|
dbef69d6e6
|
Terrain fixes
|
2024-04-18 16:27:33 +07:00 |
|
|
46900554c3
|
Don't flush when writing universe time packet
|
2024-04-18 14:52:05 +07:00 |
|
|
de735cc5b8
|
Send network packets right away
|
2024-04-18 14:31:08 +07:00 |
|
|
bad3fd9b16
|
Fix painting does nothing
|
2024-04-18 14:23:32 +07:00 |
|
|
adab78f0c0
|
Improve StringByteString performance
|
2024-04-18 14:09:44 +07:00 |
|
|
3ead24267c
|
Active item half functional
|
2024-04-18 14:04:37 +07:00 |
|
|
30ca2c9573
|
Add random:randn
|
2024-04-17 15:57:06 +07:00 |
|
|
d755e6cd66
|
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements
|
2024-04-17 15:35:32 +07:00 |
|
|
9f52e2314d
|
container objects "functional"
|
2024-04-15 21:28:43 +07:00 |
|
|
77aa05d9f3
|
Loungeable objects, some cleanup to entities in general
|
2024-04-14 20:59:01 +07:00 |
|
|
403aac63de
|
Some initial fixes for Lua bindings and stuff
|
2024-04-14 11:48:19 +07:00 |
|
|
8ee60c0f4d
|
Some initial Lua bindings (object, animator, root, sb)
|
2024-04-14 01:45:15 +07:00 |
|
|
38b189ac88
|
Remove old iteration of "avatar"
|
2024-04-12 11:00:38 +07:00 |
|
|
7f0f647494
|
Wire connecting?
|
2024-04-12 10:36:43 +07:00 |
|
|
a46269aa15
|
Performance improvement bits
|
2024-04-12 10:24:47 +07:00 |
|
|
164040b45b
|
SpawnEntityPacket
|
2024-04-11 20:36:23 +07:00 |
|
|
8fe7a6f951
|
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
|
2024-04-11 15:06:32 +07:00 |
|
|
7cd0f5e173
|
TileModification packets
|
2024-04-10 22:41:41 +07:00 |
|
|
b3b51aefa5
|
Bring back lazingly initialized perlin noise
|
2024-04-10 10:07:44 +07:00 |
|
|
318b689d2d
|
Fix memory requirements of previous commit :)
|
2024-04-10 09:55:28 +07:00 |
|
|
e134554879
|
Item drops stuff, but i accidentally inflated chunk memory requirements
|
2024-04-09 23:24:33 +07:00 |
|
|
8987dc5270
|
Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts
|
2024-04-09 10:59:20 +07:00 |
|
|
c91b448e66
|
More work on objects, orientations and spaces are working? kind of
|
2024-04-09 10:56:50 +07:00 |
|
|
c2e5b32c94
|
Very compact dungeon representation in RAM, but it is quite slow
|
2024-04-08 14:06:12 +07:00 |
|
|
53bb3bd843
|
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop)
|
2024-04-08 12:14:42 +07:00 |
|
|
68f3d6aa29
|
Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
|
2024-04-06 03:02:32 +07:00 |
|
|
43e9c2412d
|
Cave liquid
|
2024-04-06 01:57:44 +07:00 |
|
|
6f6150475e
|
Grass generation
|
2024-04-05 23:35:35 +07:00 |
|
|
a839af1041
|
Merge TicketList into ServerChunk
|
2024-04-05 19:55:45 +07:00 |
|
|
c3c928de92
|
Terrain generation, staged async chunk loading
|
2024-04-05 18:30:45 +07:00 |
|
|
31ea958304
|
Fix orbital warp actions
|
2024-04-04 10:59:34 +07:00 |
|
|
aea534add4
|
Fix findRandomWorld not accounting for satellites
|
