2024-04-24 00:12:05 +07:00 |
|
|
21fcad14b3
|
Misc fixes
|
2024-04-24 00:06:38 +07:00 |
|
|
60fb895fe8
|
Universe migrated to sqlite database
|
2024-04-23 22:49:03 +07:00 |
|
|
9797202af2
|
Fix race condition in event loop shutdown when using awaitTermination()
|
2024-04-23 17:30:52 +07:00 |
|
|
195de2d160
|
Persistent universe parameters storage, as well as player context
|
2024-04-23 16:59:51 +07:00 |
|
|
c016dade54
|
SQLite as underlying file storage engine
|
2024-04-23 13:51:24 +07:00 |
|
|
87966e5fa1
|
Persistent world storage test
|
2024-04-23 03:04:17 +07:00 |
|
|
38eddc0276
|
Fix orientation update not updating spatial index
|
2024-04-22 23:02:04 +07:00 |
|
|
68ec91e1e8
|
Players now can place objects
|
2024-04-22 22:57:26 +07:00 |
|
|
ab516d91a9
|
Responsive player tracking
|
2024-04-22 22:41:43 +07:00 |
|
|
fd583cf2b9
|
Fix smashOnBreak not being honored
|
2024-04-22 22:22:01 +07:00 |
|
|
934e8f8479
|
Plants without occupied spaces no longer crash server
|
2024-04-22 22:16:48 +07:00 |
|
|
c2cb8dd208
|
Make server-side entities exceptions be fatal
|
2024-04-22 22:16:05 +07:00 |
|
|
e04cc92ffd
|
Now players are properly kicked to their ships if world experiences fatal error
|
2024-04-22 22:06:12 +07:00 |
|
|
4212390bf3
|
event loop now accepts tasks during shutdown if they happen inside event loop
|
2024-04-22 22:01:16 +07:00 |
|
|
7270b1b47b
|
Fix wrong json conversion from numbers again
|
2024-04-22 21:43:01 +07:00 |
|
|
3bb7e50315
|
Fix wrong json conversion from numbers
|
2024-04-22 21:29:02 +07:00 |
|
|
dfcc59d218
|
Fix grass being buried under tiles
|
2024-04-22 20:50:20 +07:00 |
|
|
9d049ec3aa
|
Better item spewing
|
2024-04-22 20:49:14 +07:00 |
|
|
58ec1b7933
|
Fix hitting only rooted tile did not break trees
|
2024-04-22 20:48:19 +07:00 |
|
|
baf04fe447
|
Object breaking
|
2024-04-22 20:11:16 +07:00 |
|
|
f9fe93383f
|
Now root mechanics is properly handled by damageTiles
|
2024-04-22 17:52:43 +07:00 |
|
|
d9de575de6
|
Now root mechanics is properly handled by damageTiles
|
2024-04-22 17:52:25 +07:00 |
|
|
b50f356f7e
|
Functional cell rootSource mechanics
|
2024-04-22 17:19:05 +07:00 |
|
|
74bbc58c60
|
Functional plants
|
2024-04-22 16:41:05 +07:00 |
|
|
17a3de38bc
|
Improvements to scheduling inside blockable event loop
|
2024-04-22 16:39:38 +07:00 |
|
|
01c7a29fe8
|
More genuine container contents shuffling
|
2024-04-22 00:14:59 +07:00 |
|
|
88e82ad9c8
|
Fix treasure pool levels
|
2024-04-21 23:37:51 +07:00 |
|
|
81492f2985
|
Proper biome item placement
|
2024-04-21 23:32:29 +07:00 |
|
|
82c2d1315e
|
Same goes to karst/worm caves
|
2024-04-21 22:30:14 +07:00 |
|
|
fbbab1c82d
|
Use floats for perlin noise matrices, since they don't need double precision
|
2024-04-21 22:27:48 +07:00 |
|
|
135f8e9728
|
Plant entities?
|
2024-04-21 22:26:02 +07:00 |
|
|
151470f76d
|
Microdungeon placement now don't hog event loop
|
2024-04-20 23:11:42 +07:00 |
|
|
5c13567fed
|
Paced tile damage/modifications, to root out evil actors
|
2024-04-20 22:38:13 +07:00 |
|
|
f89afb80bb
|
Working wiring
|
2024-04-20 21:31:26 +07:00 |
|
|
7e26f0d3b8
|
Add more world bindings
|
2024-04-20 14:44:20 +07:00 |
|
|
5c840eaf77
|
Fix imports
|
2024-04-19 15:05:58 +07:00 |
|
|
d9a6d97c4f
|
Move vectors io to streams
|
2024-04-19 15:00:29 +07:00 |
|
|
50a3fa6865
|
Merge kommons math into kstarbound
|
2024-04-19 14:51:36 +07:00 |
|
|
df329f7087
|
WorldGeometry.split, little more work on world bindings
|
2024-04-19 14:18:05 +07:00 |
|
|
3b11fcf792
|
Sacrifice some memory efficiency of VectorizedBitSet for wild performance boost
|
2024-04-19 12:34:56 +07:00 |
|
|
fffc0b6102
|
Misc perfromance improvements
|
2024-04-19 11:54:41 +07:00 |
|
|
100afadd5c
|
Blockable event loop without locking
|
2024-04-19 11:27:55 +07:00 |
|
|
a66de1133a
|
Fix horizon mask
|
2024-04-18 22:50:49 +07:00 |
|
|
dc585273b7
|
Misc fixes
|
2024-04-18 21:25:25 +07:00 |
|
|
eb6fef150e
|
Rearrange code execution so objects are generated parallel to applying tile changes to world
|
2024-04-18 21:06:40 +07:00 |
|
|
fc6938fc35
|
Deterministic dungeon containers
|
2024-04-18 21:05:16 +07:00 |
|
|
7857b8821e
|
Working name generator
|
2024-04-18 20:47:17 +07:00 |
|
|
432f77a676
|
More object placement fixes
|
2024-04-18 19:18:47 +07:00 |
|
|
432df454e2
|
fix dumb mistake regarding anchors
|
2024-04-18 18:52:19 +07:00 |
|
|
4fc33b2cb6
|
Fix TileModification having wrong code for reading hue shift from network
|
2024-04-18 18:41:29 +07:00 |
|
|
a0d3ddf595
|
Fix wrong hue shift on modifiers
|
2024-04-18 18:35:36 +07:00 |
|
|
fde196ceae
|
Fix jigsaw connectors having wrong understanding of "opposite"
|
2024-04-18 18:35:27 +07:00 |
|
|
3b642ffe40
|
Remove "withRandom"
|
2024-04-18 17:55:10 +07:00 |
|
|
8f407465f5
|
All composing terrain selectors now can reference other terrain selectors by name
|
2024-04-18 16:54:05 +07:00 |
|
|
edf33ca224
|
Little more terrain
|
2024-04-18 16:43:39 +07:00 |
|