|
c8683a15bd
|
Move terrain selectors to ru.dbotthepony.kstarbound.world.terrain
|
2024-03-28 13:34:01 +07:00 |
|
|
1d5953eb36
|
Move biome classes to world subpackage
|
2024-03-28 13:32:21 +07:00 |
|
|
b8a8e79819
|
Entity.description
|
2024-03-28 13:17:01 +07:00 |
|
|
7973724193
|
Compensate for system scheduler inaccuracy instead of spin locking
this eliminates CPU cycles burning
|
2024-03-28 13:07:00 +07:00 |
|
|
9b9856ebd1
|
EntityDestroyPacket
|
2024-03-28 13:01:57 +07:00 |
|
|
bf5710542e
|
Tile damaging?
|
2024-03-28 10:15:43 +07:00 |
|
|
a5192bc551
|
Proper chunk tracking
|
2024-03-27 23:09:52 +07:00 |
|
|
82b09721fc
|
Little more implementation
|
2024-03-27 18:05:02 +07:00 |
|
|
3579f46209
|
2 Players in same place test
|
2024-03-27 17:11:38 +07:00 |
|
|
9bbef92ea9
|
Fix not networking collision type
|
2024-03-27 15:02:11 +07:00 |
|
|
9c1772a766
|
Functional serverside player network receive
|
2024-03-27 14:30:44 +07:00 |
|
|
551eac4072
|
move defs/player to defs/actor/player
|
2024-03-20 20:23:50 +07:00 |
|
|
8149fcb48d
|
More work towards implementing legacy protocol, new entity class tree
|
2024-03-20 20:18:41 +07:00 |
|
|
afc45aac92
|
More legacy protocol implementation
|
2024-03-20 12:39:21 +07:00 |
|
|
94cc53b176
|
Moar packets implemented, chat, tiles, broadcast, ...
|
2024-03-20 00:22:26 +07:00 |
|
|
21f3a66283
|
Now original game client can properly connect and be on server, and also can request a disconnect
|
2024-03-19 16:59:01 +07:00 |
|
|
66aa99acc2
|
NetworkedElement, Json RPC and ClientContextUpdate fixes
|
2024-03-19 15:22:05 +07:00 |
|
|
d37bad79c6
|
WorldTemplate, WorldLayout, VisitableWorldParameters, Biomes, BiomeDefinitions, Trees, Grass, Bushes, Terrain Selectors
RenderDirectives, JsonRPC, Json adapters fixes, DispatchingTypeAdapter
|
2024-03-17 11:10:18 +07:00 |
|
|
73cf5f596c
|
We welcome the Universe
|
2024-02-29 14:59:54 +07:00 |
|
|
a06ed42268
|
Bump kommons
|
2024-02-18 13:23:36 +07:00 |
|
|
df972dd891
|
Update code to match latest kommons
|
2024-02-15 19:51:15 +07:00 |
|
|
067d16eaf3
|
Bump kommons
|
2024-02-15 19:49:26 +07:00 |
|
|
a0c63d3aaf
|
BTreeDB.hasKey
|
2024-02-15 14:15:56 +07:00 |
|
|
0f91102e6b
|
Ah yes, BTreeDB
|
2024-02-15 14:05:42 +07:00 |
|
|
f6d138400f
|
BTreeDB gone async
|
2024-02-12 17:27:04 +07:00 |
|
|
fd233b9ab5
|
More work on legacy protocol
|
2024-02-12 16:06:51 +07:00 |
|
|
c2dc7c2e11
|
Start implementing legacy protocol
|
2024-02-10 22:55:24 +07:00 |
|
|
075b8259be
|
Move stuff around
|
2024-02-10 16:49:58 +07:00 |
|
|
1e04b7e777
|
Bump kommons
|
2024-02-08 20:23:40 +07:00 |
|
|
8671c4bfad
|
More networking work
|
2024-02-08 19:59:39 +07:00 |
|
|
0eea0fa13f
|
More grinding on entities and their networking
|
2024-02-05 03:17:30 +07:00 |
|
|
cae0a89ea2
|
Slightly more efficient spinning
|
2024-02-04 20:36:22 +07:00 |
|
|
d8f4d06d83
|
NtQueryTimerResolution
|
2024-02-04 20:06:12 +07:00 |
|
|
4ff09bea2b
|
sigh
|
2024-02-04 18:03:18 +07:00 |
|
|
666d746936