2024-04-04 10:59:17 +07:00 |
|
|
cb384be77a
|
SkyParameters are now finally generated
|
2024-04-04 10:50:46 +07:00 |
|
|
55253f78d1
|
Some fixes
|
2024-04-04 01:00:48 +07:00 |
|
|
db09de857b
|
SystemWorld, fixed MWCRandom, event loops, universe io
|
2024-04-04 00:31:57 +07:00 |
|
|
3b2e1d06c3
|
Actually load versioning.config
|
2024-04-02 21:57:53 +07:00 |
|
|
66a3f0304a
|
Minor cleanup, VersionedAdapter
|
2024-04-02 21:53:18 +07:00 |
|
|
24fdf7ab70
|
Coroutine scope for connection
|
2024-04-02 20:38:03 +07:00 |
|
|
209c1a5776
|
TileEntities, WorldObject
|
2024-04-02 20:07:11 +07:00 |
|
|
cb63b47b12
|
Some sky implementation work
|
2024-03-30 20:12:40 +07:00 |
|
|
ff746f43ae
|
Delay perlin noise initialization until actually used
|
2024-03-30 18:15:06 +07:00 |
|
|
fd1a63a22c
|
little bit polishing
|
2024-03-30 15:02:12 +07:00 |
|
|
6302661019
|
Entity spatial index
|
2024-03-30 12:36:17 +07:00 |
|
|
f452cbeeb1
|
Some polishing
|
2024-03-29 18:01:17 +07:00 |
|
|
21a13134a4
|
Player warping test code
|
2024-03-29 17:03:39 +07:00 |
|
|
f2c2db2e9d
|
ServerWorldTracker
|
2024-03-28 22:29:21 +07:00 |
|
|
77f19b77ff
|
Rename MaterialModifier to TileModifier
|
2024-03-28 21:54:55 +07:00 |
|
|
0c60dd6a02
|
Make worlds be capable of loading from disk, and capable of sending to legacy clients
|
2024-03-28 21:43:47 +07:00 |
|
|
6df7710dc2
|
Fix some bloppers
|
2024-03-28 19:19:24 +07:00 |
|
|
602c21edfc
|
Implemented all terrain selectors
|
2024-03-28 18:32:52 +07:00 |
|
|
c8683a15bd
|
Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain
|
2024-03-28 13:34:01 +07:00 |
|
|
1d5953eb36
|
Move biome classes to world subpackage
|
2024-03-28 13:32:21 +07:00 |
|
|
b8a8e79819
|
Entity.description
|
2024-03-28 13:17:01 +07:00 |
|
|
7973724193
|
Compensate for system scheduler inaccuracy instead of spin locking
this eliminates CPU cycles burning
|
2024-03-28 13:07:00 +07:00 |
|
|
9b9856ebd1
|
EntityDestroyPacket
|
2024-03-28 13:01:57 +07:00 |
|
|
bf5710542e
|
Tile damaging?
|
2024-03-28 10:15:43 +07:00 |
|
|
a5192bc551
|
Proper chunk tracking
|
2024-03-27 23:09:52 +07:00 |
|
|
82b09721fc
|
Little more implementation
|
2024-03-27 18:05:02 +07:00 |
|
|
3579f46209
|
2 Players in same place test
|
2024-03-27 17:11:38 +07:00 |
|
|
9bbef92ea9
|
Fix not networking collision type
|
2024-03-27 15:02:11 +07:00 |
|
|
9c1772a766
|
Functional serverside player network receive
|
2024-03-27 14:30:44 +07:00 |
|
|
551eac4072
|
move defs/player to defs/actor/player
|
2024-03-20 20:23:50 +07:00 |
|
|
8149fcb48d
|
More work towards implementing legacy protocol, new entity class tree
|
2024-03-20 20:18:41 +07:00 |
|
|
afc45aac92
|
More legacy protocol implementation
|
2024-03-20 12:39:21 +07:00 |
|
|
94cc53b176
|
Moar packets implemented, chat, tiles, broadcast, ...
