Commit Graph

637 Commits

Author SHA1 Message Date
87966e5fa1
Persistent world storage test 2024-04-23 03:04:17 +07:00
38eddc0276
Fix orientation update not updating spatial index 2024-04-22 23:02:04 +07:00
68ec91e1e8
Players now can place objects 2024-04-22 22:57:26 +07:00
ab516d91a9
Responsive player tracking 2024-04-22 22:41:43 +07:00
fd583cf2b9
Fix smashOnBreak not being honored 2024-04-22 22:22:01 +07:00
934e8f8479
Plants without occupied spaces no longer crash server 2024-04-22 22:16:48 +07:00
c2cb8dd208
Make server-side entities exceptions be fatal 2024-04-22 22:16:05 +07:00
e04cc92ffd
Now players are properly kicked to their ships if world experiences fatal error 2024-04-22 22:06:12 +07:00
4212390bf3
event loop now accepts tasks during shutdown if they happen inside event loop 2024-04-22 22:01:16 +07:00
7270b1b47b
Fix wrong json conversion from numbers again 2024-04-22 21:43:01 +07:00
3bb7e50315
Fix wrong json conversion from numbers 2024-04-22 21:29:02 +07:00
dfcc59d218
Fix grass being buried under tiles 2024-04-22 20:50:20 +07:00
9d049ec3aa
Better item spewing 2024-04-22 20:49:14 +07:00
58ec1b7933
Fix hitting only rooted tile did not break trees 2024-04-22 20:48:19 +07:00
baf04fe447
Object breaking 2024-04-22 20:11:16 +07:00
f9fe93383f
Now root mechanics is properly handled by damageTiles 2024-04-22 17:52:43 +07:00
d9de575de6
Now root mechanics is properly handled by damageTiles 2024-04-22 17:52:25 +07:00
b50f356f7e
Functional cell rootSource mechanics 2024-04-22 17:19:05 +07:00
74bbc58c60
Functional plants 2024-04-22 16:41:05 +07:00
17a3de38bc
Improvements to scheduling inside blockable event loop 2024-04-22 16:39:38 +07:00
01c7a29fe8
More genuine container contents shuffling 2024-04-22 00:14:59 +07:00
88e82ad9c8
Fix treasure pool levels 2024-04-21 23:37:51 +07:00
81492f2985
Proper biome item placement 2024-04-21 23:32:29 +07:00
82c2d1315e
Same goes to karst/worm caves 2024-04-21 22:30:14 +07:00
fbbab1c82d
Use floats for perlin noise matrices, since they don't need double precision 2024-04-21 22:27:48 +07:00
135f8e9728
Plant entities? 2024-04-21 22:26:02 +07:00
151470f76d
Microdungeon placement now don't hog event loop 2024-04-20 23:11:42 +07:00
5c13567fed
Paced tile damage/modifications, to root out evil actors 2024-04-20 22:38:13 +07:00
f89afb80bb
Working wiring 2024-04-20 21:31:26 +07:00
7e26f0d3b8
Add more world bindings 2024-04-20 14:44:20 +07:00
5c840eaf77
Fix imports 2024-04-19 15:05:58 +07:00
d9a6d97c4f
Move vectors io to streams 2024-04-19 15:00:29 +07:00
50a3fa6865
Merge kommons math into kstarbound 2024-04-19 14:51:36 +07:00
df329f7087
WorldGeometry.split, little more work on world bindings 2024-04-19 14:18:05 +07:00
3b11fcf792
Sacrifice some memory efficiency of VectorizedBitSet for wild performance boost 2024-04-19 12:34:56 +07:00
fffc0b6102
Misc perfromance improvements 2024-04-19 11:54:41 +07:00
100afadd5c
Blockable event loop without locking 2024-04-19 11:27:55 +07:00
a66de1133a
Fix horizon mask 2024-04-18 22:50:49 +07:00
dc585273b7
Misc fixes 2024-04-18 21:25:25 +07:00
eb6fef150e
Rearrange code execution so objects are generated parallel to applying tile changes to world 2024-04-18 21:06:40 +07:00
fc6938fc35
Deterministic dungeon containers 2024-04-18 21:05:16 +07:00
7857b8821e
Working name generator 2024-04-18 20:47:17 +07:00
432f77a676
More object placement fixes 2024-04-18 19:18:47 +07:00
432df454e2
fix dumb mistake regarding anchors 2024-04-18 18:52:19 +07:00
4fc33b2cb6
Fix TileModification having wrong code for reading hue shift from network 2024-04-18 18:41:29 +07:00
a0d3ddf595
Fix wrong hue shift on modifiers 2024-04-18 18:35:36 +07:00
fde196ceae
Fix jigsaw connectors having wrong understanding of "opposite" 2024-04-18 18:35:27 +07:00
3b642ffe40
Remove "withRandom" 2024-04-18 17:55:10 +07:00
8f407465f5