|
More networking workings
|
2024-02-04 14:26:45 +07:00 |
|
|
3e2872ea5e
|
Execution spinner for unified and improved spinning
|
2024-02-04 13:42:13 +07:00 |
|
|
e9b2ae84d2
|
bump kommons
|
2024-02-03 23:04:16 +07:00 |
|
|
c4241a027a
|
bump kommons
|
2024-02-03 20:50:54 +07:00 |
|
|
c5d1e0f4c7
|
Migrate to kommons
|
2024-02-03 20:41:51 +07:00 |
|
|
c65d3f1a88
|
Some renamings
|
2024-02-03 13:46:50 +07:00 |
|
|
8c731366af
|
USE_CAFFEINE_INTERNER compilation flag
|
2024-02-02 18:18:41 +07:00 |
|
|
278f66d892
|
Finally, client threads
|
2024-02-02 17:53:20 +07:00 |
|
|
0b961b72ae
|
Merge Player and Connection
|
2024-02-02 17:00:02 +07:00 |
|
|
bd8d0e58df
|
"Fix" random crash inside stbi_load_from_memory caused by JVM releasing DirectByteBuffer while it is being used
|
2024-02-02 15:47:42 +07:00 |
|
|
cb38ecfde7
|
Move JsonUtils to json package
|
2024-02-02 12:30:22 +07:00 |
|
|
4d58f0ab71
|
Kind of more networking stuff
|
2024-02-02 12:09:22 +07:00 |
|
|
2b95bf5e3e
|
More work on chunk map and chunk tickets
|
2024-02-01 18:33:11 +07:00 |
|
|
a028694010
|
Functional chunk tickets, chunk source, player chunk tracking
|
2024-02-01 15:58:44 +07:00 |
|
|
3561bf7086
|
Remove unused class
|
2024-01-28 20:26:38 +07:00 |
|
|
81ff32b8c1
|
Move starbound file system to top package
|
2024-01-28 20:25:31 +07:00 |
|
|
b7ec73bf0f
|
Server and network test code
|
2024-01-28 16:13:07 +07:00 |
|
|
f58b0bca80
|
Actor movement controller
|
2024-01-25 19:46:41 +07:00 |
|
|
8fe6da7218
|
Window icon
|
2023-12-02 15:38:00 +07:00 |
|
|
19c3da7b8f
|
jvm heap usage bar on loading screen
|
2023-12-02 00:16:45 +07:00 |
|
|
e0c511af33
|
Fix dot animation
|
2023-12-01 23:50:32 +07:00 |
|
|
125af3141d
|
actor entity
|
2023-12-01 21:06:34 +07:00 |
|
|
bfc39a6cb6
|
Don't directly depend on forkjoinpool
|
2023-12-01 21:06:28 +07:00 |
|
|
f4cb791125
|
Speed up loading by lazy adapters
|
2023-12-01 20:23:16 +07:00 |
|
|
efadaeb28c
|
Get rid of loading log since it stalls threads
|
2023-12-01 20:16:21 +07:00 |
|
|
35fc841037
|
fixes
|
2023-12-01 19:22:49 +07:00 |
|
|
cc1c0124ae
|
Add missing logging
|
2023-12-01 19:07:51 +07:00 |
|
|
b79161cca2
|
Load font from pak files, bootstrap window
|
2023-12-01 19:03:51 +07:00 |
|
|
2793154bbb
|
bring back very thin boxes instead of lines
|
2023-12-01 13:48:30 +07:00 |
|
|
4db69db0cd
|
Regular movement code port from original engine
|
2023-12-01 13:28:25 +07:00 |
|
|
2b94bfd41f
|
Collision detection updates
|
2023-11-20 14:18:57 +07:00 |
|
|
1526a1c127
|
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
|
2023-11-11 14:25:31 +07:00 |
|
|
8af66ff359
|
move json out of io package
|
2023-11-10 22:51:32 +07:00 |
|
|
24529aba3e
|
Switch to Luna from PUC Lua
|
2023-11-10 22:25:41 +07:00 |
|
|
f0791a47b7
|
Make mailbox be lightweight as possible
|
2023-10-26 00:34:06 +07:00 |
|
|
792e0c6ff6
|
Original game tile collision geometry
|
2023-10-25 22:28:49 +07:00 |
|
|
d782b33970
|
Fix native memory leak
in GC language.