|
2024-03-20 00:22:26 +07:00 |
|
|
21f3a66283
|
Now original game client can properly connect and be on server, and also can request a disconnect
|
2024-03-19 16:59:01 +07:00 |
|
|
66aa99acc2
|
NetworkedElement, Json RPC and ClientContextUpdate fixes
|
2024-03-19 15:22:05 +07:00 |
|
|
d37bad79c6
|
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
|
2024-03-17 11:10:18 +07:00 |
|
|
73cf5f596c
|
We welcome the Universe
|
2024-02-29 14:59:54 +07:00 |
|
|
a06ed42268
|
Bump kommons
|
2024-02-18 13:23:36 +07:00 |
|
|
df972dd891
|
Update code to match latest kommons
|
2024-02-15 19:51:15 +07:00 |
|
|
067d16eaf3
|
Bump kommons
|
2024-02-15 19:49:26 +07:00 |
|
|
a0c63d3aaf
|
BTreeDB.hasKey
|
2024-02-15 14:15:56 +07:00 |
|
|
0f91102e6b
|
Ah yes, BTreeDB
|
2024-02-15 14:05:42 +07:00 |
|
|
f6d138400f
|
BTreeDB gone async
|
2024-02-12 17:27:04 +07:00 |
|
|
fd233b9ab5
|
More work on legacy protocol
|
2024-02-12 16:06:51 +07:00 |
|
|
c2dc7c2e11
|
Start implementing legacy protocol
|
2024-02-10 22:55:24 +07:00 |
|
|
075b8259be
|
Move stuff around
|
2024-02-10 16:49:58 +07:00 |
|
|
1e04b7e777
|
Bump kommons
|
2024-02-08 20:23:40 +07:00 |
|
|
8671c4bfad
|
More networking work
|
2024-02-08 19:59:39 +07:00 |
|
|
0eea0fa13f
|
More grinding on entities and their networking
|
2024-02-05 03:17:30 +07:00 |
|
|
cae0a89ea2
|
Slightly more efficient spinning
|
2024-02-04 20:36:22 +07:00 |
|
|
d8f4d06d83
|
NtQueryTimerResolution
|
2024-02-04 20:06:12 +07:00 |
|
|
4ff09bea2b
|
sigh
|
2024-02-04 18:03:18 +07:00 |
|
|
666d746936
|
More networking workings
|
2024-02-04 14:26:45 +07:00 |
|
|
3e2872ea5e
|
Execution spinner for unified and improved spinning
|
2024-02-04 13:42:13 +07:00 |
|
|
e9b2ae84d2
|
bump kommons
|
2024-02-03 23:04:16 +07:00 |
|
|
c4241a027a
|
bump kommons
|
2024-02-03 20:50:54 +07:00 |
|
|
c5d1e0f4c7
|
Migrate to kommons
|
2024-02-03 20:41:51 +07:00 |
|
|
c65d3f1a88
|
Some renamings
|
2024-02-03 13:46:50 +07:00 |
|
|
8c731366af
|
USE_CAFFEINE_INTERNER compilation flag
|
2024-02-02 18:18:41 +07:00 |
|
|
278f66d892
|
Finally, client threads
|
2024-02-02 17:53:20 +07:00 |
|
|
0b961b72ae
|
Merge Player and Connection
|
2024-02-02 17:00:02 +07:00 |
|
|
bd8d0e58df
|
"Fix" random crash inside stbi_load_from_memory caused by JVM releasing DirectByteBuffer while it is being used
|
2024-02-02 15:47:42 +07:00 |
|
|
cb38ecfde7
|
Move JsonUtils to json package
|
2024-02-02 12:30:22 +07:00 |
|
|
4d58f0ab71
|
Kind of more networking stuff
|
2024-02-02 12:09:22 +07:00 |
|
|
2b95bf5e3e
|
More work on chunk map and chunk tickets
|
2024-02-01 18:33:11 +07:00 |
|
|
a028694010
|
Functional chunk tickets, chunk source, player chunk tracking
|
2024-02-01 15:58:44 +07:00 |
|
|
3561bf7086
|
Remove unused class
|
2024-01-28 20:26:38 +07:00 |
|
|
81ff32b8c1
|
Move starbound file system to top package
|
2024-01-28 20:25:31 +07:00 |
|
|
b7ec73bf0f
|
Server and network test code
|
2024-01-28 16:13:07 +07:00 |
|
|
f58b0bca80
|
Actor movement controller
|
2024-01-25 19:46:41 +07:00 |
|
|
8fe6da7218
|
Window icon
|
2023-12-02 15:38:00 +07:00 |
|
|
19c3da7b8f
|
jvm heap usage bar on loading screen
