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d0862ab454
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Micro optimize interner
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2023-10-22 13:39:46 +07:00 |
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064689fc25
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Massively improve memory usage of world tiles
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2023-10-22 10:12:39 +07:00 |
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949ed802ad
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Redesigned registry
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2023-10-22 00:45:22 +07:00 |
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8cd84a4501
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Significantly reduce memory usage by cells
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2023-10-19 08:13:57 +07:00 |
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8afef646ae
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Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
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2023-10-19 00:47:53 +07:00 |
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93deb62d4b
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Immutable chunk cells
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2023-10-19 00:03:38 +07:00 |
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ba0d792e83
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Misc fixes
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2023-10-18 22:36:46 +07:00 |
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b1b5b598f0
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preciseWait flag on client
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2023-10-18 22:25:49 +07:00 |
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5fb6d817fc
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Parallel move(), remove more outdated code, complete MailboxExecutorService
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2023-10-14 22:23:30 +07:00 |
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30b168766d
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Remove kbox2d from deps and remove leftover code from previous testing stages
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2023-10-14 19:26:28 +07:00 |
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b9975657d4
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SAT testcode
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2023-10-14 10:39:20 +07:00 |
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0b163481e7
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Have textures be logically loaded from Image itself
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2023-10-12 08:10:37 +07:00 |
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c8488c3565
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Async image data loading
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2023-10-11 23:54:27 +07:00 |
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0c6736ef90
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Misc fixes
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2023-10-11 21:56:22 +07:00 |
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7fcad1352e
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Revert "Help GC in light calculation"
This reverts commit 86a44581a5 .
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2023-10-04 23:32:09 +07:00 |
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86a44581a5
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Help GC in light calculation
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2023-10-04 22:50:23 +07:00 |
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f874b880ef
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Use common ForkJoinPool for light calculations
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2023-10-03 14:39:06 +07:00 |
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425494e104
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Smarter multithreading
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2023-10-03 14:05:27 +07:00 |
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6ae8066ebc
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multithreaded chunk geometry batching
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2023-10-02 11:07:55 +07:00 |
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302aa9b83a
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Loading log progress bars
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2023-09-29 23:34:15 +07:00 |
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ccf696a156
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Move stuff around to reduce stress on main starbound class
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2023-09-29 22:05:26 +07:00 |
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c0ecbe9a8b
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Proper and accurate grid raycasting
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2023-09-29 18:27:41 +07:00 |
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97d441deba
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Multithreaded game loading
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2023-09-25 18:59:43 +07:00 |
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5901d756ee
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Fix missing texture not being properly uploaded to memory
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2023-09-23 23:07:07 +07:00 |
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8647d8e74a
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Specify as stream draw
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2023-09-23 23:01:36 +07:00 |
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40782fd18f
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Fix possible memory leaks regarding unused resources, and tighten cache store times
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2023-09-23 22:59:30 +07:00 |
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178953bce7
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Geometry batching
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2023-09-23 22:40:31 +07:00 |
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1479f7483a
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what
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2023-09-23 12:20:46 +07:00 |
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4a1a26a493
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Text renderer batching
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2023-09-23 10:57:46 +07:00 |
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4c39ff2069
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Remove unused shader files
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2023-09-22 16:13:02 +07:00 |
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8d32daa840
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Lightmap support in uber shader
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2023-09-22 14:20:50 +07:00 |
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339891b6e2
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New shader render pipeline
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2023-09-22 12:24:08 +07:00 |
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352dea020a
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Update GL46 refs to GL45
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2023-09-20 14:54:58 +07:00 |
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85e81a0b0b
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OpenGL object tracking cleanup
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2023-09-20 14:51:33 +07:00 |
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1e8cc5898d
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Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache
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2023-09-20 14:11:07 +07:00 |
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123573e056
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Downgrade OpenGL to 3.3 since no 4.0+ features were used
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2023-09-18 19:58:40 +07:00 |
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1de2b4c167
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Better frame scheduling
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2023-09-18 00:06:41 +07:00 |
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a41037826c
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Fixes to dataValue and flickering lights
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2023-09-17 22:28:27 +07:00 |
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328cab8127
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Fix having multiple starbound clients being broken
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2023-09-17 21:32:43 +07:00 |
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3ad0e78c10
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Remove unused graphics stuff, merge GLStateTracker with StarboundClient
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2023-09-17 21:25:20 +07:00 |
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ef52700ff2
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Redo how images are handled, more world objects work, custom tailored interner
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2023-09-17 18:27:16 +07:00 |
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57c32beb0d
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Bare minimum for object loading
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2023-09-16 17:00:21 +07:00 |
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84e9fd842a
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Actual world lighting, world objects test
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2023-09-10 13:12:37 +07:00 |
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bc9896d327
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Make Starbound class be singleton again
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2023-09-09 11:34:24 +07:00 |
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6397637538
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Actual Light test
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2023-09-08 00:00:43 +07:00 |
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0f4b7ace07
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Add RenderConfig#initialBuilderCapacity
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2023-09-06 19:06:12 +07:00 |
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386d71b92f
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Make vertex builder be able to switch geometry type on the fly
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2023-09-06 18:54:51 +07:00 |
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96cc44c592
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Fixed render regions actually being repeated for wrapped around chunks
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2023-09-06 00:20:29 +07:00 |
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ef838d52c2
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Updated render classes structure to be less alien
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2023-09-06 00:05:39 +07:00 |
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370c93226b
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More appropriate preferred render region size
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2023-09-05 22:11:13 +07:00 |
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