|
2023-10-22 14:01:21 +07:00 |
|
|
d0862ab454
|
Micro optimize interner
|
2023-10-22 13:39:46 +07:00 |
|
|
064689fc25
|
Massively improve memory usage of world tiles
|
2023-10-22 10:12:39 +07:00 |
|
|
949ed802ad
|
Redesigned registry
|
2023-10-22 00:45:22 +07:00 |
|
|
8cd84a4501
|
Significantly reduce memory usage by cells
|
2023-10-19 08:13:57 +07:00 |
|
|
8afef646ae
|
Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
|
2023-10-19 00:47:53 +07:00 |
|
|
93deb62d4b
|
Immutable chunk cells
|
2023-10-19 00:03:38 +07:00 |
|
|
ba0d792e83
|
Misc fixes
|
2023-10-18 22:36:46 +07:00 |
|
|
b1b5b598f0
|
preciseWait flag on client
|
2023-10-18 22:25:49 +07:00 |
|
|
5fb6d817fc
|
Parallel move(), remove more outdated code, complete MailboxExecutorService
|
2023-10-14 22:23:30 +07:00 |
|
|
30b168766d
|
Remove kbox2d from deps and remove leftover code from previous testing stages
|
2023-10-14 19:26:28 +07:00 |
|
|
b9975657d4
|
SAT testcode
|
2023-10-14 10:39:20 +07:00 |
|
|
2280882247
|
Add ScheduledExecutorService impl to ManualExecutorService
|
2023-10-13 00:42:10 +07:00 |
|
|
906e6a0373
|
Fix world keys in test code
|
2023-10-12 19:16:54 +07:00 |
|
|
d0216b997e
|
Make world have executor
|
2023-10-12 19:16:45 +07:00 |
|
|
8d8d4029a7
|
Fix btree keys not being properly compared
|
2023-10-12 19:16:21 +07:00 |
|
|
0b163481e7
|
Have textures be logically loaded from Image itself
|
2023-10-12 08:10:37 +07:00 |
|
|
c8488c3565
|
Async image data loading
|
2023-10-11 23:54:27 +07:00 |
|
|
7cb9a7951f
|
Use immediateFuture
|
2023-10-11 23:29:52 +07:00 |
|
|
0c6736ef90
|
Misc fixes
|
2023-10-11 21:56:22 +07:00 |
|
|
7fcad1352e
|
Revert "Help GC in light calculation"
This reverts commit 86a44581a5 .
