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73cf5f596c
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We welcome the Universe
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2024-02-29 14:59:54 +07:00 |
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a06ed42268
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Bump kommons
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2024-02-18 13:23:36 +07:00 |
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df972dd891
|
Update code to match latest kommons
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2024-02-15 19:51:15 +07:00 |
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067d16eaf3
|
Bump kommons
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2024-02-15 19:49:26 +07:00 |
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a0c63d3aaf
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BTreeDB.hasKey
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2024-02-15 14:15:56 +07:00 |
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0f91102e6b
|
Ah yes, BTreeDB
|
2024-02-15 14:05:42 +07:00 |
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f6d138400f
|
BTreeDB gone async
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2024-02-12 17:27:04 +07:00 |
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fd233b9ab5
|
More work on legacy protocol
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2024-02-12 16:06:51 +07:00 |
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c2dc7c2e11
|
Start implementing legacy protocol
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2024-02-10 22:55:24 +07:00 |
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075b8259be
|
Move stuff around
|
2024-02-10 16:49:58 +07:00 |
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1e04b7e777
|
Bump kommons
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2024-02-08 20:23:40 +07:00 |
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8671c4bfad
|
More networking work
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2024-02-08 19:59:39 +07:00 |
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0eea0fa13f
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More grinding on entities and their networking
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2024-02-05 03:17:30 +07:00 |
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cae0a89ea2
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Slightly more efficient spinning
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2024-02-04 20:36:22 +07:00 |
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d8f4d06d83
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NtQueryTimerResolution
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2024-02-04 20:06:12 +07:00 |
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4ff09bea2b
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sigh
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2024-02-04 18:03:18 +07:00 |
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666d746936
|
More networking workings
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2024-02-04 14:26:45 +07:00 |
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3e2872ea5e
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Execution spinner for unified and improved spinning
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2024-02-04 13:42:13 +07:00 |
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e9b2ae84d2
|
bump kommons
|
2024-02-03 23:04:16 +07:00 |
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c4241a027a
|
bump kommons
|
2024-02-03 20:50:54 +07:00 |
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c5d1e0f4c7
|
Migrate to kommons
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2024-02-03 20:41:51 +07:00 |
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c65d3f1a88
|
Some renamings
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2024-02-03 13:46:50 +07:00 |
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8c731366af
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USE_CAFFEINE_INTERNER compilation flag
|
2024-02-02 18:18:41 +07:00 |
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278f66d892
|
Finally, client threads
|
2024-02-02 17:53:20 +07:00 |
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0b961b72ae
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Merge Player and Connection
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2024-02-02 17:00:02 +07:00 |
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bd8d0e58df
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"Fix" random crash inside stbi_load_from_memory caused by JVM releasing DirectByteBuffer while it is being used
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2024-02-02 15:47:42 +07:00 |
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cb38ecfde7
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Move JsonUtils to json package
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2024-02-02 12:30:22 +07:00 |
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4d58f0ab71
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Kind of more networking stuff
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2024-02-02 12:09:22 +07:00 |
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2b95bf5e3e
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More work on chunk map and chunk tickets
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2024-02-01 18:33:11 +07:00 |
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a028694010
|
Functional chunk tickets, chunk source, player chunk tracking
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2024-02-01 15:58:44 +07:00 |
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3561bf7086
|
Remove unused class
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2024-01-28 20:26:38 +07:00 |
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81ff32b8c1
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Move starbound file system to top package
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2024-01-28 20:25:31 +07:00 |
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b7ec73bf0f
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Server and network test code
|
2024-01-28 16:13:07 +07:00 |
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f58b0bca80
|
Actor movement controller
|
2024-01-25 19:46:41 +07:00 |
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8fe6da7218
|
Window icon
|
2023-12-02 15:38:00 +07:00 |
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19c3da7b8f
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jvm heap usage bar on loading screen
|
2023-12-02 00:16:45 +07:00 |
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e0c511af33
|
Fix dot animation
|
2023-12-01 23:50:32 +07:00 |
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125af3141d
|
actor entity
|
2023-12-01 21:06:34 +07:00 |
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bfc39a6cb6
|
Don't directly depend on forkjoinpool
|
2023-12-01 21:06:28 +07:00 |
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f4cb791125
|
Speed up loading by lazy adapters
|
2023-12-01 20:23:16 +07:00 |
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efadaeb28c
|
Get rid of loading log since it stalls threads
|
2023-12-01 20:16:21 +07:00 |
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35fc841037
|
fixes
|
2023-12-01 19:22:49 +07:00 |
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cc1c0124ae
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Add missing logging
|
2023-12-01 19:07:51 +07:00 |
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b79161cca2
|
Load font from pak files, bootstrap window
|
2023-12-01 19:03:51 +07:00 |
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2793154bbb
|
bring back very thin boxes instead of lines
|
2023-12-01 13:48:30 +07:00 |
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4db69db0cd
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Regular movement code port from original engine
|
2023-12-01 13:28:25 +07:00 |
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2b94bfd41f
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Collision detection updates
|
2023-11-20 14:18:57 +07:00 |
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1526a1c127
|
Universe thread, more synchronization (to allow more pararllel code), initiate player movement test once again
|
2023-11-11 14:25:31 +07:00 |
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8af66ff359
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move json out of io package
|
2023-11-10 22:51:32 +07:00 |
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24529aba3e
|
Switch to Luna from PUC Lua
|
2023-11-10 22:25:41 +07:00 |
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f0791a47b7
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Make mailbox be lightweight as possible
|
2023-10-26 00:34:06 +07:00 |
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792e0c6ff6
|
Original game tile collision geometry
|
2023-10-25 22:28:49 +07:00 |
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d782b33970
|
Fix native memory leak
in GC language.