|
2023-12-02 00:16:45 +07:00 |
|
|
e0c511af33
|
Fix dot animation
|
2023-12-01 23:50:32 +07:00 |
|
|
125af3141d
|
actor entity
|
2023-12-01 21:06:34 +07:00 |
|
|
bfc39a6cb6
|
Don't directly depend on forkjoinpool
|
2023-12-01 21:06:28 +07:00 |
|
|
f4cb791125
|
Speed up loading by lazy adapters
|
2023-12-01 20:23:16 +07:00 |
|
|
efadaeb28c
|
Get rid of loading log since it stalls threads
|
2023-12-01 20:16:21 +07:00 |
|
|
35fc841037
|
fixes
|
2023-12-01 19:22:49 +07:00 |
|
|
cc1c0124ae
|
Add missing logging
|
2023-12-01 19:07:51 +07:00 |
|
|
b79161cca2
|
Load font from pak files, bootstrap window
|
2023-12-01 19:03:51 +07:00 |
|
|
2793154bbb
|
bring back very thin boxes instead of lines
|
2023-12-01 13:48:30 +07:00 |
|
|
4db69db0cd
|
Regular movement code port from original engine
|
2023-12-01 13:28:25 +07:00 |
|
|
2b94bfd41f
|
Collision detection updates
|
2023-11-20 14:18:57 +07:00 |
|
|
1526a1c127
|
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
|
2023-11-11 14:25:31 +07:00 |
|
|
8af66ff359
|
move json out of io package
|
2023-11-10 22:51:32 +07:00 |
|
|
24529aba3e
|
Switch to Luna from PUC Lua
|
2023-11-10 22:25:41 +07:00 |
|
|
f0791a47b7
|
Make mailbox be lightweight as possible
|
2023-10-26 00:34:06 +07:00 |
|
|
792e0c6ff6
|
Original game tile collision geometry
|
2023-10-25 22:28:49 +07:00 |
|
|
d782b33970
|
Fix native memory leak
in GC language.
|
2023-10-22 14:01:21 +07:00 |
|
|
d0862ab454
|
Micro optimize interner
|
2023-10-22 13:39:46 +07:00 |
|
|
064689fc25
|
Massively improve memory usage of world tiles
|
2023-10-22 10:12:39 +07:00 |
|
|
949ed802ad
|
Redesigned registry
|
2023-10-22 00:45:22 +07:00 |
|
|
8cd84a4501
|
Significantly reduce memory usage by cells
|
2023-10-19 08:13:57 +07:00 |
|
|
8afef646ae
|
Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
|
2023-10-19 00:47:53 +07:00 |
|
|
93deb62d4b
|
Immutable chunk cells
|
2023-10-19 00:03:38 +07:00 |
|
|
ba0d792e83
|
Misc fixes
|
2023-10-18 22:36:46 +07:00 |
|
|
b1b5b598f0
|
preciseWait flag on client
|
2023-10-18 22:25:49 +07:00 |
|
|
5fb6d817fc
|
Parallel move(), remove more outdated code, complete MailboxExecutorService
|
2023-10-14 22:23:30 +07:00 |
|
|
30b168766d
|
Remove kbox2d from deps and remove leftover code from previous testing stages
|
2023-10-14 19:26:28 +07:00 |
|
|
b9975657d4
|
SAT testcode
|
2023-10-14 10:39:20 +07:00 |
|
|
2280882247
|
Add ScheduledExecutorService impl to ManualExecutorService
|
2023-10-13 00:42:10 +07:00 |
|
|
906e6a0373
|
Fix world keys in test code
|
2023-10-12 19:16:54 +07:00 |
|
|
d0216b997e
|
Make world have executor
|
2023-10-12 19:16:45 +07:00 |
|
|
8d8d4029a7
|
Fix btree keys not being properly compared
|
2023-10-12 19:16:21 +07:00 |
|
|
0b163481e7
|
Have textures be logically loaded from Image itself
|
2023-10-12 08:10:37 +07:00 |
|
|
c8488c3565
|
Async image data loading
|
2023-10-11 23:54:27 +07:00 |
|
|
7cb9a7951f
|
Use immediateFuture
|
2023-10-11 23:29:52 +07:00 |
|
|
0c6736ef90
|
Misc fixes
|
2023-10-11 21:56:22 +07:00 |
|
|
7fcad1352e
|
Revert "Help GC in light calculation"
This reverts commit 86a44581a5 .