|
2023-10-04 23:32:09 +07:00 |
|
|
86a44581a5
|
Help GC in light calculation
|
2023-10-04 22:50:23 +07:00 |
|
|
f874b880ef
|
Use common ForkJoinPool for light calculations
|
2023-10-03 14:39:06 +07:00 |
|
|
425494e104
|
Smarter multithreading
|
2023-10-03 14:05:27 +07:00 |
|
|
6ae8066ebc
|
multithreaded chunk geometry batching
|
2023-10-02 11:07:55 +07:00 |
|
|
71a6f388fc
|
Further parallelize game asset loading
|
2023-09-30 01:04:47 +07:00 |
|
|
302aa9b83a
|
Loading log progress bars
|
2023-09-29 23:34:15 +07:00 |
|
|
e96d668f26
|
Add asset path stack push/pop when loading globals
|
2023-09-29 22:47:44 +07:00 |
|
|
087c4616b6
|
Add base movement parameters
|
2023-09-29 22:45:59 +07:00 |
|
|
2aac9f405d
|
rename movement params classes
|
2023-09-29 22:32:11 +07:00 |
|
|
b3f7cee963
|
fix
|
2023-09-29 22:14:01 +07:00 |
|
|
ccf696a156
|
Move stuff around to reduce stress on main starbound class
|
2023-09-29 22:05:26 +07:00 |
|
|
86782e259e
|
KOptional type adapter, and movement controller defs structures
|
2023-09-29 20:26:49 +07:00 |
|
|
c0ecbe9a8b
|
Proper and accurate grid raycasting
|
2023-09-29 18:27:41 +07:00 |
|
|
97d441deba
|
Multithreaded game loading
|
2023-09-25 18:59:43 +07:00 |
|
|
5901d756ee
|
Fix missing texture not being properly uploaded to memory
|
2023-09-23 23:07:07 +07:00 |
|
|
8647d8e74a
|
Specify as stream draw
|
2023-09-23 23:01:36 +07:00 |
|
|
40782fd18f
|
Fix possible memory leaks regarding unused resources, and tighten cache store times
|
2023-09-23 22:59:30 +07:00 |
|
|
178953bce7
|
Geometry batching
|
2023-09-23 22:40:31 +07:00 |
|
|
1479f7483a
|
what
|
2023-09-23 12:20:46 +07:00 |
|
|
4a1a26a493
|
Text renderer batching
|
2023-09-23 10:57:46 +07:00 |
|
|
4c39ff2069
|
Remove unused shader files
|
2023-09-22 16:13:02 +07:00 |
|
|
8d32daa840
|
Lightmap support in uber shader
|
2023-09-22 14:20:50 +07:00 |
|
|
339891b6e2
|
New shader render pipeline
|
2023-09-22 12:24:08 +07:00 |
|
|
62dfc63839
|
HashTableInterner fixes
|
2023-09-20 17:25:40 +07:00 |
|
|
352dea020a
|
Update GL46 refs to GL45
|
2023-09-20 14:54:58 +07:00 |
|
|
85e81a0b0b
|
OpenGL object tracking cleanup
|
2023-09-20 14:51:33 +07:00 |
|
|
1e8cc5898d
|
Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache
|
2023-09-20 14:11:07 +07:00 |
|
|
60c5b2a9ab
|
new sahders draft
|
2023-09-20 14:07:57 +07:00 |
|
|
123573e056
|
Downgrade OpenGL to 3.3 since no 4.0+ features were used
|
2023-09-18 19:58:40 +07:00 |
|
|
1de2b4c167
|
Better frame scheduling
|
2023-09-18 00:06:41 +07:00 |
|
|
a41037826c
|
Fixes to dataValue and flickering lights
|
2023-09-17 22:28:27 +07:00 |
|
|
328cab8127
|
Fix having multiple starbound clients being broken
|
2023-09-17 21:32:43 +07:00 |
|
|
3ad0e78c10
|
Remove unused graphics stuff, merge GLStateTracker with StarboundClient
|
2023-09-17 21:25:20 +07:00 |
|
|
ef52700ff2
|
Redo how images are handled, more world objects work, custom tailored interner
|
2023-09-17 18:27:16 +07:00 |
|
|
57c32beb0d
|
Bare minimum for object loading
|