|
2023-10-22 14:01:21 +07:00 |
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d0862ab454
|
Micro optimize interner
|
2023-10-22 13:39:46 +07:00 |
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064689fc25
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Massively improve memory usage of world tiles
|
2023-10-22 10:12:39 +07:00 |
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949ed802ad
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Redesigned registry
|
2023-10-22 00:45:22 +07:00 |
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8cd84a4501
|
Significantly reduce memory usage by cells
|
2023-10-19 08:13:57 +07:00 |
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8afef646ae
|
Sparse chunk map instead of infinite chunk map, allowing to create huge worlds, without complexity of "infinite" worlds
|
2023-10-19 00:47:53 +07:00 |
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|
93deb62d4b
|
Immutable chunk cells
|
2023-10-19 00:03:38 +07:00 |
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ba0d792e83
|
Misc fixes
|
2023-10-18 22:36:46 +07:00 |
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|
b1b5b598f0
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preciseWait flag on client
|
2023-10-18 22:25:49 +07:00 |
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|
5fb6d817fc
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Parallel move(), remove more outdated code, complete MailboxExecutorService
|
2023-10-14 22:23:30 +07:00 |
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30b168766d
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Remove kbox2d from deps and remove leftover code from previous testing stages
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2023-10-14 19:26:28 +07:00 |
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b9975657d4
|
SAT testcode
|
2023-10-14 10:39:20 +07:00 |
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|
2280882247
|
Add ScheduledExecutorService impl to ManualExecutorService
|
2023-10-13 00:42:10 +07:00 |
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906e6a0373
|
Fix world keys in test code
|
2023-10-12 19:16:54 +07:00 |
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|
d0216b997e
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Make world have executor
|
2023-10-12 19:16:45 +07:00 |
|
|
8d8d4029a7
|
Fix btree keys not being properly compared
|
2023-10-12 19:16:21 +07:00 |
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|
0b163481e7
|
Have textures be logically loaded from Image itself
|
2023-10-12 08:10:37 +07:00 |
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|
c8488c3565
|
Async image data loading
|
2023-10-11 23:54:27 +07:00 |
|
|
7cb9a7951f
|
Use immediateFuture
|
2023-10-11 23:29:52 +07:00 |
|
|
0c6736ef90
|
Misc fixes
|
2023-10-11 21:56:22 +07:00 |
|
|
7fcad1352e
|
Revert "Help GC in light calculation"
This reverts commit 86a44581a5 .
|
2023-10-04 23:32:09 +07:00 |
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86a44581a5
|
Help GC in light calculation
|
2023-10-04 22:50:23 +07:00 |
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|
f874b880ef
|
Use common ForkJoinPool for light calculations
|
2023-10-03 14:39:06 +07:00 |
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|
425494e104
|
Smarter multithreading
|
2023-10-03 14:05:27 +07:00 |
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|
6ae8066ebc
|
multithreaded chunk geometry batching
|
2023-10-02 11:07:55 +07:00 |
|
|
71a6f388fc
|
Further parallelize game asset loading
|
2023-09-30 01:04:47 +07:00 |
|
|
302aa9b83a
|
Loading log progress bars
|
2023-09-29 23:34:15 +07:00 |
|
|
e96d668f26
|
Add asset path stack push/pop when loading globals
|
2023-09-29 22:47:44 +07:00 |
|
|
087c4616b6
|
Add base movement parameters
|
2023-09-29 22:45:59 +07:00 |
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|
2aac9f405d
|
rename movement params classes
|
2023-09-29 22:32:11 +07:00 |
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|
b3f7cee963
|
fix
|
2023-09-29 22:14:01 +07:00 |
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|
ccf696a156
|
Move stuff around to reduce stress on main starbound class
|
2023-09-29 22:05:26 +07:00 |
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|
86782e259e
|
KOptional type adapter, and movement controller defs structures
|
2023-09-29 20:26:49 +07:00 |
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|
c0ecbe9a8b
|
Proper and accurate grid raycasting
|
2023-09-29 18:27:41 +07:00 |
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|
97d441deba
|
Multithreaded game loading
|
2023-09-25 18:59:43 +07:00 |
|
|
5901d756ee
|
Fix missing texture not being properly uploaded to memory
|
2023-09-23 23:07:07 +07:00 |
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|
8647d8e74a
|
Specify as stream draw
|
2023-09-23 23:01:36 +07:00 |
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|
40782fd18f
|
Fix possible memory leaks regarding unused resources, and tighten cache store times
|
2023-09-23 22:59:30 +07:00 |
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|
178953bce7
|
Geometry batching
|
2023-09-23 22:40:31 +07:00 |
|
|
1479f7483a
|
what
|
2023-09-23 12:20:46 +07:00 |
|
|
4a1a26a493
|
Text renderer batching
|
2023-09-23 10:57:46 +07:00 |
|
|
4c39ff2069
|
Remove unused shader files
|
2023-09-22 16:13:02 +07:00 |
|
|
8d32daa840
|
Lightmap support in uber shader
|
2023-09-22 14:20:50 +07:00 |
|
|
339891b6e2
|
New shader render pipeline
|
2023-09-22 12:24:08 +07:00 |
|
|
62dfc63839
|
HashTableInterner fixes
|
2023-09-20 17:25:40 +07:00 |
|
|
352dea020a
|
Update GL46 refs to GL45
|
2023-09-20 14:54:58 +07:00 |
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|
85e81a0b0b
|
OpenGL object tracking cleanup
|
2023-09-20 14:51:33 +07:00 |
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|
1e8cc5898d
|
Raise OpenGL version back to 4.5, since without Direct State Access there is so much headache
|
2023-09-20 14:11:07 +07:00 |
|