All composing terrain selectors now can reference other terrain selectors by name 2024-04-18 16:54:05 +07:00
edf33ca224
Little more terrain 2024-04-18 16:43:39 +07:00
dbef69d6e6
Terrain fixes 2024-04-18 16:27:33 +07:00
46900554c3
Don't flush when writing universe time packet 2024-04-18 14:52:05 +07:00
de735cc5b8
Send network packets right away 2024-04-18 14:31:08 +07:00
bad3fd9b16
Fix painting does nothing 2024-04-18 14:23:32 +07:00
adab78f0c0
Improve StringByteString performance 2024-04-18 14:09:44 +07:00
3ead24267c
Active item half functional 2024-04-18 14:04:37 +07:00
30ca2c9573
Add random:randn 2024-04-17 15:57:06 +07:00
d755e6cd66
Items (not finished), Item Registry, performance tweaks, memory improvements, loading performance improvements 2024-04-17 15:35:32 +07:00
9f52e2314d
container objects "functional" 2024-04-15 21:28:43 +07:00
77aa05d9f3
Loungeable objects, some cleanup to entities in general 2024-04-14 20:59:01 +07:00
403aac63de
Some initial fixes for Lua bindings and stuff 2024-04-14 11:48:19 +07:00
8ee60c0f4d
Some initial Lua bindings (object, animator, root, sb) 2024-04-14 01:45:15 +07:00
38b189ac88
Remove old iteration of "avatar" 2024-04-12 11:00:38 +07:00
7f0f647494
Wire connecting? 2024-04-12 10:36:43 +07:00
a46269aa15
Performance improvement bits 2024-04-12 10:24:47 +07:00
164040b45b
SpawnEntityPacket 2024-04-11 20:36:23 +07:00
8fe7a6f951
Update all methods to not reference global timestep constant
this sets up ground for variable tick rate
2024-04-11 15:06:32 +07:00
7cd0f5e173
TileModification packets 2024-04-10 22:41:41 +07:00
b3b51aefa5
Bring back lazingly initialized perlin noise 2024-04-10 10:07:44 +07:00
318b689d2d
Fix memory requirements of previous commit :) 2024-04-10 09:55:28 +07:00
e134554879
Item drops stuff, but i accidentally inflated chunk memory requirements 2024-04-09 23:24:33 +07:00
8987dc5270
Use linked map and linked set so placements appear in the same order as they were supplied by dungeon parts 2024-04-09 10:59:20 +07:00
c91b448e66
More work on objects, orientations and spaces are working? kind of 2024-04-09 10:56:50 +07:00
c2e5b32c94
Very compact dungeon representation in RAM, but it is quite slow 2024-04-08 14:06:12 +07:00
53bb3bd843
Dungeons generation (need optimizing), BlockableEventLoop (finally normal event loop) 2024-04-08 12:14:42 +07:00
68f3d6aa29
Flatten perlin noise structure, improving perfomance by margin of 4
не рузен
2024-04-06 03:02:32 +07:00
43e9c2412d
Cave liquid 2024-04-06 01:57:44 +07:00
6f6150475e
Grass generation 2024-04-05 23:35:35 +07:00
a839af1041
Merge TicketList into ServerChunk 2024-04-05 19:55:45 +07:00
c3c928de92
Terrain generation, staged async chunk loading 2024-04-05 18:30:45 +07:00
31ea958304
Fix orbital warp actions 2024-04-04 10:59:34 +07:00
aea534add4
Fix findRandomWorld not accounting for satellites 2024-04-04 10:59:17 +07:00
cb384be77a
SkyParameters are now finally generated 2024-04-04 10:50:46 +07:00
55253f78d1
Some fixes 2024-04-04 01:00:48 +07:00
db09de857b
SystemWorld, fixed MWCRandom, event loops, universe io 2024-04-04 00:31:57 +07:00
3b2e1d06c3
Actually load versioning.config 2024-04-02 21:57:53 +07:00
66a3f0304a
Minor cleanup, VersionedAdapter 2024-04-02 21:53:18 +07:00
24fdf7ab70
Coroutine scope for connection 2024-04-02 20:38:03 +07:00
209c1a5776
TileEntities, WorldObject 2024-04-02 20:07:11 +07:00
cb63b47b12
Some sky implementation work 2024-03-30 20:12:40 +07:00
ff746f43ae
Delay perlin noise initialization until actually used 2024-03-30 18:15:06 +07:00
fd1a63a22c
little bit polishing 2024-03-30 15:02:12 +07:00
6302661019
Entity spatial index 2024-03-30 12:36:17 +07:00
f452cbeeb1
Some polishing 2024-03-29 18:01:17 +07:00
21a13134a4
Player warping test code 2024-03-29 17:03:39 +07:00
f2c2db2e9d
ServerWorldTracker 2024-03-28 22:29:21 +07:00
77f19b77ff
Rename MaterialModifier to TileModifier 2024-03-28 21:54:55 +07:00
0c60dd6a02