2023-09-16 17:00:21 +07:00 |
|
|
84e9fd842a
|
Actual world lighting, world objects test
|
2023-09-10 13:12:37 +07:00 |
|
|
da66fa389d
|
Use anonymous thread local here
|
2023-09-09 17:18:59 +07:00 |
|
|
9ca98f10be
|
Don't create random
|
2023-09-09 17:18:47 +07:00 |
|
|
bc9896d327
|
Make Starbound class be singleton again
|
2023-09-09 11:34:24 +07:00 |
|
|
528a2e6c59
|
Some renamings and make Either be able to handle nulls
|
2023-09-08 23:39:13 +07:00 |
|
|
6397637538
|
Actual Light test
|
2023-09-08 00:00:43 +07:00 |
|
|
0f4b7ace07
|
Add RenderConfig#initialBuilderCapacity
|
2023-09-06 19:06:12 +07:00 |
|
|
386d71b92f
|
Make vertex builder be able to switch geometry type on the fly
|
2023-09-06 18:54:51 +07:00 |
|
|
96cc44c592
|
Fixed render regions actually being repeated for wrapped around chunks
|
2023-09-06 00:20:29 +07:00 |
|
|
ef838d52c2
|
Updated render classes structure to be less alien
|
2023-09-06 00:05:39 +07:00 |
|
|
370c93226b
|
More appropriate preferred render region size
|
2023-09-05 22:11:13 +07:00 |
|
|
f71b561ad7
|
Liquid rendering in regions
|
2023-09-05 22:02:48 +07:00 |
|
|
36d83b6a8e
|
Faster forEachRenderRegion
|
2023-09-05 21:34:24 +07:00 |
|
|
538f8a9b72
|
Undo dynamic chunk dimensions, add render regions instead for solid grid rendering
|
2023-09-05 21:12:23 +07:00 |
|
|
94fe3662ad
|
Arbitrary dimension chunks, null/not null cell distinction
|
2023-09-05 16:09:09 +07:00 |
|
|
fb44d77353
|
Minor cleanups
|
2023-09-04 22:07:29 +07:00 |
|
|
1e1c5a83c1
|
Chunk render offsets
this thing is broken
|
2023-09-04 20:58:28 +07:00 |
|
|
07ba48c121
|
Fix repeating chunks not being put into collect
|
2023-09-04 11:05:42 +07:00 |
|
|
dc72bf1b18
|
Remove gpu light rendering
|
2023-09-04 11:00:00 +07:00 |
|
|
7a69dee5ca
|
faaster
|
2023-09-04 09:43:36 +07:00 |
|
|
3398ba62ee
|
Cleaner version of previous commit
|
2023-09-04 08:35:31 +07:00 |
|
|
3647643351
|
Circular aware chunk compilers
|
2023-09-04 07:56:48 +07:00 |
|
|
0657ee8ef7
|
Chunk map, circular worlds second attempt
|
2023-09-03 23:08:10 +07:00 |
|
|
e436864e12
|
Optimize cell view
|
2023-09-03 17:40:31 +07:00 |
|
|
e459db83b2
|
Bump kvector, make liquid rendering a bit less stupid
|
2023-09-03 15:14:53 +07:00 |
|
|
f2bb0a9d2d
|
Move files around
|
2023-09-03 13:48:40 +07:00 |
|
|
808a938144
|
Slice and splice tiles, make tile layers be an abstraction, not reality
|
2023-09-03 13:43:36 +07:00 |
|
|
4e4875b5d7
|
Bump kvector and kbox2d
|
2023-09-02 22:04:26 +07:00 |
|
|
96e782c264
|
Make it compile against updated box2d and kvector
|
2023-09-02 20:51:15 +07:00 |
|
|
48e1cd5263
|
Категория может быть null
|
2023-08-13 19:52:33 +07:00 |
|
|
3617b38196
|
Делаем композицию вместо билдера + наследования
|
2023-08-13 19:51:01 +07:00 |
|
|
a97e51a51d
|
Небольшие попроавления имён
|
2023-08-13 15:00:32 +07:00 |
|
|
6e1a09ba49
|
Добавил имя функции в TODO()
|
2023-04-23 23:54:51 +07:00 |
|
|
82c6d4254c
|
root.hasTech, techType, techConfig
|
2023-04-23 23:54:08 +07:00 |
|
|
2e22dd9922
|