|
2023-10-04 23:32:09 +07:00 |
|
|
86a44581a5
|
Help GC in light calculation
|
2023-10-04 22:50:23 +07:00 |
|
|
f874b880ef
|
Use common ForkJoinPool for light calculations
|
2023-10-03 14:39:06 +07:00 |
|
|
425494e104
|
Smarter multithreading
|
2023-10-03 14:05:27 +07:00 |
|
|
6ae8066ebc
|
multithreaded chunk geometry batching
|
2023-10-02 11:07:55 +07:00 |
|
|
71a6f388fc
|
Further parallelize game asset loading
|
2023-09-30 01:04:47 +07:00 |
|
|
302aa9b83a
|
Loading log progress bars
|
2023-09-29 23:34:15 +07:00 |
|
|
e96d668f26
|
Add asset path stack push/pop when loading globals
|
2023-09-29 22:47:44 +07:00 |
|
|
087c4616b6
|
Add base movement parameters
|
2023-09-29 22:45:59 +07:00 |
|
|
2aac9f405d
|
rename movement params classes
|
2023-09-29 22:32:11 +07:00 |
|
|
b3f7cee963
|
fix
|
2023-09-29 22:14:01 +07:00 |
|
|
ccf696a156
|
Move stuff around to reduce stress on main starbound class
|
2023-09-29 22:05:26 +07:00 |
|
|
86782e259e
|
KOptional type adapter, and movement controller defs structures
|
2023-09-29 20:26:49 +07:00 |
|
|
c0ecbe9a8b
|
Proper and accurate grid raycasting
|
2023-09-29 18:27:41 +07:00 |
|
|
97d441deba
|
Multithreaded game loading
|
2023-09-25 18:59:43 +07:00 |
|
|
5901d756ee
|
Fix missing texture not being properly uploaded to memory
|
2023-09-23 23:07:07 +07:00 |
|
|
8647d8e74a
|
Specify as stream draw
|
2023-09-23 23:01:36 +07:00 |
|
|
40782fd18f
|
Fix possible memory leaks regarding unused resources, and tighten cache store times
|
2023-09-23 22:59:30 +07:00 |
|
|
178953bce7
|
Geometry batching
|
2023-09-23 22:40:31 +07:00 |
|
|
1479f7483a
|
what
|
2023-09-23 12:20:46 +07:00 |
|
|
4a1a26a493
|
Text renderer batching
|
2023-09-23 10:57:46 +07:00 |
|
|
4c39ff2069
|
Remove unused shader files
|
2023-09-22 16:13:02 +07:00 |
|
|
8d32daa840
|
Lightmap support in uber shader
|
2023-09-22 14:20:50 +07:00 |
|
|
339891b6e2
|
New shader render pipeline
|
2023-09-22 12:24:08 +07:00 |
|
|
62dfc63839
|
HashTableInterner fixes
|
2023-09-20 17:25:40 +07:00 |
|
|
352dea020a
|
Update GL46 refs to GL45
|
2023-09-20 14:54:58 +07:00 |
|
|
85e81a0b0b
|
OpenGL object tracking cleanup
|
2023-09-20 14:51:33 +07:00 |
|
|
1e8cc5898d
|
Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache
|
2023-09-20 14:11:07 +07:00 |
|
|
60c5b2a9ab
|
new sahders draft
|
2023-09-20 14:07:57 +07:00 |
|
|
123573e056
|
Downgrade OpenGL to 3.3 since no 4.0+ features were used
|
2023-09-18 19:58:40 +07:00 |
|
|
1de2b4c167
|
Better frame scheduling
|
2023-09-18 00:06:41 +07:00 |
|
|
a41037826c
|
Fixes to dataValue and flickering lights
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2023-09-17 22:28:27 +07:00 |
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328cab8127
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Fix having multiple starbound clients being broken
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2023-09-17 21:32:43 +07:00 |
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3ad0e78c10
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Remove unused graphics stuff, merge GLStateTracker with StarboundClient
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2023-09-17 21:25:20 +07:00 |
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ef52700ff2
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Redo how images are handled, more world objects work, custom tailored interner
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2023-09-17 18:27:16 +07:00 |
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57c32beb0d
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Bare minimum for object loading
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2023-09-16 17:00:21 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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da66fa389d
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Use anonymous thread local here
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2023-09-09 17:18:59 +07:00 |
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9ca98f10be
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Don't create random
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2023-09-09 17:18:47 +07:00 |
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bc9896d327
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Make Starbound class be singleton again
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2023-09-09 11:34:24 +07:00 |
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528a2e6c59
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Some renamings and make Either be able to handle nulls