Make worlds be capable of loading from disk, and capable of sending to legacy clients 2024-03-28 21:43:47 +07:00
6df7710dc2
Fix some bloppers 2024-03-28 19:19:24 +07:00
602c21edfc
Implemented all terrain selectors 2024-03-28 18:32:52 +07:00
c8683a15bd
Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain 2024-03-28 13:34:01 +07:00
1d5953eb36
Move biome classes to world subpackage 2024-03-28 13:32:21 +07:00
b8a8e79819
Entity.description 2024-03-28 13:17:01 +07:00
7973724193
Compensate for system scheduler inaccuracy instead of spin locking
this eliminates CPU cycles burning
2024-03-28 13:07:00 +07:00
9b9856ebd1
EntityDestroyPacket 2024-03-28 13:01:57 +07:00
bf5710542e
Tile damaging? 2024-03-28 10:15:43 +07:00
a5192bc551
Proper chunk tracking 2024-03-27 23:09:52 +07:00
82b09721fc
Little more implementation 2024-03-27 18:05:02 +07:00
3579f46209
2 Players in same place test 2024-03-27 17:11:38 +07:00
9bbef92ea9
Fix not networking collision type 2024-03-27 15:02:11 +07:00
9c1772a766
Functional serverside player network receive 2024-03-27 14:30:44 +07:00
551eac4072
move defs/player to defs/actor/player 2024-03-20 20:23:50 +07:00
8149fcb48d
More work towards implementing legacy protocol, new entity class tree 2024-03-20 20:18:41 +07:00
afc45aac92
More legacy protocol implementation 2024-03-20 12:39:21 +07:00
94cc53b176
Moar packets implemented, chat, tiles, broadcast, ... 2024-03-20 00:22:26 +07:00
21f3a66283
Now original game client can properly connect and be on server, and also can request a disconnect 2024-03-19 16:59:01 +07:00
66aa99acc2
NetworkedElement, Json RPC and ClientContextUpdate fixes 2024-03-19 15:22:05 +07:00
d37bad79c6
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
2024-03-17 11:10:18 +07:00
73cf5f596c
We welcome the Universe 2024-02-29 14:59:54 +07:00
a06ed42268
Bump kommons 2024-02-18 13:23:36 +07:00
df972dd891
Update code to match latest kommons 2024-02-15 19:51:15 +07:00
067d16eaf3
Bump kommons 2024-02-15 19:49:26 +07:00
a0c63d3aaf
BTreeDB.hasKey 2024-02-15 14:15:56 +07:00
0f91102e6b
Ah yes, BTreeDB 2024-02-15 14:05:42 +07:00
f6d138400f
BTreeDB gone async 2024-02-12 17:27:04 +07:00
fd233b9ab5
More work on legacy protocol 2024-02-12 16:06:51 +07:00
c2dc7c2e11
Start implementing legacy protocol 2024-02-10 22:55:24 +07:00
075b8259be
Move stuff around 2024-02-10 16:49:58 +07:00
1e04b7e777
Bump kommons 2024-02-08 20:23:40 +07:00
8671c4bfad
More networking work 2024-02-08 19:59:39 +07:00
0eea0fa13f
More grinding on entities and their networking 2024-02-05 03:17:30 +07:00
cae0a89ea2
Slightly more efficient spinning 2024-02-04 20:36:22 +07:00
d8f4d06d83
NtQueryTimerResolution 2024-02-04 20:06:12 +07:00
4ff09bea2b
sigh 2024-02-04 18:03:18 +07:00
666d746936
More networking workings 2024-02-04 14:26:45 +07:00
3e2872ea5e
Execution spinner for unified and improved spinning 2024-02-04 13:42:13 +07:00
e9b2ae84d2
bump kommons 2024-02-03 23:04:16 +07:00
c4241a027a
bump kommons 2024-02-03 20:50:54 +07:00
c5d1e0f4c7
Migrate to kommons 2024-02-03 20:41:51 +07:00
c65d3f1a88
Some renamings 2024-02-03 13:46:50 +07:00
8c731366af
USE_CAFFEINE_INTERNER compilation flag 2024-02-02 18:18:41 +07:00
278f66d892
Finally, client threads 2024-02-02 17:53:20 +07:00
0b961b72ae
Merge Player and Connection 2024-02-02 17:00:02 +07:00
bd8d0e58df
"Fix" random crash inside stbi_load_from_memory caused by JVM releasing DirectByteBuffer while it is being used 2024-02-02 15:47:42 +07:00
cb38ecfde7
Move JsonUtils to json package 2024-02-02 12:30:22 +07:00
4d58f0ab71
Kind of more networking stuff 2024-02-02 12:09:22 +07:00
2b95bf5e3e
More work on chunk map and chunk tickets 2024-02-01 18:33:11 +07:00
a028694010
Functional chunk tickets, chunk source, player chunk tracking 2024-02-01 15:58:44 +07:00
3561bf7086
Remove unused class 2024-01-28 20:26:38 +07:00
81ff32b8c1
Move starbound file system to top package 2024-01-28 20:25:31 +07:00