root.monsterMovementSettings
|
2023-04-23 09:22:02 +07:00 |
|
|
30c63e5845
|
root.monsterParameters
|
2023-04-22 11:37:06 +07:00 |
|
|
f04df9feda
|
root.monsterSkillParameter
|
2023-04-21 19:51:38 +07:00 |
|
|
62b8ca34ed
|
мда
|
2023-04-20 23:51:44 +07:00 |
|
|
faa2e57724
|
Lua Функции для получения конфигов материалов и жидкостей
|
2023-04-16 17:58:15 +07:00 |
|
|
11d73a6fd5
|
root.materialHealth
|
2023-04-10 19:10:05 +07:00 |
|
|
b311c8516b
|
root.materialMiningSound root.materialFootstepSound
|
2023-04-10 19:01:53 +07:00 |
|
|
3a29b49bf6
|
как так то я это проворонил
|
2023-04-03 23:41:25 +07:00 |
|
|
63944456c6
|
Рецепты теперь завёрнуты в RegistryObject
|
2023-04-01 16:20:17 +07:00 |
|
|
2d87575bfc
|
root.isTreasurePool и root.createTreasure, и полноценная подгрузка treasure pool
|
2023-03-31 11:05:48 +07:00 |
|
|
aa4f73bc01
|
root.questConfig
|
2023-03-30 10:56:33 +07:00 |
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0839a7baee
|
root.generateName
|
2023-03-30 10:42:46 +07:00 |
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c67c2095a0
|
root.liquidStatusEffects
|
2023-03-29 19:42:44 +07:00 |
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|
6a39ed7f56
|
Порядок файлов теперь сохраняется полностью
|
2023-03-29 19:24:57 +07:00 |
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c04c89de0d
|
Надо сохранять порядок файлов
|
2023-03-29 19:17:23 +07:00 |
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|
31c539948e
|
root.tenantConfig и root.getMatchingTenants
|
2023-03-29 19:11:12 +07:00 |
|
|
90040aec3a
|
root.itemConfig и root.createItem
|
2023-03-29 18:20:10 +07:00 |
|
|
eaa0ce58bf
|
root.itemHasTag
|
2023-03-29 15:47:13 +07:00 |
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|
31b4ee2c32
|
root.itemTags
|
2023-03-29 15:45:01 +07:00 |
|
|
050dddcca7
|
Экспериментальный самодельный StringInterner
|
2023-03-29 15:39:50 +07:00 |
|
|
22b384b2a5
|
Вместо Interner от guava используется Interner от Caffeine
|
2023-03-29 13:03:12 +07:00 |
|
|
82955b51dd
|
Отдельные потоки для чистки кеша не нужны, он использует ForkJoinPool
|
2023-03-29 12:39:07 +07:00 |
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|
4f4baef997
|
Разделение одного пакета item на api и impl для удобства
|
2023-03-29 12:24:12 +07:00 |
|
|
59fd54499b
|
root.itemType
|
2023-03-29 12:21:19 +07:00 |
|
|
9e6d54cea7
|
Тред загрузки ассетов должен считаться демоном
|
2023-03-29 07:49:56 +07:00 |
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|
bae1c9dfc6
|
softValues не нужны
|
2023-03-28 22:39:18 +07:00 |
|
|
952f245e8f
|
Двухуровневый кеш текстур
|
2023-03-28 22:38:27 +07:00 |
|
|
0910b093f8
|
Caffeine как библиотека для кешей
|
2023-03-28 22:33:54 +07:00 |
|
|
b47abdced4
|
ItemDescriptor в ItemStack ибо странно называть его так
|
2023-03-28 20:54:06 +07:00 |
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|
89180a6664
|
root.recipesForItem и подгрузка описания рецептов
|
2023-03-28 20:52:28 +07:00 |
|
|
046698ddc5
|
root.npcConfig
|