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2023-09-08 23:39:13 +07:00 |
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6397637538
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Actual Light test
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2023-09-08 00:00:43 +07:00 |
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0f4b7ace07
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Add RenderConfig#initialBuilderCapacity
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2023-09-06 19:06:12 +07:00 |
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386d71b92f
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Make vertex builder be able to switch geometry type on the fly
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2023-09-06 18:54:51 +07:00 |
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96cc44c592
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Fixed render regions actually being repeated for wrapped around chunks
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2023-09-06 00:20:29 +07:00 |
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ef838d52c2
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Updated render classes structure to be less alien
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2023-09-06 00:05:39 +07:00 |
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370c93226b
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More appropriate preferred render region size
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2023-09-05 22:11:13 +07:00 |
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f71b561ad7
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Liquid rendering in regions
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2023-09-05 22:02:48 +07:00 |
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36d83b6a8e
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Faster forEachRenderRegion
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2023-09-05 21:34:24 +07:00 |
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538f8a9b72
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Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
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2023-09-05 21:12:23 +07:00 |
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94fe3662ad
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Arbitrary dimension chunks, null/not null cell distinction
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2023-09-05 16:09:09 +07:00 |
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fb44d77353
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Minor cleanups
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2023-09-04 22:07:29 +07:00 |
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1e1c5a83c1
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Chunk render offsets
this thing is broken
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2023-09-04 20:58:28 +07:00 |
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07ba48c121
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Fix repeating chunks not being put into collect
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2023-09-04 11:05:42 +07:00 |
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dc72bf1b18
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Remove gpu light rendering
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2023-09-04 11:00:00 +07:00 |
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7a69dee5ca
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faaster
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2023-09-04 09:43:36 +07:00 |
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3398ba62ee
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Cleaner version of previous commit
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2023-09-04 08:35:31 +07:00 |
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3647643351
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Circular aware chunk compilers
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2023-09-04 07:56:48 +07:00 |
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0657ee8ef7
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Chunk map, circular worlds second attempt
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2023-09-03 23:08:10 +07:00 |
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e436864e12
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Optimize cell view
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2023-09-03 17:40:31 +07:00 |
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