2023-03-28 19:07:26 +07:00 |
|
|
22c39ba497
|
root.imageSpaces
|
2023-03-27 18:11:10 +07:00 |
|
|
ca23dd2b95
|
LuaState push для векторов
|
2023-03-26 22:16:44 +07:00 |
|
|
a46fa20748
|
root.nonEmptyRegion
|
2023-03-26 22:14:53 +07:00 |
|
|
62b67c66ad
|
Json function тесты
|
2023-03-26 21:45:37 +07:00 |
|
|
12232fbd18
|
Больше Lua API в root, 2function
|
2023-03-26 20:52:48 +07:00 |
|
|
b0e978b2d1
|
Avatar, QuestInstance, серьёзные улучшения Lua
|
2023-03-02 15:15:54 +07:00 |
|
|
61b21a595f
|
Получение значений из Lua
|
2023-02-23 14:19:02 +07:00 |
|
|
1fdb8d9a10
|
Удаляем тестовый код для Lua
|
2023-02-23 09:53:26 +07:00 |
|
|
7a8e366c46
|
Больше тестов Lua
|
2023-02-23 09:45:53 +07:00 |
|
|
da6e5aa694
|
LuaJNA не нужен, ибо он куда медленнее
|
2023-02-23 00:44:50 +07:00 |
|
|
4e01eddfac
|
оно перестало крашится (наверное)
|
2023-02-23 00:40:35 +07:00 |
|
|
645766ed42
|
оно крашится
|
2023-02-22 19:32:34 +07:00 |
|
|
3f4c34f5e3
|
проверка identity
|
2023-02-22 10:02:08 +07:00 |
|
|
9da968695e
|
Тест аниматора, RebindableSprite и ещё приборка в GL
|
2023-02-21 22:49:25 +07:00 |
|
|
0a00595520
|
Немного прибераемся в самом низу render pipeline
|
2023-02-21 19:15:35 +07:00 |
|
|
c7980d9068
|
Используем время JVM
|
2023-02-21 18:31:02 +07:00 |
|
|
244f6e3461
|
Перемещаем все программы в GLPrograms
|
2023-02-21 17:58:28 +07:00 |
|
|
1f50315ed5
|
Немножечко низкоуровневых оптимизаций рендера
|
2023-02-21 13:43:49 +07:00 |
|
|
2a7a62e6ed
|
более унифицированные имена юниформов
|
2023-02-21 12:58:15 +07:00 |
|
|
9d41380c16
|
ну и этот мусор
|
2023-02-21 12:30:25 +07:00 |
|
|
b40f3e8dca
|
Больше рефакторинга шейдеров, но надо ещё избавится от мусора в виде configuredshaderprogram
|
2023-02-21 07:43:28 +07:00 |
|
|
b85b90f74c
|
Во первых, линкуем шейдерные программы сразу
|
2023-02-20 14:42:45 +07:00 |
|
|
791e57cb0f
|
Image Reference как и для изображений, так и для спрайтов
|
2023-02-13 21:50:19 +07:00 |
|
|
3ef02ad450
|
м
|
2023-02-13 20:28:28 +07:00 |
|
|
0fd5fb0be7
|
Только один VertexBuilder для их всех
|
2023-02-13 17:50:48 +07:00 |
|
|
0052adf89a
|
непонятно как делать animator
|
2023-02-13 15:42:42 +07:00 |
|
|
ed12e99d43
|
Более тесно связанные классы ассетов
|
2023-02-10 14:55:39 +07:00 |
|
|
e01afbefe7
|
интернированые адаптеры
|
2023-02-09 19:30:52 +07:00 |
|
|
a5668b57e6
|
Удаляем дубликаты функций из binary json
|
2023-02-09 16:09:21 +07:00 |
|
|
005aa354df
|
Возвращаем rarity, fuel и category ибо они нужны движку
|
2023-02-09 15:48:42 +07:00 |
|
|
d6ac6d86bb
|
сыс
|
2023-02-08 19:01:14 +07:00 |
|
|
bc14589551
|
это не нужно
|
2023-02-08 18:12:09 +07:00 |
|
|
3275bb1087
|
ну вот так надо было именовать эту штуку
|
2023-02-08 16:13:30 +07:00 |
|
|
bd690ee56c
|
хз, всё равно надо что то другое
|
2023-02-08 14:51:15 +07:00 |
|
|
c3756b259a
|
более быстрый isMarkedNullable
|
2023-02-08 10:47:56 +07:00 |
|
|
89fbbadec3
|
DynamicDefinition.toJsonTree
|
2023-02-07 21:58:12 +07:00 |
|
|
ebdf0aa642
|
я даже не знаю что сказать про динамические прототипы...
|
2023-02-07 20:09:52 +07:00 |
|
|
df4937f1df
|
удаление упоминаний параллакса
|
2023-02-06 20:57:57 +07:00 |
|
|
1bffac6014
|
Устаревшие классы определения параллакса и мира
|
2023-02-06 20:55:36 +07:00 |
|
|
8a4a84c05b
|
BinaryJsonReader
|
2023-02-06 20:29:18 +07:00 |
|
|
6aca9d40f1
|
Интернинация sbpattern
|
2023-02-06 18:20:57 +07:00 |
|
|
6646c1879d
|
снова тест
|
2023-02-06 17:49:39 +07:00 |
|
|
f94e6f2f72
|
мда
|
2023-02-06 17:21:28 +07:00 |
|
|
15abdba2c5
|
Starbound теперь более не синглтон, а настоящий класс
удалил кучу устаревших классов ибо они совсем не имеют смысла
|
2023-02-06 17:17:42 +07:00 |
|
|
210d065f79
|
liquid definition в tile package
|
2023-02-06 14:46:10 +07:00 |
|
|
e154cec780
|
Избавляемся от устаревших тип адаптеров
|
2023-02-06 14:30:21 +07:00 |
|
|
b212ef7518
|
IThingWithDescription в тайлах и их модиферах
|
2023-02-05 22:45:49 +07:00 |
|
|
7309f6be46
|
Немного подправил either
|
2023-02-05 20:32:55 +07:00 |
|
|
aaefef570b
|
a
|
2023-02-05 18:21:35 +07:00 |
|
|
6a437d3400
|
Небольшой тест подгрузки всех модов
|
2023-02-05 17:09:49 +07:00 |
|
|
2709f3d005
|
DirectAssetReference
|
2023-02-05 16:39:03 +07:00 |
|
|
39dd94dc6c
|
м
|
2023-02-05 16:16:28 +07:00 |
|
|
d44fd8d6c1
|
Недо-чтение партиклей, Either<>
|
2023-02-05 16:14:16 +07:00 |
|
|
8540448bdc
|
ну да, не добавил
|
2023-02-05 11:40:26 +07:00 |
|
|
cc5c85bef1
|
ммм
|
2023-02-05 11:22:56 +07:00 |
|
|
6e248d5fcf
|
ускоряем чтение индексов pak вдвое
|
2023-02-05 11:13:25 +07:00 |
|
|
af7ff24320
|
Более большой буфер чтения индексов pak файлов
|
2023-02-05 11:08:03 +07:00 |
|
|
8042cd0a22
|
Избавляемся от ненужного дублирования кода
|
2023-02-05 11:04:29 +07:00 |
|
|
d7c16697be
|
don't create shadow geometry GL objects right away
|
2023-02-05 00:56:09 +07:00 |
|